• LNH: 20th Anniversary Special, Part #1

    From Arthur Spitzer@21:1/5 to All on Thu Apr 28 22:22:16 2022
    And on this LNH Day Eve here's the all the 20th Anniversary posts:

    Intro:

    Last year during the Legion of Net.Heroes 19th Anniversary, I made a
    call for essays and writings from anyone who has ever read an LNH story.
    And a year later these are the various writings I received (and if you
    didn't manage to make the deadline -- then please post your 20th
    Annivesary writing to RACC -- Thanks!). They come from LNH Writers, old
    and new. We have on one side of the spectrum a writer who participated
    in the first LNH cascade way back in 1992. And we have another who
    wrote his first LNH story just last year.

    So, open a can of Mr. Paprika Brand Champagne and grab a slice of
    cheesecake! The LNH is 20 years old!

    Enjoy!

    -- Arthur




    **** L N H 2 0 Y E A R S ****



    DAVE VAN DOMELEN



    A Look Back at 20 Years of the
    Legion of Net.Heroes



    I wasn't part of the first batch of LNHers, but I was part of the
    first group to take it seriously...and by that I mean the first group to
    see it as something that might be worth putting more than a few minutes'
    effort into, something that might last more than a few weeks. Scav,
    Jameel, wReam and the dozen or so others who took another group's
    short-lived gag and turned it into something more enduring and more
    involved than most of the professional superhero universes.

    Of course, it helped that we did it solely for fun, so it didn't
    matter if we never made money. As long as people were amusing
    themselves writing, it could keep going.

    Most of that first group has vanished utterly from Usenet as a
    whole, much less the LNH. Oh, they're still around, I'm still in touch
    with a lot of them. But we eventually did stop being amused by writing
    LNH stories, and moved on. I occasionally toss a short piece into the
    mix here and there, but I'm not really that involved anymore, even in
    the LNH20 relaunch. I'm still on RACC, at least, but when I sit down to
    write fiction it's more likely to be in my ASH universe, where I
    exercise ultimate control and can avoid some of the conflicts and
    complications that caused me to slowly lose interest in the LNH.

    But while it lasted, the LNH had a major effect on my life, an
    impact that continues even if I'm no longer that active in it. To name
    the biggest, it was interaction with several fellow LNH writers that got
    me back into Transformers shortly before the line was revitalized...and
    400+ reviews later I'd have to say Transformers are a big part of my
    life. And, of course, it was my writing for the LNH that led me (albeit indirectly) to create the ASH setting out of the pieces of old RPG
    campaigns. On a smaller level, I've recreated some of my LNH characters
    in City of Heroes, with various levels of success (Per Annum languishes
    at level 14, while Acton Lord is a fully endgamed level 50+3 Incarnate,
    for instance).

    And who knows? I've dipped my toe into the LNH20 revival, I might
    find myself getting more deeply involved at some point. I've revisited
    the old Dvandom Force characters a few times since #100, albeit in odd
    sideways fashion, I could certainly do it again.


    **** L N H 2 0 Y E A R S ****


    SAXON BRENTON


    The Legion of Net.Heroes and Me:
    A self-Indulgent Reminiscence



    Superhero comics are my earliest and most persistent hobby.

    Other hobbies have come and gone for me (model trains, raising budgerigars...), or came later (Dr Who, role playing games...) but
    approaching forty years later I still have a love for comics in general
    and for four colour superhero comics in particular.

    Now, I've told this next this anecdote before, but up until the
    mid-1980s a large number of the DC comic books available here in
    Australia were black and white reprint anthologies. Typically they were
    a grab bag collection of not just different stories starring different characters, but also different stories from different genres
    (superheroes, war stories, westerns, horror, SF...). For A-list
    characters like Batman, Wonder Woman or Superman there'd be anthologies
    that collected stories starring only them, but which nevertheless rarely
    had any narrative coherence. They were vignettes. Only towards the end
    of this period did we start seeing things like the ongoing, coherent,
    and clearly sequentially numbered reprints of _The Flash_ or the _New
    Teen Titans_.

    And why is this important? Well, because of another little
    factoid. There's a phenomenon among bibliophiles of dreaming while
    asleep of finding a rare book. I do not say 'purported phenomenon',
    because I have experienced it. A small handful of times I've had dreams
    like that. Of finding some lost comic book. Not colour comic books -
    whether some classic story that I missed because I grew up in the
    country and didn't have access to speciality comic stores, nor even some
    mint copy of an old and tattered favourite like the _X-Men/Teen Titans_ crossover. I've dreamt of finding one of those cheaply printed black
    and white reprints.

    Actually, speaking of dreams, you know how they say that when
    you're dreaming of flying that's actually a metaphor for sex? Yeah,
    well, maybe for normal people, but for me it's an indication that I read
    Too Many Darn Comics. You see, I don't just have flying dreams.
    Although it's true that I've been having those the longest, and that
    even after all these decades my altitude control absolutely *sucks*.
    But eventually I started to simulate teleportation by turning invisible
    and intangible, and later still figured out how to do teleportation
    itself. And then there's the energy blasts and matter manipulation
    and... Oooo...

    I once read - I think it was in Harms and Gonce's _Necronomicon
    Files_ - a piece of occult advice that when faced by hostile psychic
    projection to simply destroy it with your willpower. By imagining it
    being obliterated by being blown to bits or bursting into flames or
    otherwise dying in an emphatic manner. Now, I have no idea why that
    titbit of information came back to me, but I discovered that it works
    for dealing with nightmares as well. Quite a few times I've gained a
    measure of lucid dreaming control while having a nightmare, and I can
    assure you it's viscerally satisfying to just blow stuff up with energy
    blasts, or unleashing a volcano, or in one case telekinetically grabbing
    the Starship Enterprise out of orbit and using like a very large rock to
    smash things. It adds a new dimension to the phrase 'rocks drop,
    everyone dies'.

    And if all of the preceding was not enough to convince you of my
    comic book nerd cred, then the only thing I have to offer is that I did,
    once, ride my bicycle in the rain to buy some comics.

    So then, on to the Legion of Net.Heroes...

    To the best that I recall I first encountered the Legion of
    Net.Heroes during Retcon Hour, back in 1994. In other words, in the
    period when Legion was starting to follow in the example set by the Net.Trenchcoat Brigade and seriously dabble in Big Freaking Crossovers.
    More specifically, I seem to recall reading Retcon Hour itself, but
    not the call to participate or any of the organising, suggesting that I
    started reading the Legion some time in the middle of that year.

    In any case, like many of the people who joined in the early to
    mid 1990s my internet access was gained while I was studying - in my
    case at the University of Canberra. I remember walking around the
    sports grounds thinking about possible storylines for my first series, actually, miniseries, _Limp-Asparagus Lad_.

    Now, for anyone who may have arrived later and not be aware of
    this fact, I did not create the character of Limp-Asparagus Lad, the
    world's most boring mutant superhero. He was created as an example of a character by wReam and Mystic Mongoose. Since I'm largely an introvert
    and my idea of a relaxing Friday night is to stay at home with a good
    book, this character with the personality as exciting as a piece of limp asparagus appealed to me. With wReam and Mystic Mongoose's permission I adopted him as my Writer Character. This was also the start of my habit
    where - although I was perfectly capable of creating my own characters -
    I'd take other people's discards and use them. Kid Not Appearing In Any
    Retcon Hour Story was next, and was really simply a joke: to prove that
    I could. Then there were various stories starring classic LNH character
    who hadn't been used in a while or only in minor roles, such a Fuzzy.
    (By contrast my fondness for Occultism Kid is more likely an extension
    of my fondness for magic using characters. Just as anybody in my role
    playing groups.)

    Later would be throwaway characters like Pulls-Paper-Out-Of-Hats
    Lad or You're-Not-Hitting-Me-Hard-Enough Lad. Characters where if you
    stopped and said to yourself, "Now hold on, what sort of powers do those
    code names imply?", then after a bit of thought you'd realise, "I can do something with these characters." And then there would be the use in
    the High Concept Challenges of positively ancient and now obscure
    characters, like the NTBers Doubt or Mr Elmo, or even Suicide Squid.
    Eventually it got to the point where Arthur Spitzer created So-Lame-That-Even-Saxon-Brenton-Wouldn't-Use-Him-In-A-Story Lad.
    Although to be fair Arthur has used that joke on other RACC writers as well.

    But it all started with _Limp-Asparagus Lad_. I still think of
    that as my flagship series, even though I haven't actually written or
    posted anything for it in years. The problem, of course, is the synergy
    from the twin conditions of me being a slow-ish writer and of having
    allowed the series itself to grind to a halt under the weight of its own metatext. Believe it or not, among the numerous dangling plot lines
    that have accumulated over the last one-and-a-large-bit decades, there
    is one overwhelmingly important story - involving Limp-Asparagus Lad,
    Senses Lass, and Exclamation!Master! - that I've been building towards.
    (And, yes, I know that I really should get off my overweight backside
    and finish that off...)

    Actually, segueing from metatext, I suppose I should also note the
    use of metafiction parody in _Limp-Asparagus Lad_. My early writing was
    almost all fourth-wall breaking metafictive parody. And remember, this
    was roughly a decade before TV Tropes Wiki started up in 2004. Of
    course, TV Tropes makes a great resource by way of examples I wasn't
    aware of, and in genres I'm not first hand familiar with. This is
    because even today, while I sometimes give in to the urge to write some straight (super)human drama, I still write a lot of metafiction. Not
    that that's a big surprise, given the environment of
    rec.arts.comics.creative. Most participants have tried it at some time
    or other. Indeed, it'll make it interesting to see whether the declared assumption that the majority of the characters is the new LNH-20 imprint
    are *not* fourth-wall aware will hold under these circumstances. Time
    will tell, I guess.

    I've enjoyed writing pretty much all of the stuff I've posted.
    Well, that stands to reason, since this is a hobby rather than a chore,
    and if I wasn't enjoying myself I wouldn't have stuck around. But that
    doesn't mean a lot of my work couldn't be revised and improved. I tend
    to produce overly wordy stories. One fairly basic piece of writing
    advice is to cut out the extraneous background information. Anything
    not directly pertinent to characterisation or action should go. It's
    sometimes referred to as 'Kill your literary babies.' I'm dreadful at following that advice. I'm actually better at working and reworking my sentences so that most of the information I want to include is included,
    either as the main point of the sentence or incidentally in the
    subclauses. All of which has been described - correctly I think - as
    making for baroque sentences that are dense with descriptions. And then
    there are the times when even that trickery won't work, and the result
    is an out-and-out infodump. Maybe it's because I'm playing on some
    superhero trope or other and I don't trust myself to be subtle, and end
    up belabouring the point of the joke. Nevertheless, I would hope that,
    like a lot of others who started their writing on alt.comics.lnh / rec.arts.comics.creative, that I've gotten better at presenting a story
    in an entertaining manner.

    So in the end I can simply summarise by saying that I've written a
    whole lot of text over the past two decades, mainly for the Legion of Net.Heroes (and its spin-offs), but also for non-Looniverse based
    imprints such as the Academy of Super Heroes and Eightfold, and at times
    in collaboration with a large proportion of the regular writers around
    here. That's a lot of stories, including a lot of crossovers, and even
    more cross-fertilisation as ideas bounce around and one piece of
    inspiration triggers another, domino style. Again I say, I've enjoyed
    myself. And moreover, I expect to continue enjoying myself for a long
    while to come.


    **** L N H 2 0 Y E A R S ****



    SEAN CHRISTIAN DAUGHERTY


    When asked, I like to tell people that I still lurk around on rec.arts.comics.creative, despite the fact that my last post was, oh,
    well over a decade ago. I also like to tell myself that one day I'll
    come back to "The Continuing Adventures of Brain Boy," or one of the
    other series I'd brainstormed but never actually gotten around to
    writing, even though the last time I posted something in-universe was, I believe, last century. Both of these claims are hazardously close to
    outright lies, of course. I've been smart enough to avoid putting a
    deadline on my triumphant (?) return to the LNHverse, so for the latter
    I suppose I can excuse myself on a technicality. But does checking in
    (via Google Groups, sadly) once every year or so even
    qualify as lurking?

    The sad truth of the matter is that if Rob Rogers hadn't managed to
    track down my email a couple of months back, I wouldn't even be aware of
    the 20th anniversary. In my defense, I did take the step of checking in
    on RACC myself. On the evening of April 26, just in time to see Arthur Spitzer's last-minute reminder about these essays. It was the first I'd
    heard about it, but I'll be damned if I'm going to let my
    procrastination cause me to miss another opportunity to show everyone
    that I'm not dead. So, with my apologies for any typos or grammatical
    errors (one hour isn't a whole lot of time to proofread), I figured I'd
    share how I got involved in the LNH, starting way back around the time
    of the 5th anniversary.

    I was a fan, at the time and still today, of round-robin,
    shared-universe style storytelling. I had dabbled in the world of
    fanfiction, but I found the one-way nature of it discouraging: I wanted
    to be part of a larger whole, to at least feel that my contributions
    were being considered, if not always appreciated. I obviously didn't
    expect the writers of Doctor Who or the Legion of Super-Heroes to be
    aware of the scribblings of a mad teenager on the Internet, and I was
    acutely aware that, when I wrote fanfic, I was at best a squatter in
    someone else's continuity. The best I could hope for would be that the
    landlord didn't decide to sic the cops on me. I believe I first stumbled
    on the LNH while doing a Yahoo! search for Legion of Super-Heroes
    content and got a link to the good old eyrie.org page. I spent a good
    deal of time, and several hundred dollars worth of printer paper and
    toner, printing out various back issues from the archive. It wasn't long
    before I decided that I, too, wanted to be a part of the action.

    The only problem was, I didn't know how best to get myself involved. The generally easy-going rules about respecting the turf of others seemed
    daunting to me at the time. So, well, I kind of cheated. I came up with
    Brain Boy with very little concept of how he slotted into the Looniverse itself, and worked in references to existing net.heroes and places
    later, as I gained a bit more confidence. Even now, in hindsight, I feel
    like my work never really fit in as much as I wanted it to. I enjoyed
    writing the series, and while I wouldn't exactly say I'm proud of it
    (the list of things I'd change if I had a chance to do it all over again
    is as long as my arm), I'm immensely gratified it was as well-received
    as it was.

    I met a lot of really great writers during my brief stint as an LNH
    writer. And maybe I'll actually fulfill my promise to come back one day. Especially now that I've told everyone reading this about my promise,
    and I wouldn't just be lying to myself anymore.


    **** L N H 2 0 Y E A R S ****


    SCOTT EILER


    Oh, all right.

    I'm late to *this* party, but I can certainly respect any storyline that
    can keep going for twenty years. Getting multiple people to keep it
    going is impressive too.

    Happy LNH 20!


    **** L N H 2 0 Y E A R S ****


    LALO MARTINS


    A Declaration of War



    The invasion of the Cosmic Goblins lasted about 9 years, and in the end,
    not a lot was left of Earth or humanity.

    When the Goblins first appeared and started killing or "disappearing"
    people with no apparent pattern, they weren't taken very seriously.
    Random psychopaths in a sort of mutual-copycat relationship, was the
    official position. But even while the vast majority believed that, they
    kept getting more and more scary, as the number of victims grew and not
    a single Goblin could be captured.

    And then... one was. Well, not captured, as such, but caught by the
    police. An enormous operation, with three SWAT teams and hundreds of
    uniformed officers, almost an army.

    And of course, they were thoroughly massacred. That's when we realized
    we were at war. At war with... well, since they were obviously not plain humans, it wasn't too much of a stretch to believe they were exactly
    what they had for months claimed to be: an invasion force from...
    elsewhere. (To this day, we still don't know whether that means another
    planet, another universe, or another definition of existence.)

    The good side of that, of course, is that having acknowledged the war,
    we launched our counter-attack. The bad side, as you probably know, is
    that the net effect of that was the almost complete neutering of our
    military forces during the course of the very bloody following year.
    Even a nuclear strike against their orbital base didn't seem to faze them.

    Fortunately, before hopes were completely lost, a particularly
    enterprising scientist (and a dear personal friend of mine) discovered
    what they were vulnerable to. Regrettably, it was so bizarre, it took us
    months to prove it.

    Our clue was in the first victims. Because the Goblins hadn't started by
    wiping out our strongest military or even our best fighters, nor had
    them taken out our political or economic leaders. They had, rather,
    targeted our most imaginative and creative writers.

    And from the lessons of our very few, mostly pyrrhic victories, she
    worked out their weakness: they were vulnerable to myth.

    As it turned out, that was in fact the whole reason they had attacked
    us; we were, in some metaphysical sense, in their strategic routes, and
    we had way too much myth for their liking. They feared that we would eventually discover them on our own, and they would be helpless against
    our, er, imaginary onslaught.

    Operating in our plane, some of the physical rules still applied; so in
    order to defeat them, an actual physical confrontation had to happen.
    But ultimately, what would define the outcome of this confrontation was
    what we termed the "imaginarium power" of each side; the degree to which
    it was connected to the imaginary of a supporting population, the size
    of that population, and the strength of that "myth" in the population's
    minds.

    Once we finally proved that, the first attempt to use it was by
    identifying troops with historical figures or common archetypes, as well
    as popular culture icons such as John Rambo. The success of that
    approach was extremely limited, since most of the "supporting
    population" was fully aware of how artificial the identification was.
    They hungered for real heroes, but real adoration would only be
    forthcoming for those who produced real victories, not those their
    governments claimed "destined" to.

    And then we built the Investron. Based on technology stolen from the
    Goblins by means of our few hard-won victories, it was a complex system (although to further excite the populations, we focused the coverage on
    one of the many devices that were part of the system, which they
    believed was *the* Investron) that could invest individuals with special abilities out of a body of stories.

    The first attempt at using the Investron focused on finding the stories
    that were believed to be stronger in the people's minds. This resulted
    in an army of angels marching against the Goblins. But it turns out
    people have radically different ideas about what angels are like after
    all... so that didn't resonate quite well enough.

    The next round of the political tug of war was won by the "realists",
    who wanted to focus on the most popular forms of fiction worldwide. So
    the next attack wave was empowered by romance, war stories, spy stories,
    and westerns. That worked about as well as you'd expect; while they
    arguably had enough imaginarium resonance to defeat the Goblins proper,
    they didn't have enough brute power to mow through the enemy's war
    machines and more mundane minions. There were no survivors.

    Then we tried ancient mythology, supernatural horror, medieval chivalry,
    and sorcery. Those were more successful, but not decisively so; much
    like the angels, the imaginary behind mythology and sorcery was too
    fragmented to resonate, while the knights laked again the firepower,
    although they made great teams with the sorcerers.

    When someone came up with the solution, it was initially meant as a
    joke, out of desperation after a very long and exhausting night. I would
    like, by the way, to take this opportunity to deny the rumors that it
    was suggested by me, before that causes anyone to believe I'm doing what
    I will now do out of regret or envy. I was there, but I wasn't the one
    who suggested super-heroes.

    It was only a few hours before we began tests, and while we only got a
    very small number of successes -- apparently, we could only invest
    someone with a whole fictional universe or similar body of work, imbuing
    the recipient with the setting's general feel; and the process would
    only work if the person was already in some ways aligned to it to begin
    with, as we already knew; worse, as before, it remained impossible to
    imbue more than one person in the same way -- yet, those successes were
    very effective, and the tide finally began to turn. General Marvel,
    Warner Woman, Lord Kirby, and the others quickly began household names.

    And yet, something was still missing. With the new super-heroes, we had
    only managed to stop the Goblins' steadfast advance, and win an
    effective stalemate that went on for years. We kept replacing any heroes
    that fell, and finding more obscure universes to invest, different
    enough for the process to work and yet resonant enough to produce any power.

    Finally, the Goblins found and attacked our laboratory. The heroes came
    to our rescue, and the battle raged on outside for days, during which we desperately tried to do something, anything at all, to affect its outcome.

    This time, I will admit, the winning idea was mine. I proposed to try
    investing something I had already considered before, but discarded as
    not sufficiently well-known. Because seeing the heroes fighting outside
    the window, in fact, both the heroes and the Goblins, right there up
    close, I realized the power hidden in those Usenet posts I had pored
    through. The so-called "Legion of
    Net.Heroes" was more than the quirky, fun-spirited product of some
    amateurs in the late 20th and early 21st century; those writers had
    managed, somehow, to distill the purest, most essential nature of what super-heroism and the super-hero genre are in fact all about.

    Therefore, it would follow that an investment of the LNH would produce
    the quintessential, archetypal super-hero.

    The rest is history; whether you're reading this a few hours or many
    decades after I wrote it, I'm certain you know Ultimate Net.Lad and how
    he led the super-heroes in saving the species and casting the Cosmic
    Goblins forever out of our world.

    But was that the end of the story?

    Most people seem to think we survived through the war and are now on our
    way to some sort of golden age.

    I know better.

    Because the fallout of the war is -- now we live in a world with
    super-heroes. There's people there with extraordinary powers, and we're supposed to trust them to look after us.

    How long until they start fighting each other, and putting us all in
    danger? And what about all the left-overs from earlier experiments --
    the mythic creatures, the "neo-gods", the vampires and werewolves and
    horrors of the night, the sorcerers, and little green men, and bug-eyed
    beasts?

    Which is why I'm declaring my own war on them. With all the advanced
    technology I was able to salvage, I'm going to prevent them from making
    a mess out of this world, and hopefully wipe them out completely.

    You can call me... Doctor Killfile.


    **** L N H 2 0 Y E A R S ****


    End of Part I

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dave Van Domelen@21:1/5 to [email protected] on Sat Apr 30 18:05:37 2022
    In article <[email protected]>,
    Arthur Spitzer <[email protected]> wrote:
    DAVE VAN DOMELEN
    (snip)

    And who knows? I've dipped my toe into the LNH20 revival, I might
    find myself getting more deeply involved at some point. I've revisited
    the old Dvandom Force characters a few times since #100, albeit in odd >sideways fashion, I could certainly do it again.

    [Narrator] He did not, in fact, get more involved at some point.

    A big part of that has been that I spent several years changing jobs
    (and states) every year or two, with my Writing Itch scratched by repeatedly developing new curriculum for the new school. I also found, to my annoyance, that being unemployed for a year does NOT help with writing productivity.
    Even ASH slowed to a crawl, because lack of collaboration tends to let things slide to the back burner. In the last few years I've gotten a little more writing done, including a few experimental projects (like the Speaker
    for the Dead drabbles and The School).

    Dave Van Domelen, amused that some LNH writers have taken the comics lifestyle far enough to retcon or reboot themselves....

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)