• Re: Pointlessly reciting some game industry factoids

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Tue Jul 29 17:40:58 2025
    On 7/29/2025 8:36 AM, Spalls Hurgenson wrote:

    I dunno; maybe some of you will find these interesting.
    Pulled from a variety of websites. Who knows how accurate they are.


    Money Stuff
    - 2024 value of the worldwide video games market: $283 Billion USD
    - 2024 total US box office earnings Hollywood movies: $8.6 billion USD
    - 2024 mobile gaming revenue: $99 billion USD
    - 2024 in-game purchases revenue: $71 billion USD
    - 2024 PC gaming revenue: $46.7 billoon USD
    - 85% of all gaming revenue comes from free-to-play games

    This strikes me as pretty damning for _how_ the game industry makes its
    money.

    - The Entertainment Retail Association says 89.5% of all games in the
    US are digital purchases... but they include mobile in that.


    Demographics stuff
    - 2024 total people playing video games worldwide: 3.26 billion
    - 85% of US households have a 'gaming device'
    - 74% of USAian gamers play online games at least once a week
    - 60% of USAian gamers play at least once a day
    - GenZ dominates the gaming population, representing 81% of gamers
    - 94% of GenAlpha prefer playing on mobile (32% of millenials say its
    their preferred device)
    - Average gamer age is 35, with 1.7 billion men and 1.4 billion women
    - Most used gaming devices in US are phone (58%); console (37%) and PC
    (29%)
    - GenX/Millenials trend towards loyalty towards platforms or genres
    (e.g., 'PC Gamer' or 'FPS') whilst GenZ and Alpha identify more as
    players of specific games.


    But here's a weird one:

    Digital video game purchases in the US (2023) by store
    Amazon: 37%. Makes sense.
    Google Play Store: 36% Sure, mobile is popular
    Amazon App Store 33% Ditto.
    Playstation store 34% Okay, consoles still dominate
    Microsoft Store 23% Ditto (Xbox just can't compete)

    but here's where it gets weird
    EA Play/Origin 26%
    Epic Game Store 22%
    Blizzard Battle Net 21%
    Steam 17% Yeah, I'm calling shenanigins
    (GOG is 13%, Humble 10%, UPlay 9%)

    I'm not sure you should be calling shenanigans here considering "Most
    used gaming devices in US are phone (58%)". One suspects that many more "phone/mobile" games are bought per person than game station or PC
    games. (Remember Spalls, you are waaaaaayyyy out there on the end of
    the bell curve. :) )

    --
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  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Jul 30 11:49:00 2025
    On 7/29/2025 8:36 AM, Spalls Hurgenson wrote:
    but here's where it gets weird
    EA Play/Origin 26%
    Epic Game Store 22%
    Blizzard Battle Net 21%
    Steam 17% Yeah, I'm calling shenanigins
    (GOG is 13%, Humble 10%, UPlay 9%)

    I'd guess they're counting give-aways, FTP etc. You're helping Epic and Amazon's numbers every time you post their "freebies." :)


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