On Tuesday, August 13, 2013 at 3:50:24 PM UTC-7, wrote:
Wagner wasn't the only one concerned with gesamtkunstwerk:
http://74.6.116.71/search/srpcache?ei=UTF-8&p=%22was+concerned+with+the+total+artwork%2C+what+he+called+the+gesamtkunstwerk%2C%22&fr=yfp-t-900&u=http://cc.bingj.com/cache.aspx?q=%22was+concerned+with+the+total+artwork%2c+what+he+called+the+
gesamtkunstwerk%2c%22&d=767187230487&mkt=en-US&setlang=en-US&w=wxyGtZ3h4wt-sxRfjjFVQ5xYe5undSMU&icp=1&.intl=us&sig=HMbzzaKen2h3fOcTeAR5.A--
Concerning video games:
- Before there was gaming – before there were screens – Wagner coined the term gesamtkunstwerk to describe the way his music, when combined with plot, acting, staging, lighting, and other atmospheric drivers, created a ‘total art form’. Through
gaming, the concept has taken on a new life. And much in the way that Wagner’s direct musical influence can be heard in the heroic soundtracks of games like Zelda and Final Fantasy, his gesamtkunstwerk has also seen an unlikely development into
interactivity. Surpassing the potential of this music to be a total artwork they can simply consume and enjoy, it enables players to become part of the music as they control the game. It’s an immersive artwork, and I doubt Wagner could have predicted
such a powerful progression.
https://www.cutcommonmag.com/how-can-we-hear-classical-music-in-video-games/
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