• Re: Are we ready for another 3DO?

    From Werner P.@21:1/5 to All on Sat Aug 16 19:40:56 2025
    Am 16.08.25 um 17:00 schrieb Spalls Hurgenson:
    So is it possible that a business model like 3DO could work today? A
    licensed platform, built by different manufacturers, with enough
    competition to drive down costs?
    Valved tried a few years ago with the steam machines and to some degree nowadays with SteamOS!
    The success to get OEMs on board has been limited and were in both cases!

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Aug 17 09:01:28 2025
    On 8/17/2025 8:03 AM, Spalls Hurgenson wrote:
    On Sat, 16 Aug 2025 19:40:56 +0200, "Werner P." <[email protected]> wrote:

    Am 16.08.25 um 17:00 schrieb Spalls Hurgenson:
    So is it possible that a business model like 3DO could work today? A
    licensed platform, built by different manufacturers, with enough
    competition to drive down costs?
    Valved tried a few years ago with the steam machines and to some degree
    nowadays with SteamOS!
    The success to get OEMs on board has been limited and were in both cases!

    I don't know if a standardized platform would work or not. In truth, I
    was inspired to write the initial post by an editorial I read that
    briefly touched on the subject. But I think it's more possible NOW
    than it was even when the Steam Machines came out.

    There's been an increasing conformity in platform architectures, and
    --with the usual exception of Nintendo-- it's more often the software publishers pushing the direction of console design than the
    manufacturers. They would LOVE a unified system architecture, and
    nowadays they have more clout than ever. And with an increasing push
    towards software-as-service/cloud streaming, having a standardized
    hardware platform is useful too.

    But, like you said, it's the OEMs who have to get behind it. That was
    one thing the 3DO corporation never really managed to do. While Sony
    and Microsoft no longer sell their console hardware at loss, their
    gaming division profits come mostly from licensing. Wanna publish a
    game on Playstation 5? Sony's getting a cut... and while it's not a
    huge cut, it adds up.

    But if you standardize consoles for OEMs to manufacture, like VHS,
    those manufacturers aren't going to get any of those licensing fees.
    The only profit they'll see is on the sale of the device itself. Which
    leads to other problems, including customers getting cut-rate, poorly designed hardware or overly expensive devices. Or just a failure to
    attach any OEMs to the model at all, which is mostly what happened to
    3DO (for the longest time, only Panasonic made 3DO machines at all. It
    was only fairly late in the device's lifespan that competitors started
    making competing 3DOs).

    It's not impossible, of course. In a sense, the PC is the 'modern
    3DO'; a standardized platform made by multiple manufactures. But it
    would be a hard sell to get Microsoft, Sony and others to back the
    idea.

    Anyway, it was just a thought experiment, something to consider.

    I don't agree that PCs are that standardized of a platform. Especially
    for games. First you would need a stable standardized operating system,
    which Windows isn't and almost certainly never will be. And Apple's OS
    won't be either for the reasons you were complaining about in the
    wireless headphones thread.

    Second the hardware isn't anywhere close to as standardized as would be required. Different hard drives (size, speed) affect performance and capability. Video cards and their drivers are still one of the biggest
    sources of problems for users. Sound cards, same with smaller numbers.

    And then we get to the software used....

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Werner P.@21:1/5 to All on Mon Aug 18 15:28:52 2025
    Am 17.08.25 um 18:01 schrieb Dimensional Traveler:

    I don't agree that PCs are that standardized of a platform.  Especially
    for games.  First you would need a stable standardized operating system, which Windows isn't and almost certainly never will be.  And Apple's OS won't be either for the reasons you were complaining about in the
    wireless headphones thread.

    Second the hardware isn't anywhere close to as standardized as would be required.  Different hard drives (size, speed) affect performance and capability.  Video cards and their drivers are still one of the biggest sources of problems for users.  Sound cards, same with smaller numbers.

    And then we get to the software used....
    I would thanks to improved tooling none of this really matters that much anymore as it used to when the 3do had its run!
    Noadays most games use an existing engine which can scale decently from
    low level requirements to high level ones!
    Hence even porting to other platforms is not the headache as it used to be!

    --- SoupGate-Win32 v1.05
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  • From Dimensional Traveler@21:1/5 to Werner P. on Mon Aug 18 07:21:04 2025
    On 8/18/2025 6:28 AM, Werner P. wrote:
    Am 17.08.25 um 18:01 schrieb Dimensional Traveler:

    I don't agree that PCs are that standardized of a platform.
    Especially for games.  First you would need a stable standardized
    operating system, which Windows isn't and almost certainly never will
    be.  And Apple's OS won't be either for the reasons you were
    complaining about in the wireless headphones thread.

    Second the hardware isn't anywhere close to as standardized as would
    be required.  Different hard drives (size, speed) affect performance
    and capability.  Video cards and their drivers are still one of the
    biggest sources of problems for users.  Sound cards, same with smaller
    numbers.

    And then we get to the software used....
    I would thanks to improved tooling none of this really matters that much anymore as it used to when the 3do had its run!
    Noadays most games use an existing engine which can scale decently from
    low level requirements to high level ones!
    Hence even porting to other platforms is not the headache as it used to be!

    I agree it is better than it used to be but it isn't 100% "plug-n-play".
    If nothing else there are too many threads in Steam game forums asking
    for help with glitches and software that won't run because of bad driver
    or similar problems and that's before you even start talking about the
    bug in the games themselves that only manifest on some hardware.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Tue Aug 19 23:50:08 2025
    Spalls Hurgenson <[email protected]> wrote at 15:00 this Saturday (GMT):
    [snip]
    But would that model work today? Maybe. In 1994, there were distinct differences between the different platforms; they all used different
    hardware architectures and focused on different types of game. For
    example, the NeoGeo was a sprites-powerhouse, but had virtually no
    support for anything 3D. This meant games for the various platforms
    differed wildly. The PC, with its copious memory and storage, tended
    towards much more open games that gave players many more options than,
    say, on Genesis. The 3DO, built around the hot new CD-ROM technology, featured a lot of streaming-video rail games.

    These days, though, the architectures of the Playstation, XBox and PC
    are increasingly similar. Exclusives to one platform or the other have
    [snip]


    The Xbox actually uses a modified Windows install, and MS has been experimenting with running Xbox apps natively and having a shared
    library between the two, so it absolutely is possible, except for the differences in processing power.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Aaron Dean@21:1/5 to Spalls Hurgenson on Thu Aug 21 10:25:50 2025
    On 8/20/2025 11:27 AM, Spalls Hurgenson wrote:
    On Tue, 19 Aug 2025 23:50:08 -0000 (UTC), candycanearter07 <[email protected]> wrote:

    Spalls Hurgenson <[email protected]> wrote at 15:00 this Saturday (GMT):
    [snip]
    But would that model work today? Maybe. In 1994, there were distinct
    differences between the different platforms; they all used different
    hardware architectures and focused on different types of game. For
    example, the NeoGeo was a sprites-powerhouse, but had virtually no
    support for anything 3D. This meant games for the various platforms
    differed wildly. The PC, with its copious memory and storage, tended
    towards much more open games that gave players many more options than,
    say, on Genesis. The 3DO, built around the hot new CD-ROM technology,
    featured a lot of streaming-video rail games.

    These days, though, the architectures of the Playstation, XBox and PC
    are increasingly similar. Exclusives to one platform or the other have
    [snip]


    The Xbox actually uses a modified Windows install, and MS has been
    experimenting with running Xbox apps natively and having a shared
    library between the two, so it absolutely is possible, except for the
    differences in processing power.

    MS and ASUS are also working on a new handheld gaming PC which will
    use a stripped down version of Windows 11 (and a consolified
    interface). It won't be the XBox version though; it will run regular
    PC games natively.

    AMD's Zen series is increasingly looking to be the basis of future
    consoles too; its currently being used in the PS5 and XBox; it's the
    core of the SteamDeck, and -of course- its used in many PCs too
    (although Intel remains predominant in the latter). There is more and
    more convergence in hardware design between the various platforms; a
    far cry from ten or twenty years ago when every system had its own
    unique architecture and different CPUs/GPUs. Personally I don't think
    a "new 3DO" would take succeed... but it sure as heck would have a
    better chance now than it did back in 1990.



    This also aligns with Microsoft's future policy on dropping physical
    copies of games, ship everything like an App Store. It's also a good opportunity for Sony and Microsoft to capitalize on Nintendo's
    challenges arising from the Switch 2 and the general negative
    press/media I've received about it since launching. A unified hardware solution (tiered of course, someone always needs a 'moar powar' Series X
    Mega Super Hyper Edition), either in a portable/dockable form, or the traditional box-on-a-shelf, with PC power but console characteristics
    could be a strong competitor in the market.

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