uglyvan <
[email protected]> wrote:
my main idea here is to let players play freely with high stat scores,
STR, DEX, CON, and to a lesser extent WIS all naturally rise over the
course of gameplay unless you're doing ill-advised things. On top of that, wraith corpses, potions of gain ability (which, if blessed, raise *all*
your stats), and potions of gain level exist, and levels above 14 are
only interesting for casting-reliant characters, so I really don't see
what your proposal adds to the game.
Of course, Nethack is Free Software, so you're at liberty to implement it
in your own modified version of the game, and distribute that modified
version to other people if you want to.
EDIT: No, wait. This is rgrd, not rgrn :)
I kind of stand by the main thrust of my point, though. This isn't, in isolation, a particularly interesting mechanic (any more than Angband's
"better species = higher XP cost" mechanic is interesting in isolation).
If you *design your whole game* around making this mechanic interesting,
then sure, it's an interesting mechanic. But you can say that about most putative game mechanics, so... eh.
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