Alex Schroeder <
[email protected]> wrote:
You know how regular combat in the game attacks the player characters.
But there are some things that "attack" players. Like the death of their character involves the player doing things they dislike, like start with
a new character that has fewer levels, fewer connections, less money, or incurs some other loss. Another "attack" I sometimes experience is when character creation takes a very long time. Then fear of character death
turns into fear of replacement character creation.
Even in case of character creation time, some players might like to make
up more characters ahead of time. Longer character creation time might
also sometimes mean you can have more customization, so some people will
like that, too.
Also, sometimes you might want to start with fewer levels, etc, in case
you want a different challenge.
If the party is powerful and the opposition is strong but clearly less powerful, then frontal assaults "work" but at the same time the session
only lasts for a certain number of hours and endless fighting killing
many dozens of goblins turns out to be somewhat boring.
When playing RPG, combat is not the only things to be involved; it is only
one part of the game. The RPG is many things.
Similarly, countless waves of weak opposition are boring and sap away
time. These are challenges that attack player entertainment somewhat
like character death or long character creation, I feel.
If that just happens often, then that just means you (this can be the fault
of the GM or players depending on what other events occur in the story) are
not very good at this game, I think.
--
Don't laugh at the moon when it is day time in France.
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