• Re: What Have You Been Playing... IN JULY 2025?

    From Justisaur@21:1/5 to Spalls Hurgenson on Fri Aug 1 11:23:33 2025
    On 8/1/2025 7:13 AM, Spalls Hurgenson wrote:
    * Elder Scrolls 4: Oblivion Remaster

    revamped visuals aside

    Pretty much the only reason I would buy it, I remember the faces being
    squarely in the uncanny valley. But as you mention mods will probably
    fix the original. I'm not sure I actually own it, unless it was given
    away at some point. It's not in steam. I did play it but was looking
    up old Usenet posts of mine about a question of what times I upgraded a computer to play a game, and it turns out Oblivion was one of those. I
    also mentioned had borrowed it from someone, and I don't have it now.

    I also saw that I completed the game without audio working since when I
    had audio on it crashed within minutes, which may have contributed to me
    not liking it, which does somewhat make me want to try it again.

    -- it very much feels like
    an OLD game.

    Yeah it didn't look like they really did much to make it more modern fro
    the videos I watched other than visuals.

    Replaying the remaster only reminded me of how far the series
    has come.

    I certainly liked Skyrim a lot more, and really the only one I really
    liked since Daggerfall. Unless you count the Fallouts. Then you have to
    count Starfield, which is a travesty.

    I'd forgotten how small the
    individual cells in Oblivion were

    Speaking of Starfield - I swear it's much worse in that regard with long
    load times. Though I also complained that of Oblivion. Insane how they
    went from Skyrim being fine at that back to this garbage.

    The Stealth Archer takes the win again!

    I apparently just played a melee warrior. Big mistake. Another reason
    to replay it.

    There's a lot to do in
    "Oblivion" but none of it really seems to matter, other than to
    increase your stats or inventory.

    One of the videos I watched was saying the game is actually much easier
    if you just rush the end because of the monster scaling, and if you
    learn other things besides combat you'll be far behind their difficulty.

    I do remember it getting significantly harder the further I went and I
    did a lot of wandering, completionist me.

    * Ringworld: Revenge of the Patriarch

    I love Niven, I probably don't remember enough of it to get the
    necessary references though. It doesn't sound actually fun either. So sad.


    ---------------------------------------

    If I only played two games this month,

    What Have You Been Playing... IN JULY 2025?


    Well I played a lot between all the games I bought on summer sales.
    Although really only a couple took up most of my time.

    TL;DR >10h:

    **** Cult of the Lamb
    ** The Surge
    ** Total Overdose

    TL;DR <10h:

    **? Bloodborne (emulator)
    *? Nightreign
    0 Paradox Souls (free)
    *** Space Pilgrim Episode II (free)
    ** Vintage Year (free)
    * Caribian Crashers (free)
    ** Ace of Seafood
    ** Figet Spinner RPG
    **? Disaster Band
    * Roundabout 3


    ***** Verbose Mode *****


    **** Cult of the Lamb - roguelike top down 'cute' action-rpg /
    'deckbuilder' / town builder.
    I love this game. I'm not really into cute, but it's more like cute-lovecraftian horror. It is somewhat buggy, you unfortunately have
    to remember to save. I have the GOG version, it does crash
    occasionally. I found it crashes far more often if you use the
    launcher. It also seems to crash a lot more using the xbox controller
    vs. a PS4 one (I happened to find this out as I forgot to unplug it when
    I was trying out a ps4 emulator.)

    The deckbuilding is a minor aspect, and I actually take umbrage with
    most of the 'deckbuiling' games calling it that. Unlike with say Magic
    The Gathering where you actually build a deck to play with from the
    cards you have, you just unlock random cards you can find on a run in
    the dungeon. These are mostly small powerups, some are useless or very marginal, some are good, and eventually you get cursed ones which may be
    worse than nothing. So you can't actually build a deck. Even the
    titular Slay the Spire you can remove cards, but you have to give up
    other opportunities to do so, so even it doesn't really count. At least
    in Cult it's somewhat thematic being Tarot cards you mostly get played
    from a Tarot reader you find in the dungeon.

    The roguelike-action rpg while in the dungeon I really like, and is the
    best aspect of the game. Even on hardest difficulty I didn't find it
    terribly difficult once I knew what I was doing.

    The town building aspect is a bit more than I'd like, but it's not so
    onerous that it gets in the way. Being a cult you can do things like
    sacrifice spies, elderly, or just anyone you feel like, however you need followers to advance, so you have to be judicious about this.

    Overall falls somewhere in my top 5 of roguelikes and well worth the I
    think $12 I paid.


    ** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and
    causes AI nanite and lifter zombie apocalypse.

    I'd put it sort of like a knock off souls set in something like
    half-life. I find it pretty hard, but eventually got it mostly down.
    The areas can be a bit confusing with lots of 'shortcuts' back to the
    med centers (bonfires.) What's lacking - while there's probably 20+
    melee weapons they seem to mostly fall into a about 4 or 5 movesets with
    minor variations and or elements which don't seem to actually make much
    of a difference, and fairly obvious best in class ones. The only ranged
    weapon you get is a drone which unless you build and have energy though
    melee does 1 pt of damage with a couple seconds cool down. Mobs by the
    time you get it have at least 100 hp, so it's not really viable. Even
    using it when you have enough energy typically does 20-30 points
    compared to probably 4x that taking into account damage over time, and
    doing that means you can't use other much more effective options for
    energy like heals or finishing moves. As usual I miss magic from the
    true souls games, and the actual weapon variety is too low to really
    keep me interested. It sort of has blocking and parrying but I'm 99%
    dodging as blocking eats up a good half to quarter of your stamina.
    Story is fine. I'm somewhat enjoying it but have needed frequent
    breaks, going between this and Cult of the Lamb, this takes much more
    focus and energy so hadn't been playing it much, but as I finished the
    'good' end of Cult and did everything I wanted to (not 100%) I started
    playing this more the last few days because of that.

    ** Total Overdose - 12.5h. An older game, This is a weird mix of
    something like Max Payne and Saint's Row set in Mexico. It's far more
    3rd person shooter than car game though. It's fairly good, it's a bit
    harder than I'd like for this type of game, having to play missions over
    many times even with the checkpoints to get though them. It has a
    trigger timing bar to make a perfect shot which I don't like.


    ***** Flipped/Low playtime *****

    **? Bloodborne on ShadPS4 diegolix29 fork PS4 emulator.
    I was trying this out as my son was talking about selling his PS5 and he
    wanted to make sure I could play it if he did. It took many hours to
    get it in a passable state. It originally was crashing while fighting
    the first mob every time. Now it crashes perhaps every half hour or so.
    Note if anyone does try this, if you have an intel CPU of 12th gen or
    later you absolutely need to find the old intel fix on nexus mods and
    install it. I'll note it plays flawlessly on my son's AMD CPU. Next
    upgrade I get is definitely not going to be intel/nvidia. I didn't
    fight the first boss, as I was in the middle of playing Cult & Surge

    * Nightreign - I did play one more round last week, but having been
    around a month I had already lost at least half my skill, and quit again
    after that. Even that single round took me about an hour. I might need
    to go back to solo for awhile if the mood strikes me, I just hate the
    time pressure so much and whatever 'it' was that I was feeling like it
    had before, I don't now. My son hasn't been interested yet either.

    0 Paradox Souls (free) - 6m. not even worth adding to your library for
    free, unable to progress past the first couple enemies.

    *** Space Pilgrim Episode II (free) - 2.3h Like an old adventure game,
    actually enjoyed it, and I can't remember an old adventure game I
    enjoyed. It only look 2.3 hours, so I can't see buying the other
    episodes for anything more than about 50¢ if that, they're more than that.

    ** Vintage Year (free) - 24m. Amateur Procedural Roguelike Top-Down
    Shooter. It's fine, I kind of like the shadow monsters slowing you
    down. Just not something I was enjoying enough to keep playing. It's
    free, so if you're one of our broke members it might be worth checking out.

    * Caribian Crashers (free) - 1m. I quit this when it became obvious this
    was a poorly done Angry Birds.

    ** Ace of Seafood - 12m. It's kind of like a space sim only you're a
    fish fighting other fish with space weapons. It's a bit too clunky, but otherwise kind of fun.

    ** Fidget Spinner RPG - 25m. Apparently made with some AI assets, which
    I didn't realize before I bought it. The RPG aspects were mostly the
    type of stuff I don't like, mining, crafting etc. I'm not sure how or
    why a Fidget spinner can mine, and craft and wear human armor, or maybe
    that's actually you, and you're just spinning the spinner?

    **? Disaster Band - 4m. Kind of funny. I find it impossible to actually
    keep up with the quick key changes, I think that's how it's supposed to
    be though as part of the 'funny'. I have to see if I can get my son to
    play it with me as he's into music, it's multiplayer, and supposedly
    that's where it's most fun/funny.

    * Roundabout 3 - 4m. It looks cool. I died probably 30 times in that 4
    minutes. You have to press space to turn your ship, it's sort of like
    snake in the idea is only not not crash into walls. A bit too
    annoying/hard at least to begin. I can't see trying it every again.




    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Ant@21:1/5 to Spalls Hurgenson on Fri Aug 1 21:12:57 2025
    Aug! Same games as usual: SW:TOR in Windows. Impulse, Propel, and Duo
    Lingo in my iPhone. I think I played a quick Steam free weekend game,
    but I can't remember what since I didn't like it. :P


    Spalls Hurgenson <[email protected]> wrote:

    Yup, it's been another month. Hard to believe it's flashed by so fast.
    What is it with summer months not taking their time, anyway? (I wonder
    if Australians feel the same way about December). There's barely any
    time to get any video-game playing in anymore! That's why my play-list
    is so short this month (well, short for me, at least).
    ...
    Hopefully next month will be less crowded for me. But what about you?
    How did you spend your month? More specifically:

    What Have You Been Playing... IN JULY 2025?
    --
    "Therefore, there is now no condemnation for those who are in Christ Jesus, because through Christ Jesus the law of the Spirit of life set me free from the law of sin and death." --Romans 8:1-2. Pls get rid of sins & deaths! Aug!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
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  • From rms@21:1/5 to All on Fri Aug 1 16:48:27 2025
    What Have You Been Playing... IN JULY 2025?

    The Invincible
    I'm not quite done with this space adventure game, but nearing the end.
    It is primarily a walking sim, with a few simple dialogue and path choices,
    but I'm liking the slow movement and methodical exploration. The graphics
    look very good to my eyes, with a 50's, 60's retro-futuristic aesthetic one would expect, given the source novel, and I'm impressed with the little
    rover I've been given, which is nicely detailed. A quiet contemplative
    game, but I like it.

    rms

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Sat Aug 2 15:22:47 2025
    On 8/2/2025 8:13 AM, Spalls Hurgenson wrote:
    On Fri, 1 Aug 2025 11:23:33 -0700, Justisaur <[email protected]>
    wrote:
    ** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and
    causes AI nanite and lifter zombie apocalypse.

    I liked "The Surge" (and for whatever reason didn't find it quite as difficult, which probably helped with my enjoyment) but a lot of what
    I remember most about the game is its visual style and setting. I'm
    not really a Souls-afficiando so I can't really say if it's GOOD
    combat, but I found it workable enough and not so annoying as to keep
    me from wanting to explore the world more.

    I'm surprised, you actually played a soulslike, you liked it, and one
    I'm finding a bit difficult. It's more the fact you can get 2 or 3
    shotted by most mobs and the long and confusing paths with lots of
    switchbacks. I got stuck a couple times, once having to resort to
    watching a video for probably an hour to figure out how to get to the
    2nd boss. The bosses haven't been particularly hard... for a soulslike.

    I wouldn't think you'd have a lot of trouble with ER if you managed The
    Surge and didn't think it was particularly hard. On the other hand it's
    an interminably long open world game.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From rms@21:1/5 to All on Sat Aug 2 17:52:14 2025
    ** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and causes
    AI nanite and lifter zombie apocalypse.

    I wouldn't mind trying out the sequel Surge 2 at some point! Reviews
    note the less janky combat

    rms

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  • From Justisaur@21:1/5 to rms on Mon Aug 4 06:34:19 2025
    On 8/2/2025 4:52 PM, rms wrote:
    ** The Surge - Sci-Fi soulslike.  Big corp 'improves' humanity and
    causes AI nanite and lifter zombie apocalypse.

      I wouldn't mind trying out the sequel Surge 2 at some point!  Reviews note the less janky combat

    rms

    The combat doesn't feel particularly janky to me. Combat's fine, it's
    just not really many weapon options beyond slight variations upon a
    handful of options. Blocking when I try it is useless as it eats your
    stamina up too fast, then I can't do anything. I end up mostly doing the charged attack followed by a couple other attacks, retreat and repeat if
    the finisher isn't available. There isn't much variation in enemies
    either. It's pretty much heavy and lights.

    I have to keep doing runbacks over and over to just to open shortcuts
    back to medbay and make very slow progress with everything able to 2 or
    3 shot me even in heavier armor, having to split everything up, frequent
    death by gravity areas. The runbacks get very long if I miss a hidden
    shortcut or two. Then I've gotten stuck a few time unable to find a way
    to progress with some path I've missed and have to look up videos.

    Somehow I'm still enjoying it off and on. I have to take breaks when I
    get frustrated with it and play something else or read something instead.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Aug 5 12:52:09 2025
    Spalls Hurgenson <[email protected]> writes:

    * Ringworld: Revenge of the Patriarch

    Wow, now there's a blast from the past. I used to love Niven's Known
    Space books, in the 80s. Haven't read any of the newer Ringworld books
    after Engineers but maybe it's time.

    And Revenge of the Patriarch is the 1992 game? I guess I should take a look.

    What Have You Been Playing... IN JULY 2025?

    Just the System Shock 2 25th anniversary thingy. Or maybe a little bit
    walking around in Outer Worlds but not much progress. Did a couple of
    levels in old Outlaws too, still two to go. Feels like it's a good thing
    there are only nine levels and even then it's starting to feel like a
    chore.

    My previous playthrough of System Shock 2 was some back in 2022. i used
    some texture patches and some fan patch with the usual unknown random
    changes. I don't remember exactly but I think I went with early hack
    skill that time and some PSI to support hacking with the tier 1 CYB+2
    stat boost. Easy difficulty but I still was super low on ammo in
    Engineering. Nanites too, I remember I ran out of nanites trying to buy
    more ammo or maybe using the PSI skill to duplicate clips. Seems like I
    may have put a little too much cyber modules to PSI too early that time.

    Easy difficulty felt a little too easy so I went with normal this
    time. I also wanted to have a laser pistol from the get go so chose
    Marine career path, +2 STR, +1 energy and +1 maintenance skill. This
    path comes with a free laser pistol and a maintenance tool. Too bad the
    laser pistol comes in poor condition (2) even though your character
    worked a year doing just that, maintenance! Guy seems like a slacker :)
    I didn't feel like using my only maintenance tool to bump the condition
    up just one point either. Further evidence of the PC slacking off, why
    is his maintenance skill only 1 after a year? Or maybe it's the implants
    that make all the difference in learning in-game.

    Still, I lasered a bunch of mutants and monkeys and security cams for
    zero ammo cost. Didn't save scum the laser pistol when it broke
    already in MedSci. Feels like it was a decent investment, I had enough
    pistol ammo to easily get through the rest of MedSci and Engineering
    and near the end of engineering bumped STD weapons to 3 so I could
    start using the shotgun.

    OTOH, my hacking sucked, I save scummed a lot of security and turret
    hacks since difficulty was typically 40 or 50%. Could've used a little
    help in early hacking from boosting the CYB stat directly or via PSI but
    didn't have the cyber modules. Oh well.

    Side note, there seem to have been some small changes to gameplay. If
    you hack a turret, it doesn't instantly start firing at a non-hacked
    turret in its range any more. Also it seems you can't crush
    maintenance droids with the lifts in the cargo bays any more. I'm not
    sure if they just avoid going under the lift or if I really missed the
    bot a bunch of times. Luring the bot to a hacked turret still worked
    fine.

    Made it to Hydroponics and felt like I was well equipped to handle
    anything there. Lots of guns there to be had too but no skills to use
    them, except for another laser pistol. I did bump modify skill to 1 and
    modded my pistol and shotgun to do more damage. That seemed work fine on
    the mutants and cyborgs there. Again used a laser pistol until it
    broke. Ran back to a charge station a bunch of times, never an extension
    cord when you need one... Same goes for the stupid power armor, always
    running out of power. I think I'll just dump that thing once I find the
    best non-powered armor.

    Operations was easy too. I reached Recreation and did maybe a quarter of
    it so far.

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  • From Justisaur@21:1/5 to All on Tue Aug 5 06:55:12 2025
    On 8/4/2025 12:26 AM, H1M3M wrote:
    Spalls Hurgenson wrote:


    What Have You Been Playing... IN JULY 2025?


    - Grezzo Due:
    Played at the lanparty
    Wait, are lanparties still a thing?!?!

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to [email protected] on Wed Aug 6 19:30:03 2025
    H1M3M <[email protected]> wrote at 07:26 this Monday (GMT):
    Spalls Hurgenson wrote:


    What Have You Been Playing... IN JULY 2025?

    * Quake Mission Pack 1
    * Quake Mission Pack 2
    * The Binding of Isaac Rebirth: Repentance+ (AB+ content)
    * Pokémon Emerald
    * Final Doom
    * Grezzo Due



    - Quake Mission Pack 1: Scourge of Armaggon (Nightdive 2021 remaster):
    So freakin' good. Having a shambler as a companion is one of the coolest things ever. For some reason it feels like the spiritual predecessor to
    Quake II

    - Quake Mission Pack 2: Dissolution of Eternity (Nightdive 2021 remaster): The not so good second expansion. While Scourge had great maps with open areas, Dissolution feels cramped, like you are fighting in tunnels most
    of the time. The new enemies are simply reskins of existing ones and
    rather than new weapons, it simply adds alternative ammo that doubles
    the amount of nails and rockets. Gets better on the second half, through.

    Well, at least it didn't end badly?

    - The Bindinding of Isaac Rebirth: Afterbirth+
    After post-Hush break, I had to go back. This time I got to defeat
    Delirium, the true boss of AfterBirth+. if I had not recorded the run, I would have trouble believing I was able to pull it.

    After that i attempted to go after the true Mother, but it's not going
    to be easy. This is where the Repentance environments kick in, and
    suddenly there are a lot of new mechanics (and minecarts) that change
    how it is played.

    I've heard BoI is one of the more difficult rougelikes, good job!

    - Pokémon Emerald:
    Commute game for the days the trains are delayed

    Emerald is one of the few mainline games I've beaten. It's pretty good,
    even if both evil teams plans are moronic

    - Final Doom:
    Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
    E-MU soundfonts makes for pure bliss for your ears. The levels
    difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed

    So is it a WAD for DOS Doom?

    - Grezzo Due:
    Played at the lanparty when i got a bit tired of Final Doom. It's the
    kind of game that causes people to stop and after 5 minutes looking, ask
    for the game, to then grab it from the DC++ and start playing it too.

    It's one of those supermods based on Brutal Doom that plays closer to
    Blood. Italian trash culture, a great OST and enough blood to feed a
    clan of vampires. Basically, "Blood meets Carmaggedon". You will get
    banned if you stream it on twitch because religious folks are thin
    skinned snowflakes.


    Interesting, I've never heard of it..
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Justisaur on Wed Aug 6 19:30:06 2025
    Justisaur <[email protected]> wrote at 13:55 this Tuesday (GMT):
    On 8/4/2025 12:26 AM, H1M3M wrote:
    Spalls Hurgenson wrote:


    What Have You Been Playing... IN JULY 2025?


    - Grezzo Due:
    Played at the lanparty
    Wait, are lanparties still a thing?!?!


    Yea, I got to go to one a few months ago.
    --
    user <candycane> is generated from /dev/urandom

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  • From PW@21:1/5 to All on Wed Aug 6 20:43:28 2025
    I think just Oblivion Remastered, and a LOT! I wouldn't be playing it
    if Justisaur didn't give me a link to the lockpicking cheat!!!!!

    How annoying are they! They are everywhere in this game. Never ends!

    And just a little of System Shock 2 remastered.

    Gave up on The Precinct because of the lousy driving controls.

    -pw

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  • From bill_wilson@21:1/5 to All on Thu Aug 7 00:27:08 2025
    Been playing PW's "Put your tongue on the mule's anus"
    Its a documentary type game of what fishing guides really
    do in the backwater cuntry.

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  • From PW@21:1/5 to [email protected] on Thu Aug 7 09:33:34 2025
    On Thu, 07 Aug 2025 10:48:11 -0400, Spalls Hurgenson <[email protected]> wrote:

    On Wed, 06 Aug 2025 20:43:28 -0600, PW
    <[email protected]> wrote:

    I think just Oblivion Remastered, and a LOT! I wouldn't be playing it
    if Justisaur didn't give me a link to the lockpicking cheat!!!!!

    How annoying are they! They are everywhere in this game. Never ends!

    I admit, I did the same with my play through. I found a mod (I don't
    know if it was the same one that Justisaur linked to) that let me open
    locks automatically. It wasn't that I found the lockpicking mini-game
    that hard (or, at least, not any more difficult than in the original),
    but it got /really/ annoying having to do it over and over again. I
    think the original conceit was, of course, that some chests would just
    be beyond your ability to lock-pick until you leveled up, and that
    you'd come back to them later on after you improved your skill, but I
    knew that was never going to happen. So I used a mod instead.

    It's not like the rewards were ever worth the effort and I got better
    gear. You'd struggle with an extra-hard lock for ten minutes and get
    three bones, six gold and a potion of minor healing.

    ***--

    **EXACTLY*** I have found nothing of worth ever except for small
    amounts of gold coins in the chests and boxes. And, I don't find the lockpicking puzzles easy whatsoever. I have watched multiple videos on
    how to do it and they haven't helped. Simply annoying. Maybe if I was
    playing a theif character that would be relevent but as a
    fighter-class I should just be able to whack them and open them once I
    get to a certain level of strenght attribute! Like in the Wells Fargo stagecoach days in the west - just shoot the lock off for cripes
    sake!! :-)


    While I can't remember exactly HOW, I do remember that this was one
    area Skyrim improved on Oblivion; they made the lockpicking less
    annoying (though whether this was by changing the mechanics, making
    the lockpicking more rewarding, or just changing the frequency, I
    don't really remember. Just that it was better in Skyrim).


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  • From Rin Stowleigh@21:1/5 to All on Thu Aug 7 18:52:54 2025
    I played Hunt Showdown a lot in July, and still, so far in August.

    As I mentioned in a prior post, it is difficult even for seasoned
    competitive MP gamers to get started in. It's worth it, I think to
    stick it out.... it's one of the crown jewels of the extraction
    shooter genre, and even for those who don't know or care what
    extraction shooters are, it's probably one of the best examples of
    in-game sound design I've seen, ever.... and once you understand HOW
    to play properly, it can be an incredibly immersive experience.

    There's another reason to know what this game is though:

    https://www.reddit.com/r/pcgaming/comments/1ino2cd/cryteks_sad_announcement_on_twitter/#lightbox

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Aug 11 19:50:03 2025
    Spalls Hurgenson <[email protected]> wrote at 21:34 this Wednesday (GMT):
    On Wed, 6 Aug 2025 19:30:03 -0000 (UTC), candycanearter07
    <[email protected]> wrote:


    - Final Doom:
    Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
    E-MU soundfonts makes for pure bliss for your ears. The levels
    difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed

    So is it a WAD for DOS Doom?

    Yes, and no.

    "Final Doom" was a commercially released product (as in, it had a box
    and disks and everything!) released in 1996 as an expansion for Doom
    II.

    But essentially it's just two .WAD files ("TNT: Evilution" and "The
    Plutionia Experiment") which added another 64 levels to the base game.
    The core gameplay was exactly the same, and while there may have been
    a few new textures, there were (IIRC, it's been 30 years) no new
    weapons, monsters or power-ups. There was, though, a new soundtrack.

    "Final Doom" was noticably harder than the original games. You'd often
    face off against multiple cyber-demons, for instance. I also remember
    a lot more platforming/navigating over narrow beams. It didn't have
    the same jump-in-and-play accessibility of the first game (at least as
    far as I was concerned), and was seemingly aimed at people who lived
    and breathed "Doom" and thought "Ultraviolence" difficulty was too
    easy.

    As H1M3M specified, they are playing it using Chocolate Doom, an
    open-source port of the engine whose goal is to maximize compatibility
    with the original game while still getting it to run on modern
    hardware. It's been a while since I tried Chocolate, but as I recall
    it avoided all modern amenities such as (modern) mouse-look, and
    limited itself to all the original limitations of the 1994 game. H1M3M
    did upgrade the music using an improved soundtrack/sound-fonts.

    ChocolateDoom is available here:
    https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom

    This seems to be the soundtrack update H1M3M used:
    https://www.doomworld.com/forum/topic/119301

    with the addition of the Audigy soundfonts, which you can pull from
    the SoundBlaster Audigy driver CD, available here:
    https://archive.org/details/cd-sb-audigy

    The WAD files themselves are still proprietary, but if you get pretty
    much any version of classic Doom as a digital download*, you'll get
    the Plutonia/Evilution files included. Just pull them from Steam or
    GOG and you can use them with Chocolate Doom.**

    Me, I'll just stick with ZDoom, the Brutal mod, and the original 1993
    game ;-)





    --- --- --- ---
    * including the "Doom + Doom II" remake on Steam; even though it uses
    a completely different engine (KEX) it still uses the original .wad
    files! https://www.gog.com/en/game/doom_doom_ii
    ** yaaarrrr, it's possible you may find the WAD files elsewhere on the Internet too, but I'm not providing any links for that option. But if
    you _do_ go that route, remember you'll also need the Doom2.wad file
    as well. ;-)


    I have ChocoDoom installed, I just barely use it

    did you say 64 levels??
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to [email protected] on Tue Aug 12 18:40:03 2025
    H1M3M <[email protected]> wrote at 08:27 this Monday (GMT):
    candycanearter07 wrote:

    - Final Doom:
    Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
    E-MU soundfonts makes for pure bliss for your ears. The levels
    difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed

    So is it a WAD for DOS Doom?

    It began as a community WAD, then ID Software licensed the work before
    it was finished and it became an official retail episode, along with The Plutonia Experiment. The Community OST is an addon WAD that needs to be
    added on the command line when launching the game.

    It's a WAD for any client, but I try to stick to as close to the DOS
    original as I can possibly tolerate. Other than the 2X rendering
    resolution (still pretty pixelated, but not as hard on the eyes as the original 320x200) and not having to load a custom mouse driver to
    disable the Y axis movement, it's nearly identical to the original, even keeping the 35fps limit (playing at 144fps gives me motion sickness).


    Nice of idsoftware to license it.
    --
    user <candycane> is generated from /dev/urandom

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