dozens <
[email protected]> wrote:
I'm just starting to get into genesys! Just got my own pair of dice to
play around with actually. The main thing I like about it is the degrees
of success and failure (or both!) that you can get from the dice. I
don't know, however, that it's worth having to interpret the odd
symbols. And I do like the colors!
I like the colours as well, although I think that making the notation
solely based on the colours has the problems that I mentioned.
Having two-dimensional results (success/failure and advantage/threat) is
also an interesting idea.
I stumbled across "The Goblin Pulls Out A Gun" the other day.
https://vidityavoleti.itch.io/goblin-pulls-out-gun
It is not a complete game. Just a resolution system really. But I think
that it gives me all of the nuance and story beats that Genesys does, in
a much simpler package.
Unfortunately, I cannot download from itch.io on my computer. (Therefore,
I cannot comment about that.)
I do that Genesys, as you said, allows you a novel way of assembling
your dice pool in a way other than just adding ability + skill. On the
other hand, ability + skill games (see: D&D clones) are not really ever
my first choice.
I mostly play GURPS these days (which is also ability+skill), although I
have been looking at other systems even if I have not played them. (I also
had partially made up a system, although I am not sure how I should handle skill checks. I don't want to require uncommon dice like Genesys does, but
I do like the idea of Genesys not using merely ability+skill, although I
should think that skills should give you more than that wat Genesys does,
in some way, somehow. I think GURPS is a bit more flexible in how you can
make up your character, but still it is not enough so that is why I had
made SciRPS intending to be even more flexible than that. Most of my suggestions in the variant rules I posted for Genesys are intending to
allow more flexibility/options in character creation.)
--
Don't laugh at the moon when it is day time in France.
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