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    From a425couple@21:1/5 to All on Tue Jul 1 10:38:37 2025
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    from https://warontherocks.com/2025/06/i-fought-in-ukraine-and-heres-why-fpv-drones-kind-of-suck/

    I Fought in Ukraine and Here’s Why FPV Drones Kind of Suck
    Jakub Jajcay
    June 26, 2025
    I Fought in Ukraine and Here’s Why FPV Drones Kind of Suck
    In 2024 and 2025, I served for six months as an international volunteer
    on a first-person view attack drone team in the Armed Forces of Ukraine.
    My team was deployed in the Donbas region, in one of the hottest sectors
    of the front. When I joined the team, I was excited to work with a
    cutting-edge tool. By the end of my deployment, I was a bit
    disillusioned. Let me tell you why.

    First-person view drones are unmanned aerial vehicles with four
    propellers located at the four corners of the craft, roughly in the
    shape of a square of seven to 12 inches in length on each side. They are controlled by an operator wearing virtual-reality goggles that receive
    the image from the drone’s forward-facing camera (hence the name
    first-person view). The most common types of first-person view drones
    are single-use: They fly directly into their target, where they detonate
    an explosive charge of up to 1.5 kilograms. These drones are touted as a
    cheap and accessible solution that can give troops on the tactical level
    their own organic precision-strike capability. They can supposedly react quickly and strike moving targets or targets in difficult-to-reach
    locations, such as bunkers, basements, or inside buildings. Proponents
    of first-person view drones often repeat the claim that as much as 60 to
    70 percent of all battlefield casualties in the Russo-Ukrainian War are
    now caused by drones. This statistic is probably broadly accurate,
    though it does not differentiate between casualties caused by
    first-person view drones and other types of uncrewed aerial systems.

    Some authors, including experienced military officers writing in these
    pages, go even further and claim that first-person view drones will
    precipitate a revolution in how wars are fought, akin to the
    introduction of muskets. Among other things, they will make concealment
    and the massing of troops and equipment in the combat zone nearly
    impossible. Any concentration of troops or vehicles will supposedly be
    observed immediately and butchered by swarms of cheap, fast drones.
    Proponents of drones, especially in Silicon Valley, have claimed that
    drones might completely replace artillery.

    Whether or not we believe these far-reaching claims, we’ve certainly all
    seen the videos on social media of these drones performing impressive,
    highly precise attacks. We’ve seen them striking a Russian tank on the
    move, flying through the open back hatch of an infantry fighting
    vehicle, or entering a building to surprise the enemy, sometimes
    literally, with their pants down. But those impressive strikes are rare exceptions. The cases when first-person view drones actually do that are
    few and far between.

    During my time in Ukraine, I collected statistics on the success of our
    drone operations. I found that 43 percent of our sorties resulted in a
    hit on the intended target in the sense that the drone was able to
    successfully fly all the way to the target, identify it correctly, hit
    it, and the drone’s explosive charge detonated as it was supposed to.
    This number does not include instances when our higher command requested
    a sortie but we had to decline because we knew that we could not strike
    the target for reasons such as weather, technical problems, or
    electronic interference. If this type of pre-aborted mission is included
    in the total, the success rate drops to between 20 and 30 percent. On
    the face of it, this success rate is not bad, but that is not the whole
    story.

    I began to notice that the vast majority of our sorties were against
    targets that had already been struck successfully by a different weapons system, most commonly by a mortar or by a munition dropped by a reusable
    drone (in other words, not a first-person view drone). Put differently,
    the goal of the majority of our missions was to deliver the second tap
    in a double-tap strike against a target that had already been
    successfully prosecuted by a different weapons system. The proportion of missions when we successfully carried out a task that only a
    first-person view drone can fulfill — delivering a precision strike on a target that could not be hit by other means — was in the single-digit percent.

    There are two reasons why these drones rarely successfully do what they
    were designed to do. The first has to do with how commanders choose to
    employ first-person view drones. Presumably, our commanders decided that
    they had first-person view drones as a capability, so they might as well
    use them, even if there were other weapons systems that could also do
    the job. There is a certain logic to this, and the commanders were not
    paying for the expended drones out of their own pockets. They were more
    focused on the immediate mission. While first-person view drones are
    cheap, they are usually not the cheapest option available to commanders.
    This is the problem with using them in double-tap strikes or for
    missions that can be achieved by other systems. One of these drone
    sorties costs about $500 in materiel. A mortar shell costs less than
    $100. A munition dropped from a reusable drone, usually also something
    like a modified mortar shell or 40-millimeter grenade, also costs less
    than $100.

    The second reason why these drones rarely do what they were designed to
    do is technical. They are finicky, unreliable, hard to use, and
    susceptible to electronic interference. Few first-person view drones
    have night-vision capability. Those that do are in short supply and cost
    twice as much as the base model. In Ukraine, in the winter, it’s dark
    for 14 hours a day. Wind, rain, snow, and fog all mean a drone cannot fly.

    A solid quarter of all these drones have some sort of technical fault
    that prevents them from taking off. This is usually discovered only when
    they are being prepped for launch. The most common is a fault in the
    radio receiver that receives inputs from the control panel, or in the
    video transmitter that transmits the signal to the operator’s
    virtual-reality goggles. Sometimes this fault can be fixed through a
    software update in the field. Often, it cannot. Many faulty drones are
    simply cannibalized for spare parts, because there is no better use for
    them. Even once a drone is airborne, batteries often die mid-flight. In
    about 10 percent of sorties, the drone hits the target, but its warhead
    does not detonate.

    Once airborne, operating a first-person view drone successfully is not
    easy. These drones were originally designed to be toys for rich people.
    Before they were press-ganged into service as tools of war, they were
    used either in aerobatic displays or in races where a group of operators
    would compete in flying through an obstacle course. In either case, the
    drones were not meant to be easy to fly. They were meant to be highly maneuverable, but also unstable. First-person view drones cannot really
    hover, fly slowly, or linger above a target. The assumption among
    hobbyists is that enthusiasts will invest the time and money to become proficient at flying. As a result, training a highly proficient operator
    can take months. A standard, base-level course for Ukrainian drone
    pilots takes about five weeks. The quality of operators it prepares is questionable, and graduates of the course need extra on-the-job
    experience to become truly proficient. Most drone pilots I encountered
    did not go through this course. Instead, they learned to fly drones on
    the job. Even experienced operators routinely miss their targets and
    crash into trees, power lines, or other obstacles.

    To keep costs down, the first-person view drones used by Ukrainian
    forces have no navigational aids, such as a compass, a GPS receiver
    (though it should be noted that using GPS often would not be possible
    anyway due to widespread GPS signal jamming), or an inertial navigation
    system. The operator relies on their knowledge of the local terrain and
    on verbal instructions from a navigator, who usually has access to the
    video from the first-person view drone itself and from other
    reconnaissance assets that are tracking the target.

    But the greatest obstacle to the successful use of these drones by far
    is the unreliability of the radio link between the operator and the
    drone. One of the reasons why hitting a target at ground level with
    precision is difficult is that when first-person view drones get close
    to the ground, due to obstacles, they start to lose their radio
    connection to the operator, often located up to 10 kilometers away. In
    some cases, drones cannot attack a target if it is simply on the wrong
    side of a tall building or hill because the building or hill blocks the
    line of sight between the drone and the operator. Sometimes, the
    operator can work around the loss of signal close to the ground by
    climbing, pointing the drone at the target, and hoping inertia will take
    it to its target once they have lost control. When striking a small
    target like a doorway, a window, or the entrance to a basement, this
    degrades precision significantly.

    Drones also operate in a cluttered segment of the electromagnetic
    spectrum. First-person view drones use unencrypted analog radio signals,
    and in hot parts of the front, as many as a dozen drone teams may be
    competing for use of a handful of frequencies (a consequence of using
    cheaper components). This results in the need for sophisticated
    de-confliction procedures that, quite simply, do not always work. Even
    when de-confliction works, sometimes a team must wait as long as half an
    hour for a frequency to become available before takeoff. If it does not
    work and two drones find themselves in the air on the same channel at
    the same time, they will interfere with each other’s signals, usually resulting in a crash. On top of that, the enemy’s drones also fly on the
    same frequencies, which can also result in interference and a crash. Interference from another drone, whether friendly or hostile, resulted
    in the failure of at least three percent of our missions.

    In addition to interference and the physical limitations of radio communication, first-person view drones are also highly susceptible to electronic-warfare jamming. Both sides of the Russo-Ukrainian War make extensive use of jamming. When our side turned on its jammers, they
    usually informed us in advance. That meant our drones simply could not
    take off, sometimes for a period of several hours. About three percent
    of our sorties failed because we did not get advanced warning that our
    own jamming systems would be operational, causing our drones to fall out
    of the sky. On top of that, sometimes, even the best efforts at
    de-confliction were not enough, simply because Ukrainian infantry or
    individual vehicles are often equipped with small portable jammers. When
    they heard a drone, they simply activated the jammer without waiting to
    find out whether the drone was friendly or not.

    Of course, when the other side activated its jammers, we got no advance
    warning whatsoever. Enemy electronic warfare downed a full 31 percent of
    our sorties. This number could have been lower, but for our command’s occasional stubborn insistence that we fly even though it was almost
    certain that enemy jammers were operating in the target area. When enemy jammers were operating, the enemy’s own drones also could not fly,
    putting them in the same dilemma that our side also suffered.
    Nevertheless, when jammers were available and switched on, first-person
    view operations became effectively impossible.

    Some of the problems with first-person view drones will eventually be
    resolved as technology matures. Better production standards will ensure
    that a larger percentage of drones actually take off. In Ukraine, there
    are countless assembly lines that build drones from cheap, off-the-shelf components sourced from dubious suppliers. A single unit often sources
    its drones from numerous organizations, each with its own production
    processes. More standardization, better quality control, and less
    reliance on cheap components could improve reliability. Better
    transmitters and receivers that are more resistant to interference will
    improve the connection between drone and operator. Digital signal
    transmission and frequency hopping are starting to appear in some
    first-person view drones, though these are still rare. Putting
    re-translators that amplify the drone’s signal on a second drone that
    hovers somewhere between the operator and the first-person view drone
    can also improve the quality of the connection. Improved and
    standardized procedures for training operators would cut down the time
    needed to become proficient.

    To be sure, the technology has already evolved since I left the
    battlefield. Today, some Ukrainian and Russian units are also using
    drones controlled by fiber-optic cable, rather than radio, though I had
    no personal experience with this type of drone in my unit. This
    technology is often touted as the next step in the evolution of drone
    warfare. It would seem to address some of the major problems with radio-controlled drones I experienced, and compared to radio-controlled
    drones, fiber-optic drones may indeed have a number of advantages. Fiber
    optics make jamming impossible and deconflicting frequencies
    unnecessary. The absence of an energy-guzzling radio transmitter can
    extend battery life and even allow for some innovative tactics, such as
    landing the drone next to a road and waiting for several hours until a
    vehicle passes by.

    Fiber optic drones do, however, have a number of drawbacks that mean
    they might not fully replace radio-controlled drones. The wire that
    connects the drone to the operator limits the maneuverability of the
    drone. Snagging it on any kind of obstacle can result in a loss of
    control. Fiber-optic drones cannot really double back over their route
    or circle a target, as this could tangle their control wire and also
    result in a loss of control. As a result, fiber-optic drones are said to
    be even more difficult to fly than radio-controlled drones. Because of
    these limitations, several drone operators I spoke to actively resist
    using fiber-optic drones. Furthermore, though cost will probably come
    down, at present the cost of the cable means that a fiber-optic drone
    with 10 kilometers of cable costs about twice as much as a
    radio-controlled model of similar range. Finally, production capacities available to Ukraine for fiber-optic cables are, at present, fairly
    limited compared to radio-controlled drones, meaning they are
    chronically in short supply.

    All that said, if a member of a NATO military were hypothetically to ask
    me whether NATO countries should acquire first-person view drone
    capabilities, based on my experience and given the current state of the technology, I would probably say no, whether they are radio-controlled
    or fiber-optic. The vast majority of first-person view drone missions
    can be completed more cheaply, effectively, or reliably by other assets. Furthermore, other authors have noted that drones still do not come
    close to matching the effects that can be achieved by massed artillery
    fires. Additionally, experts on artillery systems consistently note the
    greater reliability and range of artillery.

    Scaling up drone use would also involve scaling up the drones’
    logistical tail. This means more complicated and expensive logistics for
    drones that would compete for resources with other types of weapons. For
    the time being, first-person view drones are unlikely to fully replace
    other weapons systems. No military leader is yet seriously advocating
    doing away with artillery completely in favor of first-person view
    drones. This means that the military will have two competing logistical
    tails: one for first-person view drones and one for artillery.

    For sophisticated NATO militaries, instead of investing heavily in the development of first-person view drone capabilities, I would, first of
    all, recommend ensuring that troops in the field have well-trained
    organic mortar support with an ample supply of ammunition. Mortars, like artillery, can’t be stopped by bad weather, jamming, or crowded
    frequencies. Nor can they be impeded by the dark. A well-trained mortar
    crew can reliably put rounds on a target in less than five minutes. Our first-person view sorties took about 15 minutes from the initial request
    to the moment the drone struck the target, and that was only when
    conditions were optimal. A mortar’s price per shot is lower than a first-person view drone. Drones can nominally have an advantage over
    mortars in range, but this is variable and depends on the terrain, the
    specific location of the mortars relative to the drone launch site, and
    the deployment of intelligence, surveillance, and reconnaissance assets
    that find the targets for drones or mortars. In practice, I don’t
    remember a single case when we struck a target that was beyond the range
    of mortars, and we certainly never struck a target that was beyond the
    range of artillery.

    Secondly, for the rare cases when troops actually need tactical-level,
    organic precision-strike capability, and when actually carrying out such
    a strike is feasible, I would recommend something a little bit more
    high-end than a first-person view drone. NATO countries and their allies already produce high-quality loitering munitions, like the Switchblade.
    Such loitering munitions provide greater precision in day and night,
    more ease of use, and higher resistance to electronic interference than first-person view drones. They are also more expensive, but their cost
    is, like first-person view drones, coming down. The investment in
    quality seems to justify the greater expense, especially since, at most,
    one in ten first-person view sorties is a precision strike.


    BECOME A MEMBER
    Jakub Jajcay is a former officer in the Armed Forces of the Slovak
    Republic, where he served in a number of elite units. He is currently
    working on his Ph.D. in the Department of Middle Eastern Studies of
    Charles University in Prague.

    Image: Ukrainian Ministry of Defense photo by Vitaliy Pavlenko

    CORRECTION: A critical word was removed from the article by mistake
    during the late stages of the editorial process. The sentence in
    question originally read as published, “On the face of it, this success
    rate is bad, but that is not the whole story.” It was, however, intended
    to say, “On the face of it, this success rate is not bad, but that is
    not the whole story.”

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