On 18.12.18, Brian Pickrell <
[email protected]> wrote:
December 15, 2018 A. Tina Hall wrote:
[...]
So, you've decided to join me in thinking out loud in this forum?
Yup. :)
Your immediate question is how to fill in 15 formative years in the
lives of the kids...I suppose it's not suitable to summarize in one paragraph. Have you blocked out how long that section does need to
be? What needs to happen that will be referenced anywhere else in
the story?
I don't know how to block out that I need to cover those 15 years. I'll
find out what happens while I write it. (It's just the way I write, once
I got a start on it, some vague idea what to show, or rather who, when.)
Btw, there's also at least one bad guy on the run that the characters
know about. The territories are now protected with magic, but they don't
have the power to cover the area in between. (I can't have someone
stupid wander off though, would go against everything I want in a story.
And not even the Spring tribe is air-headed enough to do that. Not that
they would want to leave their tribe.)
Travel is done on drakes (far distantly related to the people, they pick
a rider from them and help when there's need), and a trip to the next
territory takes at most half a full day (like, 12h for us) speed flight.
Except to the Night tribe, but that needs help from the Water tribe,
through the water. (The bad guys can't swim. Hm, most anyway, at least
the initial ones. Maybe another group escaped the battle and there were
some others, hm...)
Spoiler (Rot-13): Gur onq thlf ner angvirf jnecrq ol fbzrguvat gung sryy
sebz gur fxl, gurve zntvp novyvgvrf qrcraq ba jung gevor gurl jrer sebz, jnecvat fbzr unezyrff hetr. Gurve abezny novyvgvrf, naq n anfgl irefvba
bs gurve nggvghqr, pbzr sebz gurve bevtvany gevor.
Anyway, it's not just the what, but also the how to do it. I have some
vague idea of skipping over months or years at a time, having a peek at
their lives. But again, big blank hole on what that is, or where the
next 'stop' is.
From your description of the "magic" that rules these people's lives,
it would appear that it's best understood as a force of nature that
has guided their evolution, and thus their very nature, since time immemorial.
Yes! Exactly.
It's fate, if you like.
Nah, don't like fate. :)
Like it or not, they must accept that the patient workings of magic
will eventually wear down whatever efforts they make to oppose it, and
that they therefore must conduct themselves with the understanding
that anything they achieve means anything only in the context of the
magical milieu's rules--in the same way that human work and literature
must always revolve around the fact of death.
That doesn't sound right to start with, and then drifts off ever
further.
It's more direct in that regard. Like, the magic of X drives him to do
Y. X knows Y would be a bad idea, so he does not run off to do it. Hm, I
think I'll quote a bit that describes a gathering of their leaders.
I'll replace the names with their tribe and caste so it's not that
confusing. The leaders are all Lords (unless mentioned otherwise).
There's 2 male castes (genders, but I call it caste - it's determined
before they're born, and previously thought to be unchangeable, until
events in the story): Lords lead (what depends on what they are most comfortable with, from just their family, to the whole tribe), Priests
heal, advise, do complicated magic wherever it's needed.
2 neutrals: Warriors fight, hunt, help on farms as they can, Drones tend
the house, cook, know how to tend farms and animals (along with the
Lords and Priests).
1 normal female: Breeders. They have what the others think of as the
real magic, the magic that sustains unborn children and then sparks life
in them at birth, and they know how to raise the children each according
to their nature. (Males can't respond without a Breeder heating - which
needs magic - and the magic won't spark when it doesn't like the
circumstances - as you said rightly, evolution! :) ) They don't have
much magic to do stuff with, beyond writing, reading and cleaning
themselves or a kid of course.
1 accident long ago prompted a rare caste of females that have magic to
do stuff with like Priests, Shamans. That's the special ones the people
hope will add something beyond raw power to protect their globe, when
they're grown up, one or two from every tribe. (Except Spring, they
didn't dare try for a Spring Shaman. Maybe the magic should add one
anyway? Hm... Would seem like a too direct act.)
Anyway, male and neutral magic (or even the magic of the parents
creating that of a new child during mating) mix according to certain
rules, for example Fire+Magic=Summer. When females mix their magic,
something unexpected, different happens. The only example I have is the
green slush that a Winter Breeder produced when the Water Shaman shared
her magic with the Winter Breeder (to see if they could give her magic
to defend herself).
Thus there's also me wondering what could happen when the Water Shaman
and an already adult Summer Shaman would mix their magic. I draw a
blank. (Summer magic is either affecting the mind, for example making
someone be certain of something other than what's really there, or just
plain draught. Including drawing dryness out being possible, btw.)
Despite using the word 'Priest' there is no religion.
Anyway, the quote (from the third book, Colluding with Magic):
----------------------------------------------------------------
"Why are they all gathering, anyway?" [Summer Lord] asked [Autumn
Breeder], ...
"Don't ask me." she replied. "You funny Lords rarely make much sense."
[Summer Lord] looked at her sceptically.
She shrugged and smiled. "I think Jodra's comment about [Magic tribe
leader] fainting when he sees you might not be too far off, except it's
more likely that he'll explode." She lifted up his hand. "They're all
more or less worrying about what this means. Except [Summer tribe
leader]. He is trying to stare them down, and is surprised that it
doesn't work. [Spring Lord - he leads the Night tribe though, Spring
tribe has no leader] is staring, too, at [Autumn Priest - they appear to
take turns leading their tribe], who likes to look like someone who has
merely lost his way. [Magic tribe leader] seems close to panic for some
reason. [Winter tribe leader] says they shouldn't jump to conclusions,
looking ready to jump on the others instead. [Air tribe leader] and
[Earth tribe leader] are trying to keep things moderate. [Fire tribe
leader] is arguing with your father [who's a Fire Lord]
about who should represent them. [Water tribe leader] seems to be
ignoring them all. He's brought some striates along and is reading
them."
----------------------------------------------------------------
That shows a bit of their personalities, and what they'd like to do but
don't actually. They all work together against the bad guys, despite
their differences. Plus, they're the best of their tribe (except maybe
Magic tribe leader, but that's another story), so they know best when to
not follow their instincts.
What happens if you decide that all the eventualities they're trying
to avoid--the wars and such--not only do happen, but happen all the
time? Can you write that scene? Does that spoil the whole story, or
does it liberate it? If you build a story around someone's effort to
oppose forces of fate that will not be defeated in the end, that's
called tragedy.
They do have the occasional war, or had in the past, they won't have
that in the story, as it's imperative that they're good guys and not
getting in the way with stupid things (like you find in other stories,
idiots starting a war when there's something threatening everything).
Btw, the story itself, with the raids and the bad guys doing bad things,
and the good guys all banding together against them, and then tending
the problems that turned up (traumas and side-effects), is on the very
bottom line just an excuse to show the people. Not humans (but humanoid)
that do the right thing, no intrigues or struggles for power or other
stupidity getting in the way. To create the kind of characters that I
want to read about. It's not about the fight, or the overal story arcs
that so far just happened on its own, but how the people act and think.
I don't know how that can help you help me, but I thought I'd mention
it. :)
Normally certain tribes (well, their Lords) easily clash with Fire
Lords, and others with Magic Lords, for different reasons. (I'm already
getting too long in this post, again.)
Mind, that only involves those willing to fight, not families. So it's
Lords and Warriors, and with most tribes also Priests, but never
Breeders, Drones, or children. (That's something the bad guys did,
previusly unthinkable.)
..
I went to make coffee and get some food while reading over the post
again, and got to thinking. Travel through water. There's that erratic
Water Shaman, who mostly just swims around who knows where on her own
(well, with her Water Lord drake), ever bored with staying in one place
too long. I think I'll keep that in mind. :)
Thanks! :))
--
"We are Farseers. We know."
"My brother is a Farseer, too. He knows better."
-- One of the council and Senar, Magic Earth II: Without Heart
Excerpts at: <
http://home.htp-tel.de/fkoerper/ath/athintro.htm>
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