• LNH: Looniverse Fight Chronicles Trading Card Game #10: Clash of Ideals

    From Drew Nilium@21:1/5 to All on Sat Sep 23 04:03:18 2023
    XPost: alt.comics.lnh

    Clash of Ideals
    Setup 0
    <Interpersonal> <Conflict>

    Choose another player. Each of you chooses a Hero you control. Each of you chooses a Voice of Wit, Determination, or Groundedness.

    Each Hero A brings the chosen Voice to the other Hero B:
    If A brings Wit, B shows Edge.
    If A brings Determination, B shows Chill.
    If A brings Groundedness, B shows Whimsy.
    A delivers Beats to B equal to the Voice brought minus the Voice shown.

    After, if the difference been the Beats on A and on B is less than 2, remove all
    Beats from A and B and Resolve this Conflict. Otherwise, put this Conflict Backstage and play it again at the beginning of next turn.

    Drama 2, Progression 1

    ====

    Drew Nilium

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  • From Scott Eiler@21:1/5 to Drew Nilium on Sat Sep 23 22:39:15 2023
    XPost: alt.comics.lnh

    On 2023-09-22 21:03, Drew Nilium wrote:
    Clash of Ideals
    Setup 0
    <Interpersonal> <Conflict>

    Choose another player. Each of you chooses a Hero you control. Each of
    you chooses a Voice of Wit, Determination, or Groundedness.

    Each Hero A brings the chosen Voice to the other Hero B:
    If A brings Wit, B shows Edge.
    If A brings Determination, B shows Chill.
    If A brings Groundedness, B shows Whimsy.
    A delivers Beats to B equal to the Voice brought minus the Voice shown.

    After, if the difference been the Beats on A and on B is less than 2,
    remove all Beats from A and B and Resolve this Conflict. Otherwise, put
    this Conflict Backstage and play it again at the beginning of next turn.

    Drama 2, Progression 1

    ====

    It seems to me, you have a good handle on the mechanics for this game.

    Honestly, I'm still trying to figure out Omniverse the Card Game. It
    probably needs simpler combat rules. When I try to resolve combat, I
    tend to ignore everything between "Loser has to flee" and "Loser is obliterated".

    --
    -- (signed) Scott Eiler 8{D> ------ http://www.eilertech.com/ -------

    "Your Royal Highness, instead of devoting yourself exclusively
    to Minerva, should, instead, rather offer sacrifice at the altars
    of Bacchus, Orpheus, Venus, and Morpheus."

    - Advice to Prince Duarte of Portugal. From "The golden age of
    Prince Henry the Navigator", by Joaquim Pedro Oliveira Martins.
    Coming soon to Project Gutenberg.

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  • From candycanearter07@21:1/5 to Scott Eiler on Sun Sep 24 01:23:38 2023
    XPost: alt.comics.lnh

    On 9/23/23 17:39, Scott Eiler wrote:
    On 2023-09-22 21:03, Drew Nilium wrote:
    Clash of Ideals
    Setup 0
    <Interpersonal> <Conflict>

    Choose another player. Each of you chooses a Hero you control. Each of
    you chooses a Voice of Wit, Determination, or Groundedness.

    Each Hero A brings the chosen Voice to the other Hero B:
    If A brings Wit, B shows Edge.
    If A brings Determination, B shows Chill.
    If A brings Groundedness, B shows Whimsy.
    A delivers Beats to B equal to the Voice brought minus the Voice shown.

    After, if the difference been the Beats on A and on B is less than 2,
    remove all Beats from A and B and Resolve this Conflict. Otherwise,
    put this Conflict Backstage and play it again at the beginning of next
    turn.

    Drama 2, Progression 1

    ====

    It seems to me, you have a good handle on the mechanics for this game.

    Honestly, I'm still trying to figure out Omniverse the Card Game.  It probably needs simpler combat rules.  When I try to resolve combat, I
    tend to ignore everything between "Loser has to flee" and "Loser is obliterated".


    TBH i don't get the game at all
    --
    --
    user <candycane> is generated from /dev/urandom

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  • From Drew Nilium@21:1/5 to Scott Eiler on Sun Sep 24 16:11:36 2023
    XPost: alt.comics.lnh

    On 9/23/23 6:39 PM, Scott Eiler wrote:
    On 2023-09-22 21:03, Drew Nilium wrote:
    Clash of Ideals
    Setup 0
    <Interpersonal> <Conflict>
    <snip>
    It seems to me, you have a good handle on the mechanics for this game.

    Thanks! n.n Honestly, I'm still figuring them out, but I have a good idea of what I want to do, and the tricky part is just figuring out how to render that as a workable game mechanic. There's one that I made a breakthru on yesterday that's probably not going to be published for another month, lol.

    Honestly, I'm still trying to figure out Omniverse the Card Game.  It probably
    needs simpler combat rules.  When I try to resolve combat, I tend to ignore everything between "Loser has to flee" and "Loser is obliterated".

    To be fair, I find it's usually better to start with the complex version and then trim it down. :>

    Drew "first draft, *then* edit" Nilium

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  • From Drew Nilium@21:1/5 to All on Mon Sep 25 18:00:43 2023
    XPost: alt.comics.lnh

    On 9/23/23 9:23 PM, candycanearter07 wrote:
    <snip>
    TBH i don't get the game at all

    That's fair. X> Part of what I'm doing is giving y'all the pieces and letting you figure out how it works, but to be clear, this is a game about telling a story - specifically, an LNH story. And this card is the point in the story where two people who are on the same side get in an argument over an important issue, and learn to understand each other more.

    Drew "and I gotta figure out how to represent that with cards and counters" Nilium

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