XPost: misc.phone.mobile.iphone
In article <srpla1$122g$
[email protected]>, Andy Burnelli
<
[email protected]> wrote:
There is if the app developed for iOS is better.
Often that is not possible.
There are limits imposed by Apple that limit the functionality of some
apps.
wrong. it's always possible to write native apps.
If that's true,
it is for ios, macos, windows and linux.
amusingly, it's *not* possible to write a fully native app on android
due to android apps running in a virtual machine.
<
https://en.wikipedia.org/wiki/Android_Runtime>
Android Runtime (ART) is an application runtime environment used
by the Android operating system. Replacing Dalvik, the process
virtual machine originally used by Android, ART performs the
translation of the application's bytecode into native instructions
that are later executed by the device's runtime environment.
that alone adds overhead, which means ios apps will always be faster
than the equivalent android app, all things being equal.
where is the system-wide firewall native app for iOS?
firewalls have nothing to do with the above claim, but nevertheless,
there are several system-wide firewalls available on the app store.
some of them have previously been discussed, but as usual, you ignore
all of it because you do not understand what ios can do and just want
to troll.
even more amusing is that ios firewalls work in the same manner as on
android, but unlike on android, the ios counterparts do *not* interfere
with other device functionality, as it does on android.
along with it being harder to write android apps.
How is it harder to write Android apps using Android Studio as you claim?
hilarious.
the person who can't manage to get android sample code to work is
asking why android app development is harder than for ios.
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