On 5/6/2022 6:09 AM,
[email protected] wrote:
First of all, thanks for sharing. I disagree that escaping the back checker is a low priority in a blitz. There are two different dice to escape, 5 and 3 in the original position, whereas in the variant this number is three. In summary, I think
escaping the back checker is important
In this particular position, I agree with you. X does not have a
lot of time to roll a 5 or a 3, and risks crunching. When I said
that escaping the back checkers is a low priority in a blitz, I
meant that as a general principle that is usually true. Even in
this position, it doesn't take much of a modification to get the
computer to prefer making the 3pt to escaping. See the variant
below for example.
XGID=bBB--AC-AAA-cB---c-c-bbB--:1:-1:1:33:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O X | +---+
| X O | | O O O X | | 2 |
| O | | O | +---+
| | | |
| | | |
| |BAR| |
| | O | |
| | O | |
| O | | X |
| O | | X X X |
| O X X X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 145 X-O: 0-0
Cube: 2, O own cube
X to play 33
1. Rollout¹ 9/3 8/5 6/3 eq:+1.033
Player: 77.67% (G:62.03% B:0.42%)
Opponent: 22.33% (G:5.11% B:0.32%)
Confidence: ±0.007 (+1.025..+1.040) - [98.8%]
2. Rollout¹ 23/20(2) 13/10 8/5 eq:+1.022 (-0.011)
Player: 78.06% (G:58.76% B:0.45%)
Opponent: 21.94% (G:4.72% B:0.29%)
Confidence: ±0.006 (+1.015..+1.028) - [1.2%]
3. Rollout¹ 23/20(2) 10/7 8/5 eq:+1.013 (-0.019)
Player: 77.91% (G:58.45% B:0.41%)
Opponent: 22.09% (G:4.65% B:0.30%)
Confidence: ±0.007 (+1.007..+1.020) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
--- SoupGate-Win32 v1.05
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