From:
[email protected]
Package: freeciv
Version: 1.14.1-4
Severity: important
Of course the bug has been reported many times: Freeciv doesn't do well
with different types of character sets. 1.14.1 has a partial fix,
but there are still problems if server and client have different
character sets (and possibly other times, with all the reports of
these problems it's hard to tell). See PR#1824 at
http://rt.freeciv.org/.
I updated the "fix" patch for this for 1.14. This causes all strings to
be stored at the server and sent to the client in utf-8. The client
then converts the strings into its internal character set immediately
when they are received from the network. When strings are sent back to
the server they are again converted into utf-8 before being sent.
I can't guarantee it will work; it needs to be reviewed and tested. But
you may want to include it. See
http://rt.freeciv.org/Ticket/Display.html?id=9722.
jason
-- System Information:
Debian Release: 3.1
APT prefers unstable
APT policy: (500, 'unstable')
Architecture: i386 (i686)
Kernel: Linux 2.6.7-1-686
Locale: LANG=en_US, LC_CTYPE=en_US
Versions of packages freeciv depends on:
ii freeciv-client-gtk [freeciv-c 1.14.1-4 Civilization turn based strategy g ii freeciv-server 1.14.1-4 Civilization turn based strategy g
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