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|retitle| 164753 removing a network card segfaults bubblemon
tags 164753 + patch
thanks
Hi,
I've been running into this bug many times in the last days : each time
I unplug my laptop network connector, bubblemon is segfaulting.
Today I looked more closely :
- same backtrace as the one mentioned in this bug report, ending in the netload_reportBack function
- I noticed a strange thing in the netload_forcedFindInterface function
(called by netload_reportBack), in the portion which is run when no
interface is found (netload.c, line 72):
(interface is a chain struct)
interface->next = interfaces;
interfaces = interface;
This obviously a loop : the chained structure loops onto itself (interfaces->next == interfaces).
I patched :
- interface->next = interfaces;
+ interface->next = NULL;
Then I recompiled the package, installed it, and now the crash doesn't
happen anymore.
Yay!
Now I don't know why it is segfaulting in netload_reportBack (this is
weird because the struct is not read in this function).
But well, this loop is definitely a bug, and fixing it seems to avoid
the segfault (YMMV).
Could you please apply this patch please ?
(upstream CC'd)
I hope this helps,
-Thomas
--- netload.c.orig 2004-08-12 19:55:29 +0200
+++ netload.c 2004-08-12 19:40:39 +0200
@@ -72,7 +72,7 @@
interface->isAlive = 0;
- interface->next = interfaces;
+ interface->next = NULL;
interfaces = interface;
}
--- SoupGate-Win32 v1.05
* Origin: you cannot sedate... all the things you hate (1:229/2)