On Saturday, August 20, 2022 at 4:20:06 AM UTC-7, Arnaud Gomes wrote:
Hi,
Thanks for your answer.
Justisaur <[email protected]> writes:
I don't have one to recommend, but I did run a PbP FASERIP (marvel clone)
.../...
I used to play a lot of Champions, but the number crunching required and
I do own both games, the FASERIP PDF and the Champions Complete
rulebook.
Champions does indeed seem too crunchy for what I intend to do (think episodic campaign, once or twice a month, in a club so maybe with
different players each time).
I considered FASERIP, but chose Icons mostly due to personal preference;
it has something akin to the aspects system from FATE, which I think is
a very good fit for comic book action.
I'd be happy to give it a go again with a simpler system like marvel, only where there are enough published modules to get through a decent
amount of play.
I intend to run mostly homebrewed adventures so I don't expect the lack
of published modules to be an issue. I may run a few published
adventures, but if this is the case I will probably borrow from generic
games like Champions; as you say, the few Marvel Super Heroes adventures
I have looked at seem designed to be run with the official characters.
Back in the 90s there was a DC Heroes game that I was told was quite
good (probably 3rd edition by Mayfair Games), but I don't know if the adventures suffer of the same design bias as the ones for Marvel.
I've heard the same on DC Heroes. Wiki only lists a handful of adventures,
a brief look at info on them varies, the third one is 1-on-1 where you play
a specific character, the first one either or of playing established or your own (how well that works with your own would require more investigation)
and the 2nd is for your own heroes.
What little I can see of mechanics turns me off, in that it says powers and skills are rolled against somehow on 2d10, and doubles rerolled (why? and
I hate rerolls in table top games.)
It says DC heroes got reworked without the DC connection into 'Blood of
Heroes' which was bought up and left for naught. I hadn't even heard of
that one.
Marvel has a ton of adventures apparently free at least if you want to play
the marvel heroes, I'm sure a lot of people I've played D&D with would love that, but I find the lack of creativity puts me off. The system plays pretty well though. I probably should've just taken some champions modules
and modified them, or seen how much trouble it would be to modify
the Marvel ones. I just wasn't very confident with the system.
I remember listening to a podcast review of the unfortunately named
SuperBabes Femforce RPG that actually sounded really good. I'd be
tempted to try that sometime if I could actually get players. The
podcast info is here
https://saveforhalf.com/2017/12/
I don't know much about Icons, but I remember that was one of the
more well reviewed systems when I was looking last time. Good luck with
that, let me know how it goes!
- Justisaur
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