• Re: What Have You Been Playing... IN JUNE 2023?

    From Antonio Huerta@21:1/5 to Spalls Hurgenson on Mon Aug 14 04:46:37 2023
    On Saturday, July 1, 2023 at 11:00:04 PM UTC+9:30, Spalls Hurgenson wrote:
    Another month, another list. I didn't spend as much time in front of
    the monitor as I should have; too much time spent outdoors doing
    'exercise' and 'enjoying the good weather' and 'spending quality time
    with friends and family'. I didn't spend thousands on a new PC to
    waste time on nonsense like that! I should be gaming 24/7! But alas,
    no, the lure of warm sunlight and tasty food keep pulling me away.
    I'll try harder next month.


    Game Summaries Where I Respect Your Time ---------------------------------------
    * Cyberpunk 2077 (continued)
    * Ghost Tokyo (new)


    Game Summaries Where I Take Up All Your Time ---------------------------------------
    * Cyberpunk 2077 (continued from last month)
    I largely stand by my initial impressions from last month's round-up.
    The creation of Cyberpunk 2077's world took an impressive amount of
    effort, and yet I'm sadly left wanting. The story was engaging, and so
    were the characters; there was a lot of polish and content, and the
    gameplay - while not groundbreaking - was largely satisfying. I could
    have done without the bugs - which got increasingly worse as I neared
    the finale - and the climatic mission was a bit of a let down, but
    overall, a good game.

    But still, I'm disappointed. And I struggle to express why I think the
    game didn't live up to its potential.

    I've already made a few guesses as to the cause of my unhappiness in
    other posts: the mazelike design of the city, some odd decisions in
    the gameplay design, the grindy crafting mechanic. But I think the
    biggest fault is Night City itself. For all its beauty and for all its detail, Night City lacks life and character. It doesn't feel like a
    place; it feels like a generic sci-fi metropolis. It might as well
    have been San Andreas from GTA5 for all the city itself played a role
    in the actual game. And I think part of the failure in its design is
    how static the city feels. Nothing changes in the city from start to
    finish; even if, narratively, I defeat a major power in the city's
    politics, you wouldn't be able to tell from how anything in the city
    looks or acts.

    I suppose, from the perspective of the setting, this is accurate - one
    of the themes of the game is how powerless individuals are to effect
    any real change - but from a story and gameplay perspective? It's
    awful. Nobody - not the gangbangers, not the cops, not the corporates
    - reacts differently to the protagonist regardless if you're a level 1 nobody or a level 50 legend. Despite wiping the map clean of every
    mission icon, there's not one change to how the map looks; no
    destroyed buildings or revitalized neighborhoods in my wake.

    This stasis absolutely ruins the appeal of progressing through the
    game; why keep chugging along if nothing changes? Even when there
    should be changes - like when I helped a politico realize he was
    secretly being manipulated by unknown hackers - the plot-lines get
    dropped before anything ever resolves.


    Too many of the missions themselves are pointless busywork too. Oh,
    the main quest and companion side-quests are all well worth it; if
    anyone rings you up in the game and asks you to assist in a mission, I strongly recommend you say yes because that's where all the variety
    is. But the various assault hotspots and mercenary gigs you do for the fixers? You can skip those because they don't do anything except give
    you piddling amounts of XP and gold. And that's half the game right
    there. Similarly, you can ignore buying all the cars and apartments
    because the former all drive the same, and the latter offer you no
    benefit. The gear is repetitive and hardly worth chasing after, and
    the uninspired AI makes every combat feel very much the same.

    I hate bringing up all these faults because the game IS NOT bad. It
    kept me occupied for over 100 hours, after all. I've nothing to do
    after concluding the main quest because I've done every possible side-mission. And I quite enjoyed the story (even if it was sometimes
    a bit overwrought and ended on something of a let down). But
    "Cyberpunk 2077" could have been - it SHOULD have been - one of those classics we talk about for decades. It's overflowing with talent and
    hard work and great ideas. You can see it in every scene, in every
    model; there was so much love put into its design. Yet it just doesn't
    come close to achieving its potential, and it's heartbreaking.




    * Ghostwire: Tokyo (new)
    I'm still in the early stages of this one, so I haven't come to a real conclusion about this game yet. But I'm fairly certain it was a
    mistake to play it right after "Cyberpunk 2077"; even though in terms
    of gameplay and theme the two games are quite different, the fact that
    they both are single-player games that take place in a near-future open-world means that I was tired of "Ghostwire: Tokyo" even before I started it.

    Which is unfortunate, because "Ghost Tokyo" has some obvious
    strengths. It's visuals are quite nice, to start with. It's not quite
    as detailed as "Cyberpunk 2077" and the special effects and lighting
    aren't nearly as sophisticated... but it's pretty close and the game
    is very pretty. But - like "Cyberpunk", its world suffers from a lack
    of real interactivity and - thanks to the eponymous ghosts - there's
    no wandering AI to add the necessary verisimilitude. There's no real
    reason - at least not so far - to hang around in one neighborhood,
    other than to maybe scrounge for hidden goodies and supplies. For all
    its size, the city serves little purpose beyond being a static
    backdrop.

    But the game's conceit is interesting; after an apocalyptic
    supernatural event, the protagonist survives - thanks to a lucky
    possession by a friendly ghost - as the only one left to fight off the bad-guys. Combat is a mix of spell-slinging, unconvincing melee and at
    least one ranged weapon. The monsters are suitably creepy - as only
    Japanese monsters can be - although there doesn't seem to be much
    variety. But then again, I haven't gotten too far into the game. The voice-acting is well done too.

    But the sheer scale of the world is daunting; not so much because it's incredibly large (it's not), but because there just doesn't seem all
    that much of interest to do. Sure, I can peek into the alleys to find
    hidden coins and lost souls to rescue; there's Torri Gates to cleanse
    and various side-quests to fulfill. But none of the activities are
    very fulfilling and it all seems like so much busy-work. Despite my
    usual desire to scour the map of every adventure I'm increasingly
    tempted to just speed-run the main quest so I can say I've finished
    the game.

    I resist, so far, telling myself not to give up on the game just yet,
    and to fight the ennui caused by 100+ hours of playing "Cyberpunk
    2077". I'm not sure it's a winnable battle, though. "Ghostwire: Tokyo"
    may be a great game, but at the moment I think I'm just too burned out
    by open-world adventuring to find out for myself.



    ---------------------------------------


    So that's it for me. And how about you? Were you wisely ensconced in
    front of your computer playing video games, or did summer cruelly draw
    you away from what was important? Tell us...

    What Have You Been Playing... IN JUNE 2023?

    Spalls, you are still here... after many decades.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to [email protected] on Mon Aug 14 09:10:26 2023
    On Mon, 14 Aug 2023 04:46:37 -0700 (PDT), Antonio Huerta
    <[email protected]> wrote:


    Spalls, you are still here... after many decades.


    Of course I'm here. Why wouldn't I be here? I'm always here.


    Wait... is this how you're letting me go? Is this a sort of, "You're
    still here? I thought we dismissed you last month?" thing? I mean,
    sure you moved me down to the sub-basement level and made me pay for
    my access, but I thought that was all due to Usenet struggling
    financially. Was it all just a ploy to get me to leave? Surely at
    minimum I get some sort of pension? Severance? A small muffin with a
    candle on it? All those years of service, you'd think I'd get
    something.

    Can I at least keep the little red stapler?












    <mutter mutter burn the whole place down mutter mutter>

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Tue Aug 15 01:36:03 2023
    Spalls Hurgenson <[email protected]> wrote:
    On Mon, 14 Aug 2023 04:46:37 -0700 (PDT), Antonio Huerta
    <[email protected]> wrote:


    Spalls, you are still here... after many decades.


    Of course I'm here. Why wouldn't I be here? I'm always here.


    Wait... is this how you're letting me go? Is this a sort of, "You're
    still here? I thought we dismissed you last month?" thing? I mean,
    sure you moved me down to the sub-basement level and made me pay for
    my access, but I thought that was all due to Usenet struggling
    financially. Was it all just a ploy to get me to leave? Surely at
    minimum I get some sort of pension? Severance? A small muffin with a
    candle on it? All those years of service, you'd think I'd get
    something.

    Can I at least keep the little red stapler?

    <mutter mutter burn the whole place down mutter mutter>

    Hey! You can't burn down the usenet! ;P
    --
    "By God's will I may come to you with joy and together with you be refreshed." --Romans 15:32. A somewhat slammy Monday even though less humans outside.
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    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)