• Bug#1081214: Should ecere-sdk be removed from unstable?

    From Andreas Tille@21:1/5 to All on Thu Jul 17 14:10:02 2025
    Hi,

    Short top posting answer. I have the following work items:

    1. Ask on Salsa for an ecere-team group
    2. Make you owner of that team (what is your Salsa login?)
    3. Migrate the current ecere to that team
    4. Remove me from ownership of this Salsa team since I do
    not want to be involved more

    Than you take over.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 06:10:14AM +0000 schrieb [email protected]:
    Thanks Andreas for the quick reply.

    In case you consider ecere an own ecosystem (libecere etc.) with a
    couple of packages we might ask for a separate team there.

    I would definitely vote for a separate team, as Ecere is definitely an ecosystem (and quite a large one I would say, with potential to grow significantly, despite the relatively still small number of users and contributors).

    The current (old) Debian packaging currently already has 9 packages:
    - ecere-dev (the eC compiling tools, epj2make cross-platform build system, API Documention Editer and Viewer, the eC bindings generator, and Ecere IDE) - ecere-extras (a large collection of loose useful eC source modules)
    - ecere-samples (a large collection of sample eC programs including various games like Chess, 3D model viewer, communication utilities)
    - libecc0 (the eC transpiler library)
    - libecere0 (the eC Runtime Library, 2D/3D graphics engine, GUI toolkit, Windowing Platform Abstraction Library, Networking library)
    - libecereaudio0 (an audio library using ALSA on Linux / DirectAudio on Windows)
    - libecerecom0 (a minimalistic eC Runtime Library that can be used instead
    of but not together with libecere0, and therefore is not very useful for practical applications)
    - libeda0 (the Ecere Data Access RDBMS abstraction Library, including a built-in minimalistic RDBMS engine (EDB))
    - libedasqlite0 (a SQLite driver for EDA, including eC bindings for SQLite)
    - ecere-sdk (the meta package that installs all of the above)

    As I mentioned, for the release *after* this overdue update/bugfix release, we plan on splitting libecere0 in its individual components, some which are already working and organized in separate repositories:
    - https://github.com/ecere/eC ( the minimal compiler including libecc0 and components of ecere-dev -- https://pypi.org/project/ecdev/, as well as a larger/more practical separate runtime library -- https://pypi.org/project/ecrt/ currently including the sys namespace of libecere0, but which could be further split into individual components)
    - https://github.com/ecere/gfx (2D/3D graphics engine previously within libecere0, likely to be further split into individual drivers for X11, OpenGL, possibly 2D and 3D graphics separated, with also separate driver libraries to load different 3D asset formats, 2D image formats...)
    - https://github.com/ecere/wpal (previously within libecere0)
    - https://github.com/ecere/sockets (previously within libecere0)

    The GUI toolkit has not yet been separated out.

    And the other components also being split:
    - https://github.com/ecere/ectp2 (an incomplete more refactor of the compiler's libecc0 into a hand-written recursive descent parser rather than using flex/bison)
    - https://github.com/ecere/epj2make (the build system previously within ecere-dev)
    - https://github.com/ecere/bgen (bindings generator previously within ecere-dev)
    - https://github.com/ecere/sqlite (previously within libedasqlite0)

    Te Ecere IDE (depending on the GUI toolkit) has not yet been reorganized.

    Separately from all this, there is also the ecosystem of all software
    written in the eC programming language.
    Currently, that software is mostly developed by ourselves, but we hope this componentization, as well as the availability of bindings to several programming languages (C, C++, Python, with Rust and Java in progress) will help facilitate adoption independently of the eC language, libraries and tools.

    We are currently actively working on two new open-source projects which are components of our GNOSIS Geospatial Software suite implementing standards of the Open Geospatial Consortium in which we're actively involved.

    The first of these projects is DGGAL ( https://dggal.org ), which is already picking up significant momentum:

    https://github.com/ecere/dggal (https://pypi.org/project/dggal/)

    The second is libCartoSym which is very recent, but will hopefully also gain traction:

    https://github.com/ecere/libCartoSym ( http://cartosym.org )

    which itself is made up of several libraries: libCartoSym, libCQL2,
    libDE9IM, libSFCollections, libSFGeometry, libGeoExtents

    which should probably also be packaged individually, as software projects
    may which to depend independently on some but not all of these.
    We expect libCQL2 in particular to gather significant interest in the geospatial community.

    Once this is decided I'd volunteer to create a packaging repository for ecere there and try to fix / modernise the packaging as far as I'm able
    to do to get you up and running.

    Awesome! Thank you so much for the help.

    This will not happen before next week but you can decide about the team first.

    Next week or whenever is convenient for you is fine.

    just a short answer since I'm pretty busy at DebConf

    Thanks for replying from DebConf! Maybe I can try to fit DebConf 26 in my travel plan next year!
    Enjoy the rest of the conference.

    Kind regards,

    -Jerome

    On 2025-07-17 04:52, Andreas Tille wrote:
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move
    that package to salsa.debian.org. There you should either decide for
    some team you feel good in - otherwise the Debian team might be fine.
    This means that any developer permits you touching and uploading your package. In case you consider ecere an own ecosystem (libecere etc.)
    with a couple of packages we might ask for a separate team there.

    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as
    I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the
    team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]:
    Dear Andreas,

    Just let us know about the status and how you want to proceed.

    If there is no immediate urgency, could we perhaps plan a quick online call or IRC chat in early July?

    R�jean is starting to work for Ecere full time next week, and I have a little more breathing room to put into this updated release of the
    Ecere SDK
    myself as well. Would you be available for a relatively short
    meeting to
    guide us through the changes in Debian packaging in the last decade
    and help
    us identify what needs to be done on that end? We could meet either
    on IRC,
    or voice teleconferencing if you prefer and that would be more
    practical. If
    so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by e-mails
    that would also be very much appreciated.

    The first and most important thing for this release is to address
    those
    FTBFS bugs in Debian, as well as update the packaging to reflect the Debian
    policy changes. We may also need to integrate additional
    improvements to the
    compiler for platform support, including support for musl libc and
    arm64
    Linux, some of which have been made in our new stand-alone eC compiler/runtime library repository ( https://github.com/ecere/eC ). We've
    also recently noticed new breakage with GCC 15 which we still need to address. And we likely need to transition the code to use OpenSSL 3 rather
    than 1.1.

    Separately, we would also try to synchronize this release with
    updating the
    Windows installer as well, which also involves updating the GCC distribution
    that is bundled with it, as well as reviewing the ~1900 commits in our active development branch to see whether some of these could make it
    to the
    release as well. That will require some additional follow-up efforts
    on our
    side.

    This new fully backward-compatible release of the Ecere SDK would
    likely be
    the last monolithic one, with future releases splitting the 'libecere' shared library into several individual components, limiting the dependencies
    on third-party libraries such as OpenSSL and OpenGL to the specific components requiring them (though we could still have meta ecere-sdk packages including all the sub-components to facilitate the
    transition, both
    for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in
    unstable, and
    for any help you or anyone else in the Debian community could
    provide in
    getting the package back in modern shape.

    Kind regards,

    -Jerome



    --
    https://fam-tille.de

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From [email protected]@21:1/5 to Andreas Tille on Thu Jul 17 16:20:01 2025
    Thanks Andreas for the quick reply.

    In case you consider ecere an own ecosystem (libecere etc.) with a
    couple of packages we might ask for a separate team there.

    I would definitely vote for a separate team, as Ecere is definitely an ecosystem (and quite a large one I would say, with potential to grow significantly, despite the relatively still small number of users and contributors).

    The current (old) Debian packaging currently already has 9 packages:
    - ecere-dev (the eC compiling tools, epj2make cross-platform build
    system, API Documention Editer and Viewer, the eC bindings generator,
    and Ecere IDE)
    - ecere-extras (a large collection of loose useful eC source modules)
    - ecere-samples (a large collection of sample eC programs including
    various games like Chess, 3D model viewer, communication utilities)
    - libecc0 (the eC transpiler library)
    - libecere0 (the eC Runtime Library, 2D/3D graphics engine, GUI toolkit, Windowing Platform Abstraction Library, Networking library)
    - libecereaudio0 (an audio library using ALSA on Linux / DirectAudio on Windows)
    - libecerecom0 (a minimalistic eC Runtime Library that can be used
    instead of but not together with libecere0, and therefore is not very
    useful for practical applications)
    - libeda0 (the Ecere Data Access RDBMS abstraction Library, including a built-in minimalistic RDBMS engine (EDB))
    - libedasqlite0 (a SQLite driver for EDA, including eC bindings for
    SQLite)
    - ecere-sdk (the meta package that installs all of the above)

    As I mentioned, for the release *after* this overdue update/bugfix
    release, we plan on splitting libecere0 in its individual components,
    some which are already working and organized in separate repositories:
    - https://github.com/ecere/eC ( the minimal compiler including libecc0
    and components of ecere-dev -- https://pypi.org/project/ecdev/, as well
    as a larger/more practical separate runtime library -- https://pypi.org/project/ecrt/ currently including the sys namespace of libecere0, but which could be further split into individual components)
    - https://github.com/ecere/gfx (2D/3D graphics engine previously within libecere0, likely to be further split into individual drivers for X11,
    OpenGL, possibly 2D and 3D graphics separated, with also separate driver libraries to load different 3D asset formats, 2D image formats...)
    - https://github.com/ecere/wpal (previously within libecere0)
    - https://github.com/ecere/sockets (previously within libecere0)

    The GUI toolkit has not yet been separated out.

    And the other components also being split:
    - https://github.com/ecere/ectp2 (an incomplete more refactor of the
    compiler's libecc0 into a hand-written recursive descent parser rather
    than using flex/bison)
    - https://github.com/ecere/epj2make (the build system previously within ecere-dev)
    - https://github.com/ecere/bgen (bindings generator previously within ecere-dev)
    - https://github.com/ecere/sqlite (previously within libedasqlite0)

    Te Ecere IDE (depending on the GUI toolkit) has not yet been
    reorganized.

    Separately from all this, there is also the ecosystem of all software
    written in the eC programming language.
    Currently, that software is mostly developed by ourselves, but we hope
    this componentization, as well as the availability of bindings to
    several programming languages (C, C++, Python, with Rust and Java in
    progress) will help facilitate adoption independently of the eC
    language, libraries and tools.

    We are currently actively working on two new open-source projects which
    are components of our GNOSIS Geospatial Software suite implementing
    standards of the Open Geospatial Consortium in which we're actively
    involved.

    The first of these projects is DGGAL ( https://dggal.org ), which is
    already picking up significant momentum:

    https://github.com/ecere/dggal (https://pypi.org/project/dggal/)

    The second is libCartoSym which is very recent, but will hopefully also
    gain traction:

    https://github.com/ecere/libCartoSym ( http://cartosym.org )

    which itself is made up of several libraries: libCartoSym, libCQL2,
    libDE9IM, libSFCollections, libSFGeometry, libGeoExtents

    which should probably also be packaged individually, as software
    projects may which to depend independently on some but not all of these.
    We expect libCQL2 in particular to gather significant interest in the geospatial community.

    Once this is decided I'd volunteer to create a packaging repository for
    ecere there and try to fix / modernise the packaging as far as I'm able
    to do to get you up and running.

    Awesome! Thank you so much for the help.

    This will not happen before next week but you can decide about the team first.

    Next week or whenever is convenient for you is fine.

    just a short answer since I'm pretty busy at DebConf

    Thanks for replying from DebConf! Maybe I can try to fit DebConf 26 in
    my travel plan next year!
    Enjoy the rest of the conference.

    Kind regards,

    -Jerome

    On 2025-07-17 04:52, Andreas Tille wrote:
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move
    that package to salsa.debian.org. There you should either decide for
    some team you feel good in - otherwise the Debian team might be fine.
    This means that any developer permits you touching and uploading your package. In case you consider ecere an own ecosystem (libecere etc.)
    with a couple of packages we might ask for a separate team there.

    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as
    I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the
    team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]:
    Dear Andreas,

    Just let us know about the status and how you want to proceed.

    If there is no immediate urgency, could we perhaps plan a quick online
    call or IRC chat in early July?

    Réjean is starting to work for Ecere full time next week, and I have a
    little more breathing room to put into this updated release of the
    Ecere SDK
    myself as well. Would you be available for a relatively short meeting
    to
    guide us through the changes in Debian packaging in the last decade
    and help
    us identify what needs to be done on that end? We could meet either on
    IRC,
    or voice teleconferencing if you prefer and that would be more
    practical. If
    so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by
    e-mails
    that would also be very much appreciated.

    The first and most important thing for this release is to address
    those
    FTBFS bugs in Debian, as well as update the packaging to reflect the
    Debian
    policy changes. We may also need to integrate additional improvements
    to the
    compiler for platform support, including support for musl libc and
    arm64
    Linux, some of which have been made in our new stand-alone eC
    compiler/runtime library repository ( https://github.com/ecere/eC ).
    We've
    also recently noticed new breakage with GCC 15 which we still need to
    address. And we likely need to transition the code to use OpenSSL 3
    rather
    than 1.1.

    Separately, we would also try to synchronize this release with
    updating the
    Windows installer as well, which also involves updating the GCC
    distribution
    that is bundled with it, as well as reviewing the ~1900 commits in our
    active development branch to see whether some of these could make it
    to the
    release as well. That will require some additional follow-up efforts
    on our
    side.

    This new fully backward-compatible release of the Ecere SDK would
    likely be
    the last monolithic one, with future releases splitting the 'libecere'
    shared library into several individual components, limiting the
    dependencies
    on third-party libraries such as OpenSSL and OpenGL to the specific
    components requiring them (though we could still have meta ecere-sdk
    packages including all the sub-components to facilitate the
    transition, both
    for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in
    unstable, and
    for any help you or anyone else in the Debian community could provide
    in
    getting the package back in modern shape.

    Kind regards,

    -Jerome


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From [email protected]@21:1/5 to [email protected] on Thu Jul 17 16:20:01 2025
    Also for reference, our latest version of the packaging is hosted on the ecere-sdk branches "ppa/debian" (might be latest for Debian release):

    https://github.com/ecere/ecere-sdk/tree/ppa/debian

    and "ppa/latest" (which we were using for the Launchpad recipes):

    https://github.com/ecere/ecere-sdk/tree/ppa/latest

    The Launchpad recipe is here:

    https://code.launchpad.net/~jerstlouis/+recipe/ecere-daily-latest

    which uses the 'latest' branch ~1900 commits ahead of the 'master'
    branch which is closer to the last Debian release and likely what we
    would start from the update/bugfix 0.44.16 release, with the latest
    branch remaining as a source for fixes to be cherry-picked, and for the
    future componentized version of the SDK.

    Launchpad builds are currently failing seemingly due to various
    different reasons, including OpenSSL 3 vs. 1.1, an old embedded versions
    of libffi (which might not actually need to be built at all on Linux
    since I think we link to the system one anyways), and possibly other
    reasons to investigate.

    Perhaps Redj could start by focusing on the OpenSSL 3 transition and
    trying to get some of these Launchpad builds to succeed.

    Best,

    -Jerome

    On 2025-07-17 06:10, [email protected] wrote:
    Thanks Andreas for the quick reply.

    In case you consider ecere an own ecosystem (libecere etc.) with a
    couple of packages we might ask for a separate team there.

    I would definitely vote for a separate team, as Ecere is definitely an ecosystem (and quite a large one I would say, with potential to grow significantly, despite the relatively still small number of users and contributors).

    The current (old) Debian packaging currently already has 9 packages:
    - ecere-dev (the eC compiling tools, epj2make cross-platform build
    system, API Documention Editer and Viewer, the eC bindings generator,
    and Ecere IDE)
    - ecere-extras (a large collection of loose useful eC source modules)
    - ecere-samples (a large collection of sample eC programs including
    various games like Chess, 3D model viewer, communication utilities)
    - libecc0 (the eC transpiler library)
    - libecere0 (the eC Runtime Library, 2D/3D graphics engine, GUI
    toolkit, Windowing Platform Abstraction Library, Networking library)
    - libecereaudio0 (an audio library using ALSA on Linux / DirectAudio on Windows)
    - libecerecom0 (a minimalistic eC Runtime Library that can be used
    instead of but not together with libecere0, and therefore is not very
    useful for practical applications)
    - libeda0 (the Ecere Data Access RDBMS abstraction Library, including a built-in minimalistic RDBMS engine (EDB))
    - libedasqlite0 (a SQLite driver for EDA, including eC bindings for
    SQLite)
    - ecere-sdk (the meta package that installs all of the above)

    As I mentioned, for the release *after* this overdue update/bugfix
    release, we plan on splitting libecere0 in its individual components,
    some which are already working and organized in separate repositories:
    - https://github.com/ecere/eC ( the minimal compiler including libecc0
    and components of ecere-dev -- https://pypi.org/project/ecdev/, as well
    as a larger/more practical separate runtime library -- https://pypi.org/project/ecrt/ currently including the sys namespace of libecere0, but which could be further split into individual components)
    - https://github.com/ecere/gfx (2D/3D graphics engine previously within libecere0, likely to be further split into individual drivers for X11, OpenGL, possibly 2D and 3D graphics separated, with also separate
    driver libraries to load different 3D asset formats, 2D image
    formats...)
    - https://github.com/ecere/wpal (previously within libecere0)
    - https://github.com/ecere/sockets (previously within libecere0)

    The GUI toolkit has not yet been separated out.

    And the other components also being split:
    - https://github.com/ecere/ectp2 (an incomplete more refactor of the compiler's libecc0 into a hand-written recursive descent parser rather
    than using flex/bison)
    - https://github.com/ecere/epj2make (the build system previously within ecere-dev)
    - https://github.com/ecere/bgen (bindings generator previously within ecere-dev)
    - https://github.com/ecere/sqlite (previously within libedasqlite0)

    Te Ecere IDE (depending on the GUI toolkit) has not yet been
    reorganized.

    Separately from all this, there is also the ecosystem of all software
    written in the eC programming language.
    Currently, that software is mostly developed by ourselves, but we hope
    this componentization, as well as the availability of bindings to
    several programming languages (C, C++, Python, with Rust and Java in progress) will help facilitate adoption independently of the eC
    language, libraries and tools.

    We are currently actively working on two new open-source projects which
    are components of our GNOSIS Geospatial Software suite implementing
    standards of the Open Geospatial Consortium in which we're actively
    involved.

    The first of these projects is DGGAL ( https://dggal.org ), which is
    already picking up significant momentum:

    https://github.com/ecere/dggal (https://pypi.org/project/dggal/)

    The second is libCartoSym which is very recent, but will hopefully also
    gain traction:

    https://github.com/ecere/libCartoSym ( http://cartosym.org )

    which itself is made up of several libraries: libCartoSym, libCQL2,
    libDE9IM, libSFCollections, libSFGeometry, libGeoExtents

    which should probably also be packaged individually, as software
    projects may which to depend independently on some but not all of
    these.
    We expect libCQL2 in particular to gather significant interest in the geospatial community.

    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as I'm
    able to do to get you up and running.

    Awesome! Thank you so much for the help.

    This will not happen before next week but you can decide about the
    team first.

    Next week or whenever is convenient for you is fine.

    just a short answer since I'm pretty busy at DebConf

    Thanks for replying from DebConf! Maybe I can try to fit DebConf 26 in
    my travel plan next year!
    Enjoy the rest of the conference.

    Kind regards,

    -Jerome

    On 2025-07-17 04:52, Andreas Tille wrote:
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move
    that package to salsa.debian.org. There you should either decide for
    some team you feel good in - otherwise the Debian team might be fine.
    This means that any developer permits you touching and uploading your
    package. In case you consider ecere an own ecosystem (libecere etc.)
    with a couple of packages we might ask for a separate team there.

    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as
    I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the
    team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]:
    Dear Andreas,

    Just let us know about the status and how you want to proceed.

    If there is no immediate urgency, could we perhaps plan a quick online >>> > call or IRC chat in early July?

    Réjean is starting to work for Ecere full time next week, and I have
    a
    little more breathing room to put into this updated release of the
    Ecere SDK
    myself as well. Would you be available for a relatively short meeting
    to
    guide us through the changes in Debian packaging in the last decade
    and help
    us identify what needs to be done on that end? We could meet either
    on IRC,
    or voice teleconferencing if you prefer and that would be more
    practical. If
    so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by
    e-mails
    that would also be very much appreciated.

    The first and most important thing for this release is to address
    those
    FTBFS bugs in Debian, as well as update the packaging to reflect the
    Debian
    policy changes. We may also need to integrate additional improvements
    to the
    compiler for platform support, including support for musl libc and
    arm64
    Linux, some of which have been made in our new stand-alone eC
    compiler/runtime library repository ( https://github.com/ecere/eC ).
    We've
    also recently noticed new breakage with GCC 15 which we still need to
    address. And we likely need to transition the code to use OpenSSL 3
    rather
    than 1.1.

    Separately, we would also try to synchronize this release with
    updating the
    Windows installer as well, which also involves updating the GCC
    distribution
    that is bundled with it, as well as reviewing the ~1900 commits in
    our
    active development branch to see whether some of these could make it
    to the
    release as well. That will require some additional follow-up efforts
    on our
    side.

    This new fully backward-compatible release of the Ecere SDK would
    likely be
    the last monolithic one, with future releases splitting the
    'libecere'
    shared library into several individual components, limiting the
    dependencies
    on third-party libraries such as OpenSSL and OpenGL to the specific
    components requiring them (though we could still have meta ecere-sdk
    packages including all the sub-components to facilitate the
    transition, both
    for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in
    unstable, and
    for any help you or anyone else in the Debian community could provide
    in
    getting the package back in modern shape.

    Kind regards,

    -Jerome


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Andreas Tille@21:1/5 to All on Thu Jul 17 17:30:01 2025
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move
    that package to salsa.debian.org. There you should either decide for
    some team you feel good in - otherwise the Debian team might be fine.
    This means that any developer permits you touching and uploading your
    package. In case you consider ecere an own ecosystem (libecere etc.)
    with a couple of packages we might ask for a separate team there.

    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as
    I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the
    team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]:
    Dear Andreas,

    Just let us know about the status and how you want to proceed.

    If there is no immediate urgency, could we perhaps plan a quick online
    call or IRC chat in early July?

    R�jean is starting to work for Ecere full time next week, and I have a
    little more breathing room to put into this updated release of the Ecere SDK myself as well. Would you be available for a relatively short meeting to guide us through the changes in Debian packaging in the last decade and help us identify what needs to be done on that end? We could meet either on IRC, or voice teleconferencing if you prefer and that would be more practical. If so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by e-mails that would also be very much appreciated.

    The first and most important thing for this release is to address those
    FTBFS bugs in Debian, as well as update the packaging to reflect the Debian policy changes. We may also need to integrate additional improvements to the compiler for platform support, including support for musl libc and arm64 Linux, some of which have been made in our new stand-alone eC compiler/runtime library repository ( https://github.com/ecere/eC ). We've also recently noticed new breakage with GCC 15 which we still need to address. And we likely need to transition the code to use OpenSSL 3 rather than 1.1.

    Separately, we would also try to synchronize this release with updating the Windows installer as well, which also involves updating the GCC distribution that is bundled with it, as well as reviewing the ~1900 commits in our
    active development branch to see whether some of these could make it to the release as well. That will require some additional follow-up efforts on our side.

    This new fully backward-compatible release of the Ecere SDK would likely be the last monolithic one, with future releases splitting the 'libecere'
    shared library into several individual components, limiting the dependencies on third-party libraries such as OpenSSL and OpenGL to the specific components requiring them (though we could still have meta ecere-sdk
    packages including all the sub-components to facilitate the transition, both for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in unstable, and for any help you or anyone else in the Debian community could provide in getting the package back in modern shape.

    Kind regards,

    -Jerome


    --
    https://fam-tille.de

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From [email protected]@21:1/5 to Andreas Tille on Thu Jul 31 14:30:01 2025
    Dear Andras,

    My Salsa account just got approved.

    Thanks!

    Kind regards,

    -Jerome

    On 2025-07-30 06:44, Andreas Tille wrote:
    Hi Jerome,

    Am Wed, Jul 30, 2025 at 06:03:12AM +0000 schrieb [email protected]:
    I just signed up on Salsa as 'jerstlouis'.

    Good.

    The account is pending manual review.

    Just let me know once the account is available.

    I'm hoping we will be able to start making some progress on this
    packaging
    and related build issues this week.

    Thank you for this effort
    Andreas.

    Kind regards,

    -Jerome

    On 2025-07-17 09:00, Andreas Tille wrote:
    Hi,

    Short top posting answer. I have the following work items:

    1. Ask on Salsa for an ecere-team group
    2. Make you owner of that team (what is your Salsa login?)
    3. Migrate the current ecere to that team
    4. Remove me from ownership of this Salsa team since I do
    not want to be involved more

    Than you take over.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 06:10:14AM +0000 schrieb [email protected]:
    Thanks Andreas for the quick reply.

    In case you consider ecere an own ecosystem (libecere etc.) with a
    couple of packages we might ask for a separate team there.

    I would definitely vote for a separate team, as Ecere is definitely an >> > > ecosystem (and quite a large one I would say, with potential to grow
    significantly, despite the relatively still small number of users and
    contributors).

    The current (old) Debian packaging currently already has 9 packages:
    - ecere-dev (the eC compiling tools, epj2make cross-platform build
    system,
    API Documention Editer and Viewer, the eC bindings generator, and
    Ecere IDE)
    - ecere-extras (a large collection of loose useful eC source modules)
    - ecere-samples (a large collection of sample eC programs including
    various
    games like Chess, 3D model viewer, communication utilities)
    - libecc0 (the eC transpiler library)
    - libecere0 (the eC Runtime Library, 2D/3D graphics engine, GUI
    toolkit,
    Windowing Platform Abstraction Library, Networking library)
    - libecereaudio0 (an audio library using ALSA on Linux / DirectAudio
    on
    Windows)
    - libecerecom0 (a minimalistic eC Runtime Library that can be used
    instead
    of but not together with libecere0, and therefore is not very useful
    for
    practical applications)
    - libeda0 (the Ecere Data Access RDBMS abstraction Library,
    including a
    built-in minimalistic RDBMS engine (EDB))
    - libedasqlite0 (a SQLite driver for EDA, including eC bindings for
    SQLite)
    - ecere-sdk (the meta package that installs all of the above)

    As I mentioned, for the release *after* this overdue update/bugfix
    release,
    we plan on splitting libecere0 in its individual components, some
    which are
    already working and organized in separate repositories:
    - https://github.com/ecere/eC ( the minimal compiler including
    libecc0 and
    components of ecere-dev -- https://pypi.org/project/ecdev/, as well
    as a
    larger/more practical separate runtime library --
    https://pypi.org/project/ecrt/ currently including the sys namespace
    of
    libecere0, but which could be further split into individual
    components)
    - https://github.com/ecere/gfx (2D/3D graphics engine previously
    within
    libecere0, likely to be further split into individual drivers for X11, >> > > OpenGL, possibly 2D and 3D graphics separated, with also separate
    driver
    libraries to load different 3D asset formats, 2D image formats...)
    - https://github.com/ecere/wpal (previously within libecere0)
    - https://github.com/ecere/sockets (previously within libecere0)

    The GUI toolkit has not yet been separated out.

    And the other components also being split:
    - https://github.com/ecere/ectp2 (an incomplete more refactor of the
    compiler's libecc0 into a hand-written recursive descent parser
    rather than
    using flex/bison)
    - https://github.com/ecere/epj2make (the build system previously
    within
    ecere-dev)
    - https://github.com/ecere/bgen (bindings generator previously within
    ecere-dev)
    - https://github.com/ecere/sqlite (previously within libedasqlite0)

    Te Ecere IDE (depending on the GUI toolkit) has not yet been
    reorganized.

    Separately from all this, there is also the ecosystem of all software
    written in the eC programming language.
    Currently, that software is mostly developed by ourselves, but we
    hope this
    componentization, as well as the availability of bindings to several
    programming languages (C, C++, Python, with Rust and Java in
    progress) will
    help facilitate adoption independently of the eC language, libraries
    and
    tools.

    We are currently actively working on two new open-source projects
    which are
    components of our GNOSIS Geospatial Software suite implementing
    standards of
    the Open Geospatial Consortium in which we're actively involved.

    The first of these projects is DGGAL ( https://dggal.org ), which is
    already
    picking up significant momentum:

    https://github.com/ecere/dggal (https://pypi.org/project/dggal/)

    The second is libCartoSym which is very recent, but will hopefully
    also gain
    traction:

    https://github.com/ecere/libCartoSym ( http://cartosym.org )

    which itself is made up of several libraries: libCartoSym, libCQL2,
    libDE9IM, libSFCollections, libSFGeometry, libGeoExtents

    which should probably also be packaged individually, as software
    projects
    may which to depend independently on some but not all of these.
    We expect libCQL2 in particular to gather significant interest in the
    geospatial community.

    Once this is decided I'd volunteer to create a packaging repository for
    ecere there and try to fix / modernise the packaging as far as I'm able
    to do to get you up and running.

    Awesome! Thank you so much for the help.

    This will not happen before next week but you can decide about the team
    first.

    Next week or whenever is convenient for you is fine.

    just a short answer since I'm pretty busy at DebConf

    Thanks for replying from DebConf! Maybe I can try to fit DebConf 26
    in my
    travel plan next year!
    Enjoy the rest of the conference.

    Kind regards,

    -Jerome

    On 2025-07-17 04:52, Andreas Tille wrote:
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move >> > > > that package to salsa.debian.org. There you should either decide for >> > > > some team you feel good in - otherwise the Debian team might be fine. >> > > > This means that any developer permits you touching and uploading your >> > > > package. In case you consider ecere an own ecosystem (libecere etc.) >> > > > with a couple of packages we might ask for a separate team there.

    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as
    I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the
    team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]:
    Dear Andreas,

    Just let us know about the status and how you want to proceed. >> > > > >
    If there is no immediate urgency, could we perhaps plan a quick online
    call or IRC chat in early July?

    Réjean is starting to work for Ecere full time next week, and I have a
    little more breathing room to put into this updated release of the >> > > > > Ecere SDK
    myself as well. Would you be available for a relatively short
    meeting to
    guide us through the changes in Debian packaging in the last decade >> > > > > and help
    us identify what needs to be done on that end? We could meet either >> > > > > on IRC,
    or voice teleconferencing if you prefer and that would be more
    practical. If
    so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by >> > > > > e-mails
    that would also be very much appreciated.

    The first and most important thing for this release is to address
    those
    FTBFS bugs in Debian, as well as update the packaging to reflect the >> > > > > Debian
    policy changes. We may also need to integrate additional
    improvements to the
    compiler for platform support, including support for musl libc and >> > > > > arm64
    Linux, some of which have been made in our new stand-alone eC
    compiler/runtime library repository ( https://github.com/ecere/eC ). >> > > > > We've
    also recently noticed new breakage with GCC 15 which we still need to
    address. And we likely need to transition the code to use OpenSSL 3 >> > > > > rather
    than 1.1.

    Separately, we would also try to synchronize this release with
    updating the
    Windows installer as well, which also involves updating the GCC
    distribution
    that is bundled with it, as well as reviewing the ~1900 commits in our
    active development branch to see whether some of these could make it >> > > > > to the
    release as well. That will require some additional follow-up efforts >> > > > > on our
    side.

    This new fully backward-compatible release of the Ecere SDK would
    likely be
    the last monolithic one, with future releases splitting the 'libecere'
    shared library into several individual components, limiting the
    dependencies
    on third-party libraries such as OpenSSL and OpenGL to the specific >> > > > > components requiring them (though we could still have meta ecere-sdk >> > > > > packages including all the sub-components to facilitate the
    transition, both
    for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in
    unstable, and
    for any help you or anyone else in the Debian community could
    provide in
    getting the package back in modern shape.

    Kind regards,

    -Jerome




    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Andreas Tille@21:1/5 to All on Thu Jul 31 14:50:01 2025
    Dear Jerome,

    Am Thu, Jul 31, 2025 at 12:22:55PM +0000 schrieb [email protected]:
    My Salsa account just got approved.

    Nice!

    Now you follow

    https://wiki.debian.org/Salsa/FAQ#How_do_I_create_a_Group.3F_I_see_no_button_for_that.21

    signup page) to create a team for ecere.

    Once this is create you (as the owner of this team) can add me with
    permissions "Maintainer" and I'd volunteer to create a repository
    for the ecere package there to give you some kick start.

    Just let me know if you need more help.

    Kind regards
    Andreas.

    Kind regards,

    -Jerome

    On 2025-07-30 06:44, Andreas Tille wrote:
    Hi Jerome,

    Am Wed, Jul 30, 2025 at 06:03:12AM +0000 schrieb [email protected]:
    I just signed up on Salsa as 'jerstlouis'.

    Good.

    The account is pending manual review.

    Just let me know once the account is available.

    I'm hoping we will be able to start making some progress on this packaging
    and related build issues this week.

    Thank you for this effort
    Andreas.

    Kind regards,

    -Jerome

    On 2025-07-17 09:00, Andreas Tille wrote:
    Hi,

    Short top posting answer. I have the following work items:

    1. Ask on Salsa for an ecere-team group
    2. Make you owner of that team (what is your Salsa login?)
    3. Migrate the current ecere to that team
    4. Remove me from ownership of this Salsa team since I do
    not want to be involved more

    Than you take over.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 06:10:14AM +0000 schrieb [email protected]:
    Thanks Andreas for the quick reply.

    In case you consider ecere an own ecosystem (libecere etc.) with a couple of packages we might ask for a separate team there.

    I would definitely vote for a separate team, as Ecere is definitely an
    ecosystem (and quite a large one I would say, with potential to grow significantly, despite the relatively still small number of users and contributors).

    The current (old) Debian packaging currently already has 9 packages: - ecere-dev (the eC compiling tools, epj2make cross-platform build system,
    API Documention Editer and Viewer, the eC bindings generator, and Ecere IDE)
    - ecere-extras (a large collection of loose useful eC source modules) - ecere-samples (a large collection of sample eC programs including various
    games like Chess, 3D model viewer, communication utilities)
    - libecc0 (the eC transpiler library)
    - libecere0 (the eC Runtime Library, 2D/3D graphics engine, GUI toolkit,
    Windowing Platform Abstraction Library, Networking library)
    - libecereaudio0 (an audio library using ALSA on Linux / DirectAudio on
    Windows)
    - libecerecom0 (a minimalistic eC Runtime Library that can be used instead
    of but not together with libecere0, and therefore is not very useful for
    practical applications)
    - libeda0 (the Ecere Data Access RDBMS abstraction Library,
    including a
    built-in minimalistic RDBMS engine (EDB))
    - libedasqlite0 (a SQLite driver for EDA, including eC bindings for SQLite)
    - ecere-sdk (the meta package that installs all of the above)

    As I mentioned, for the release *after* this overdue update/bugfix release,
    we plan on splitting libecere0 in its individual components, some which are
    already working and organized in separate repositories:
    - https://github.com/ecere/eC ( the minimal compiler including libecc0 and
    components of ecere-dev -- https://pypi.org/project/ecdev/, as well as a
    larger/more practical separate runtime library -- https://pypi.org/project/ecrt/ currently including the sys namespace of
    libecere0, but which could be further split into individual components)
    - https://github.com/ecere/gfx (2D/3D graphics engine previously within
    libecere0, likely to be further split into individual drivers for X11,
    OpenGL, possibly 2D and 3D graphics separated, with also separate driver
    libraries to load different 3D asset formats, 2D image formats...)
    - https://github.com/ecere/wpal (previously within libecere0)
    - https://github.com/ecere/sockets (previously within libecere0)

    The GUI toolkit has not yet been separated out.

    And the other components also being split:
    - https://github.com/ecere/ectp2 (an incomplete more refactor of the compiler's libecc0 into a hand-written recursive descent parser rather than
    using flex/bison)
    - https://github.com/ecere/epj2make (the build system previously within
    ecere-dev)
    - https://github.com/ecere/bgen (bindings generator previously within ecere-dev)
    - https://github.com/ecere/sqlite (previously within libedasqlite0)

    Te Ecere IDE (depending on the GUI toolkit) has not yet been reorganized.

    Separately from all this, there is also the ecosystem of all software written in the eC programming language.
    Currently, that software is mostly developed by ourselves, but we hope this
    componentization, as well as the availability of bindings to several programming languages (C, C++, Python, with Rust and Java in progress) will
    help facilitate adoption independently of the eC language, libraries and
    tools.

    We are currently actively working on two new open-source projects which are
    components of our GNOSIS Geospatial Software suite implementing standards of
    the Open Geospatial Consortium in which we're actively involved.

    The first of these projects is DGGAL ( https://dggal.org ), which is already
    picking up significant momentum:

    https://github.com/ecere/dggal (https://pypi.org/project/dggal/)

    The second is libCartoSym which is very recent, but will hopefully also gain
    traction:

    https://github.com/ecere/libCartoSym ( http://cartosym.org )

    which itself is made up of several libraries: libCartoSym, libCQL2, libDE9IM, libSFCollections, libSFGeometry, libGeoExtents

    which should probably also be packaged individually, as software projects
    may which to depend independently on some but not all of these.
    We expect libCQL2 in particular to gather significant interest in the geospatial community.

    Once this is decided I'd volunteer to create a packaging repository for
    ecere there and try to fix / modernise the packaging as far as I'm able
    to do to get you up and running.

    Awesome! Thank you so much for the help.

    This will not happen before next week but you can decide about the team
    first.

    Next week or whenever is convenient for you is fine.

    just a short answer since I'm pretty busy at DebConf

    Thanks for replying from DebConf! Maybe I can try to fit DebConf 26 in my
    travel plan next year!
    Enjoy the rest of the conference.

    Kind regards,

    -Jerome

    On 2025-07-17 04:52, Andreas Tille wrote:
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move
    that package to salsa.debian.org. There you should either decide for
    some team you feel good in - otherwise the Debian team might be fine.
    This means that any developer permits you touching and uploading your
    package. In case you consider ecere an own ecosystem (libecere etc.)
    with a couple of packages we might ask for a separate team there.

    Once this is decided I'd volunteer to create a packaging repository for ecere there and try to fix / modernise the packaging as far as I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]:
    Dear Andreas,

    Just let us know about the status and how you want to proceed.

    If there is no immediate urgency, could we perhaps plan a quick online
    call or IRC chat in early July?

    R�jean is starting to work for Ecere full time next week, and I have a
    little more breathing room to put into this updated release of the
    Ecere SDK
    myself as well. Would you be available for a relatively short meeting to
    guide us through the changes in Debian packaging in the last decade
    and help
    us identify what needs to be done on that end? We could meet either
    on IRC,
    or voice teleconferencing if you prefer and that would be more practical. If
    so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by
    e-mails
    that would also be very much appreciated.

    The first and most important thing for this release is to address those
    FTBFS bugs in Debian, as well as update the packaging to reflect the
    Debian
    policy changes. We may also need to integrate additional improvements to the
    compiler for platform support, including support for musl libc and
    arm64
    Linux, some of which have been made in our new stand-alone eC compiler/runtime library repository ( https://github.com/ecere/eC ).
    We've
    also recently noticed new breakage with GCC 15 which we still need to
    address. And we likely need to transition the code to use OpenSSL 3
    rather
    than 1.1.

    Separately, we would also try to synchronize this release with updating the
    Windows installer as well, which also involves updating the GCC distribution
    that is bundled with it, as well as reviewing the ~1900 commits in our
    active development branch to see whether some of these could make it
    to the
    release as well. That will require some additional follow-up efforts
    on our
    side.

    This new fully backward-compatible release of the Ecere SDK would likely be
    the last monolithic one, with future releases splitting the 'libecere'
    shared library into several individual components, limiting the dependencies
    on third-party libraries such as OpenSSL and OpenGL to the specific
    components requiring them (though we could still have meta ecere-sdk
    packages including all the sub-components to facilitate the transition, both
    for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in unstable, and
    for any help you or anyone else in the Debian community could provide in
    getting the package back in modern shape.

    Kind regards,

    -Jerome





    --
    https://fam-tille.de

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From [email protected]@21:1/5 to Andreas Tille on Thu Jul 31 15:00:01 2025
    Dear Andreas,

    Awesome, done, I've invited yourself and Redj as maintainers.

    Any help to help us get started with the modernization of the
    Debian-specific packaging spec would be most welcome.

    If it's possible to automatically import the previous packaging from
    either:

    https://github.com/ecere/ecere-sdk/tree/ppa/latest/debian

    or

    https://github.com/ecere/ecere-sdk/tree/ppa/debian/debian

    to help us get started that would be ideal.

    Thanks a lot!

    Kind regards,

    -Jerome

    On 2025-07-31 12:41, Andreas Tille wrote:
    Dear Jerome,

    Am Thu, Jul 31, 2025 at 12:22:55PM +0000 schrieb [email protected]:
    My Salsa account just got approved.

    Nice!

    Now you follow


    https://wiki.debian.org/Salsa/FAQ#How_do_I_create_a_Group.3F_I_see_no_button_for_that.21

    signup page) to create a team for ecere.

    Once this is create you (as the owner of this team) can add me with permissions "Maintainer" and I'd volunteer to create a repository
    for the ecere package there to give you some kick start.

    Just let me know if you need more help.

    Kind regards
    Andreas.

    Kind regards,

    -Jerome

    On 2025-07-30 06:44, Andreas Tille wrote:
    Hi Jerome,

    Am Wed, Jul 30, 2025 at 06:03:12AM +0000 schrieb [email protected]:
    I just signed up on Salsa as 'jerstlouis'.

    Good.

    The account is pending manual review.

    Just let me know once the account is available.

    I'm hoping we will be able to start making some progress on this
    packaging
    and related build issues this week.

    Thank you for this effort
    Andreas.

    Kind regards,

    -Jerome

    On 2025-07-17 09:00, Andreas Tille wrote:
    Hi,

    Short top posting answer. I have the following work items:

    1. Ask on Salsa for an ecere-team group
    2. Make you owner of that team (what is your Salsa login?)
    3. Migrate the current ecere to that team
    4. Remove me from ownership of this Salsa team since I do
    not want to be involved more

    Than you take over.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 06:10:14AM +0000 schrieb [email protected]:
    Thanks Andreas for the quick reply.

    In case you consider ecere an own ecosystem (libecere etc.) with a >> > > > > > couple of packages we might ask for a separate team there.

    I would definitely vote for a separate team, as Ecere is definitely an
    ecosystem (and quite a large one I would say, with potential to grow >> > > > > significantly, despite the relatively still small number of users and
    contributors).

    The current (old) Debian packaging currently already has 9 packages: >> > > > > - ecere-dev (the eC compiling tools, epj2make cross-platform build >> > > > > system,
    API Documention Editer and Viewer, the eC bindings generator, and
    Ecere IDE)
    - ecere-extras (a large collection of loose useful eC source modules)
    - ecere-samples (a large collection of sample eC programs including >> > > > > various
    games like Chess, 3D model viewer, communication utilities)
    - libecc0 (the eC transpiler library)
    - libecere0 (the eC Runtime Library, 2D/3D graphics engine, GUI
    toolkit,
    Windowing Platform Abstraction Library, Networking library)
    - libecereaudio0 (an audio library using ALSA on Linux / DirectAudio >> > > > > on
    Windows)
    - libecerecom0 (a minimalistic eC Runtime Library that can be used >> > > > > instead
    of but not together with libecere0, and therefore is not very useful >> > > > > for
    practical applications)
    - libeda0 (the Ecere Data Access RDBMS abstraction Library,
    including a
    built-in minimalistic RDBMS engine (EDB))
    - libedasqlite0 (a SQLite driver for EDA, including eC bindings for >> > > > > SQLite)
    - ecere-sdk (the meta package that installs all of the above)

    As I mentioned, for the release *after* this overdue update/bugfix >> > > > > release,
    we plan on splitting libecere0 in its individual components, some
    which are
    already working and organized in separate repositories:
    - https://github.com/ecere/eC ( the minimal compiler including
    libecc0 and
    components of ecere-dev -- https://pypi.org/project/ecdev/, as well >> > > > > as a
    larger/more practical separate runtime library --
    https://pypi.org/project/ecrt/ currently including the sys namespace >> > > > > of
    libecere0, but which could be further split into individual
    components)
    - https://github.com/ecere/gfx (2D/3D graphics engine previously
    within
    libecere0, likely to be further split into individual drivers for X11,
    OpenGL, possibly 2D and 3D graphics separated, with also separate
    driver
    libraries to load different 3D asset formats, 2D image formats...) >> > > > > - https://github.com/ecere/wpal (previously within libecere0)
    - https://github.com/ecere/sockets (previously within libecere0)

    The GUI toolkit has not yet been separated out.

    And the other components also being split:
    - https://github.com/ecere/ectp2 (an incomplete more refactor of the >> > > > > compiler's libecc0 into a hand-written recursive descent parser
    rather than
    using flex/bison)
    - https://github.com/ecere/epj2make (the build system previously
    within
    ecere-dev)
    - https://github.com/ecere/bgen (bindings generator previously within
    ecere-dev)
    - https://github.com/ecere/sqlite (previously within libedasqlite0) >> > > > >
    Te Ecere IDE (depending on the GUI toolkit) has not yet been
    reorganized.

    Separately from all this, there is also the ecosystem of all software
    written in the eC programming language.
    Currently, that software is mostly developed by ourselves, but we
    hope this
    componentization, as well as the availability of bindings to several >> > > > > programming languages (C, C++, Python, with Rust and Java in
    progress) will
    help facilitate adoption independently of the eC language, libraries >> > > > > and
    tools.

    We are currently actively working on two new open-source projects
    which are
    components of our GNOSIS Geospatial Software suite implementing
    standards of
    the Open Geospatial Consortium in which we're actively involved.

    The first of these projects is DGGAL ( https://dggal.org ), which is >> > > > > already
    picking up significant momentum:

    https://github.com/ecere/dggal (https://pypi.org/project/dggal/)

    The second is libCartoSym which is very recent, but will hopefully >> > > > > also gain
    traction:

    https://github.com/ecere/libCartoSym ( http://cartosym.org )

    which itself is made up of several libraries: libCartoSym, libCQL2, >> > > > > libDE9IM, libSFCollections, libSFGeometry, libGeoExtents

    which should probably also be packaged individually, as software
    projects
    may which to depend independently on some but not all of these.
    We expect libCQL2 in particular to gather significant interest in the
    geospatial community.

    Once this is decided I'd volunteer to create a packaging repository for
    ecere there and try to fix / modernise the packaging as far as I'm able
    to do to get you up and running.

    Awesome! Thank you so much for the help.

    This will not happen before next week but you can decide about the team
    first.

    Next week or whenever is convenient for you is fine.

    just a short answer since I'm pretty busy at DebConf

    Thanks for replying from DebConf! Maybe I can try to fit DebConf 26 >> > > > > in my
    travel plan next year!
    Enjoy the rest of the conference.

    Kind regards,

    -Jerome

    On 2025-07-17 04:52, Andreas Tille wrote:
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move
    that package to salsa.debian.org. There you should either decide for
    some team you feel good in - otherwise the Debian team might be fine.
    This means that any developer permits you touching and uploading your
    package. In case you consider ecere an own ecosystem (libecere etc.)
    with a couple of packages we might ask for a separate team there. >> > > > > >
    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as >> > > > > > I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the >> > > > > > team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]: >> > > > > > > Dear Andreas,

    Just let us know about the status and how you want to proceed.

    If there is no immediate urgency, could we perhaps plan a quick online
    call or IRC chat in early July?

    Réjean is starting to work for Ecere full time next week, and I have a
    little more breathing room to put into this updated release of the
    Ecere SDK
    myself as well. Would you be available for a relatively short
    meeting to
    guide us through the changes in Debian packaging in the last decade
    and help
    us identify what needs to be done on that end? We could meet either
    on IRC,
    or voice teleconferencing if you prefer and that would be more >> > > > > > > practical. If
    so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by
    e-mails
    that would also be very much appreciated.

    The first and most important thing for this release is to address
    those
    FTBFS bugs in Debian, as well as update the packaging to reflect the
    Debian
    policy changes. We may also need to integrate additional
    improvements to the
    compiler for platform support, including support for musl libc and
    arm64
    Linux, some of which have been made in our new stand-alone eC
    compiler/runtime library repository ( https://github.com/ecere/eC ).
    We've
    also recently noticed new breakage with GCC 15 which we still need to
    address. And we likely need to transition the code to use OpenSSL 3
    rather
    than 1.1.

    Separately, we would also try to synchronize this release with >> > > > > > > updating the
    Windows installer as well, which also involves updating the GCC >> > > > > > > distribution
    that is bundled with it, as well as reviewing the ~1900 commits in our
    active development branch to see whether some of these could make it
    to the
    release as well. That will require some additional follow-up efforts
    on our
    side.

    This new fully backward-compatible release of the Ecere SDK would
    likely be
    the last monolithic one, with future releases splitting the 'libecere'
    shared library into several individual components, limiting the >> > > > > > > dependencies
    on third-party libraries such as OpenSSL and OpenGL to the specific
    components requiring them (though we could still have meta ecere-sdk
    packages including all the sub-components to facilitate the
    transition, both
    for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in
    unstable, and
    for any help you or anyone else in the Debian community could
    provide in
    getting the package back in modern shape.

    Kind regards,

    -Jerome





    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Andreas Tille@21:1/5 to All on Thu Jul 31 18:20:02 2025
    Hi Jerome,

    Am Thu, Jul 31, 2025 at 12:56:35PM +0000 schrieb [email protected]:
    Awesome, done, I've invited yourself and Redj as maintainers.

    I used this permission to just import what `gbp import-dscs`
    delivered before reading your mail.

    Any help to help us get started with the modernization of the
    Debian-specific packaging spec would be most welcome.

    If it's possible to automatically import the previous packaging from either:

    https://github.com/ecere/ecere-sdk/tree/ppa/latest/debian

    or

    https://github.com/ecere/ecere-sdk/tree/ppa/debian/debian

    to help us get started that would be ideal.

    I think the `gbp import-dscs` has the same as the ppa/debian branch -
    just lacking the granular git commits. If these are important for you I
    can re-do the import based on your repository and rebase the additional
    commits I did in

    https://salsa.debian.org/ecere-team/ecere-sdk

    Just let me know.

    In any case I think its your turn now to either patch the current
    version or import a new upstream version which builds properly.

    Thanks a lot!

    You are welcome. Feel free to ask for clarification if anything
    might remain unclear. There might be a chance that I will redirect
    you to [email protected] in case I'm to busy to
    answer in a timely fashion but I hope to get you up and running.

    Kind regards,

    Andreas.

    -Jerome

    On 2025-07-31 12:41, Andreas Tille wrote:
    Dear Jerome,

    Am Thu, Jul 31, 2025 at 12:22:55PM +0000 schrieb [email protected]:
    My Salsa account just got approved.

    Nice!

    Now you follow

    https://wiki.debian.org/Salsa/FAQ#How_do_I_create_a_Group.3F_I_see_no_button_for_that.21

    signup page) to create a team for ecere.

    Once this is create you (as the owner of this team) can add me with permissions "Maintainer" and I'd volunteer to create a repository
    for the ecere package there to give you some kick start.

    Just let me know if you need more help.

    Kind regards
    Andreas.

    Kind regards,

    -Jerome

    On 2025-07-30 06:44, Andreas Tille wrote:
    Hi Jerome,

    Am Wed, Jul 30, 2025 at 06:03:12AM +0000 schrieb [email protected]:
    I just signed up on Salsa as 'jerstlouis'.

    Good.

    The account is pending manual review.

    Just let me know once the account is available.

    I'm hoping we will be able to start making some progress on this packaging
    and related build issues this week.

    Thank you for this effort
    Andreas.

    Kind regards,

    -Jerome

    On 2025-07-17 09:00, Andreas Tille wrote:
    Hi,

    Short top posting answer. I have the following work items:

    1. Ask on Salsa for an ecere-team group
    2. Make you owner of that team (what is your Salsa login?)
    3. Migrate the current ecere to that team
    4. Remove me from ownership of this Salsa team since I do
    not want to be involved more

    Than you take over.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 06:10:14AM +0000 schrieb [email protected]:
    Thanks Andreas for the quick reply.

    In case you consider ecere an own ecosystem (libecere etc.) with a
    couple of packages we might ask for a separate team there.

    I would definitely vote for a separate team, as Ecere is definitely an
    ecosystem (and quite a large one I would say, with potential to grow
    significantly, despite the relatively still small number of users and
    contributors).

    The current (old) Debian packaging currently already has 9 packages:
    - ecere-dev (the eC compiling tools, epj2make cross-platform build
    system,
    API Documention Editer and Viewer, the eC bindings generator, and Ecere IDE)
    - ecere-extras (a large collection of loose useful eC source modules)
    - ecere-samples (a large collection of sample eC programs including
    various
    games like Chess, 3D model viewer, communication utilities)
    - libecc0 (the eC transpiler library)
    - libecere0 (the eC Runtime Library, 2D/3D graphics engine, GUI toolkit,
    Windowing Platform Abstraction Library, Networking library)
    - libecereaudio0 (an audio library using ALSA on Linux / DirectAudio
    on
    Windows)
    - libecerecom0 (a minimalistic eC Runtime Library that can be used
    instead
    of but not together with libecere0, and therefore is not very useful
    for
    practical applications)
    - libeda0 (the Ecere Data Access RDBMS abstraction Library, including a
    built-in minimalistic RDBMS engine (EDB))
    - libedasqlite0 (a SQLite driver for EDA, including eC bindings for
    SQLite)
    - ecere-sdk (the meta package that installs all of the above)

    As I mentioned, for the release *after* this overdue update/bugfix
    release,
    we plan on splitting libecere0 in its individual components, some which are
    already working and organized in separate repositories:
    - https://github.com/ecere/eC ( the minimal compiler including libecc0 and
    components of ecere-dev -- https://pypi.org/project/ecdev/, as well
    as a
    larger/more practical separate runtime library -- https://pypi.org/project/ecrt/ currently including the sys namespace
    of
    libecere0, but which could be further split into individual components)
    - https://github.com/ecere/gfx (2D/3D graphics engine previously within
    libecere0, likely to be further split into individual drivers for X11,
    OpenGL, possibly 2D and 3D graphics separated, with also separate driver
    libraries to load different 3D asset formats, 2D image formats...)
    - https://github.com/ecere/wpal (previously within libecere0)
    - https://github.com/ecere/sockets (previously within libecere0)

    The GUI toolkit has not yet been separated out.

    And the other components also being split:
    - https://github.com/ecere/ectp2 (an incomplete more refactor of the
    compiler's libecc0 into a hand-written recursive descent parser rather than
    using flex/bison)
    - https://github.com/ecere/epj2make (the build system previously within
    ecere-dev)
    - https://github.com/ecere/bgen (bindings generator previously within
    ecere-dev)
    - https://github.com/ecere/sqlite (previously within libedasqlite0)

    Te Ecere IDE (depending on the GUI toolkit) has not yet been reorganized.

    Separately from all this, there is also the ecosystem of all software
    written in the eC programming language.
    Currently, that software is mostly developed by ourselves, but we hope this
    componentization, as well as the availability of bindings to several
    programming languages (C, C++, Python, with Rust and Java in progress) will
    help facilitate adoption independently of the eC language, libraries
    and
    tools.

    We are currently actively working on two new open-source projects which are
    components of our GNOSIS Geospatial Software suite implementing standards of
    the Open Geospatial Consortium in which we're actively involved.

    The first of these projects is DGGAL ( https://dggal.org ), which is
    already
    picking up significant momentum:

    https://github.com/ecere/dggal (https://pypi.org/project/dggal/)

    The second is libCartoSym which is very recent, but will hopefully
    also gain
    traction:

    https://github.com/ecere/libCartoSym ( http://cartosym.org )

    which itself is made up of several libraries: libCartoSym, libCQL2,
    libDE9IM, libSFCollections, libSFGeometry, libGeoExtents

    which should probably also be packaged individually, as software projects
    may which to depend independently on some but not all of these. We expect libCQL2 in particular to gather significant interest in the
    geospatial community.

    Once this is decided I'd volunteer to create a packaging repository for
    ecere there and try to fix / modernise the packaging as far as I'm able
    to do to get you up and running.

    Awesome! Thank you so much for the help.

    This will not happen before next week but you can decide about the team
    first.

    Next week or whenever is convenient for you is fine.

    just a short answer since I'm pretty busy at DebConf

    Thanks for replying from DebConf! Maybe I can try to fit DebConf 26
    in my
    travel plan next year!
    Enjoy the rest of the conference.

    Kind regards,

    -Jerome

    On 2025-07-17 04:52, Andreas Tille wrote:
    Hi Jerome,

    just a short answer since I'm pretty busy at DebConf: We should move
    that package to salsa.debian.org. There you should either decide for
    some team you feel good in - otherwise the Debian team might be fine.
    This means that any developer permits you touching and uploading your
    package. In case you consider ecere an own ecosystem (libecere etc.)
    with a couple of packages we might ask for a separate team there.

    Once this is decided I'd volunteer to create a packaging repository
    for ecere there and try to fix / modernise the packaging as far as
    I'm able to do to get you up and running.

    This will not happen before next week but you can decide about the
    team first.

    Kind regards
    Andreas.

    Am Thu, Jul 17, 2025 at 01:12:53AM +0000 schrieb [email protected]:
    Dear Andreas,

    Just let us know about the status and how you want to proceed.

    If there is no immediate urgency, could we perhaps plan a quick online
    call or IRC chat in early July?

    R�jean is starting to work for Ecere full time next week, and I have a
    little more breathing room to put into this updated release of the
    Ecere SDK
    myself as well. Would you be available for a relatively short meeting to
    guide us through the changes in Debian packaging in the last decade
    and help
    us identify what needs to be done on that end? We could meet either
    on IRC,
    or voice teleconferencing if you prefer and that would be more
    practical. If
    so, please let us know when would be convenient.

    Alternatively, if you could perhaps give us some initial pointers by
    e-mails
    that would also be very much appreciated.

    The first and most important thing for this release is to address
    those
    FTBFS bugs in Debian, as well as update the packaging to reflect the
    Debian
    policy changes. We may also need to integrate additional improvements to the
    compiler for platform support, including support for musl libc and
    arm64
    Linux, some of which have been made in our new stand-alone eC compiler/runtime library repository ( https://github.com/ecere/eC ).
    We've
    also recently noticed new breakage with GCC 15 which we still need to
    address. And we likely need to transition the code to use OpenSSL 3
    rather
    than 1.1.

    Separately, we would also try to synchronize this release with
    updating the
    Windows installer as well, which also involves updating the GCC
    distribution
    that is bundled with it, as well as reviewing the ~1900 commits in our
    active development branch to see whether some of these could make it
    to the
    release as well. That will require some additional follow-up efforts
    on our
    side.

    This new fully backward-compatible release of the Ecere SDK would
    likely be
    the last monolithic one, with future releases splitting the 'libecere'
    shared library into several individual components, limiting the
    dependencies
    on third-party libraries such as OpenSSL and OpenGL to the specific
    components requiring them (though we could still have meta ecere-sdk
    packages including all the sub-components to facilitate the transition, both
    for the code as well as for installable packages).

    Thank you very much for your patience in keeping ecere-sdk in unstable, and
    for any help you or anyone else in the Debian community could provide in
    getting the package back in modern shape.

    Kind regards,

    -Jerome






    --
    https://fam-tille.de

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)