XPost: alt.comics.lnh
On 2023-09-22 21:03, Drew Nilium wrote:
Clash of Ideals
Setup 0
<Interpersonal> <Conflict>
Choose another player. Each of you chooses a Hero you control. Each of
you chooses a Voice of Wit, Determination, or Groundedness.
Each Hero A brings the chosen Voice to the other Hero B:
If A brings Wit, B shows Edge.
If A brings Determination, B shows Chill.
If A brings Groundedness, B shows Whimsy.
A delivers Beats to B equal to the Voice brought minus the Voice shown.
After, if the difference been the Beats on A and on B is less than 2,
remove all Beats from A and B and Resolve this Conflict. Otherwise, put
this Conflict Backstage and play it again at the beginning of next turn.
Drama 2, Progression 1
====
It seems to me, you have a good handle on the mechanics for this game.
Honestly, I'm still trying to figure out Omniverse the Card Game. It
probably needs simpler combat rules. When I try to resolve combat, I
tend to ignore everything between "Loser has to flee" and "Loser is obliterated".
--
-- (signed) Scott Eiler 8{D> ------
http://www.eilertech.com/ -------
"Your Royal Highness, instead of devoting yourself exclusively
to Minerva, should, instead, rather offer sacrifice at the altars
of Bacchus, Orpheus, Venus, and Morpheus."
- Advice to Prince Duarte of Portugal. From "The golden age of
Prince Henry the Navigator", by Joaquim Pedro Oliveira Martins.
Coming soon to Project Gutenberg.
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