Sure, Unreal or IdTech or Unity get a lot of the hype around
third-party engines used to create the games we know and love, but did
you know "Call of Duty" used the RoBlox engine?
Okay, not really. But some talented developers have put together a
"Call of Duty" clone using RoBlox, and it's surprisingly good.* Sure,
it is only a handful of maps, it is multiplayer only, and isn't
/quite/ up to snuff in comparison to the official version, but it's
still an impressive effort. It certainly is a far cry from the
primitive Minecraft-esque visuals I normally associate with the
engine. It just goes to show you how far RoBlox has come over the
nearly twenty years since it launched.
Myself, I have barely given RoBlox a look in years. Largely because
it's primarily aimed at the younger set, but it's almost vicious
monetizations and blocky appearance are also turn-offs for me. RoBlox
itself really isn't much of a game; its real strengths come from the third-party games people make using the core engine. But given its
typical audience, the vast majority of available titles aren't worth
playing; those that are usually aren't to my taste, and most of THOSE
still utilize the default blocky aesthetic of the core game.
But "Call of Duty Roblox" makes me wonder if I should give the
platform another look. Sure, the game in question isn't that exciting
to me, but if it is representative of the newer titles being made with
that engine, then perhaps I shouldn't be so disdainful of the
platform.
In fact, the only thing really keeping me immediately from delving
deeper into the subject is that I am already overwhelmed with games,
and I /really/ don't want to open myself up to deluge of titles.
Am we missing out?
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* Here's a video about it
https://www.youtube.com/watch?v=k1_bR_qbwAU
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)