Hey, did I get here before Ant or rms for once?
* Black Desert
https://store.steampowered.com/app/582660/Black_Desert/
Dunno much about it; it's a free-to-play MMORPG (which is
never a good starting point) with a lot of ad copy focused
on cooking and crafting, and mixed reviews to boot. Apparently
the game is very pay-to-win and there's a lot of grind that
can only be alleviated by buying DLC and MTX. I think
I'll pass.
Even The Number disapproves of this one.
Hey, did I get here before Ant or rms for once?
* Black Desert
https://store.steampowered.com/app/582660/Black_Desert/
Dunno much about it; it's a free-to-play MMORPG (which is
never a good starting point) with a lot of ad copy focused
on cooking and crafting, and mixed reviews to boot. Apparently
the game is very pay-to-win and there's a lot of grind that
can only be alleviated by buying DLC and MTX. I think
I'll pass.
Even The Number disapproves of this one.
* Black Desert
https://store.steampowered.com/app/582660/Black_Desert/
Dunno much about it; it's a free-to-play MMORPG (which is
never a good starting point) with a lot of ad copy focused
on cooking and crafting, and mixed reviews to boot. Apparently
the game is very pay-to-win and there's a lot of grind that
can only be alleviated by buying DLC and MTX. I think
I'll pass.
I mean, Steam disagrees with you. There are three DLC/MTX packs that
would add $70 to the game. They add new gear, additional storage,
funny-money ("pearls") for in-game purchases and numerous cosmetics.
Maybe you can also get it by endless grinding, but it's also available
for sale... and you know that most people are going to get it via the
cash purchase.
I agree with Zaghadka: they're whale-hunting.
I mean sure, the game's business model is built around selling things.
But I've played this game for 6 years now and the amount of money I've
spent on the game is $0. I know from experience it really doesn't put a
lot of pressure on you to actually buy anything. If you're the sort of person that feels they need to buy every flashy new cosmetic that comes
out, than yah, you're going feel the need to get the credit card out
on a regular basis. I think most people spend some money at the start, probably not fully understanding what they're buying, but I don't think
the average player actually spends that much money on the game.
Sorry, but none of that is actual downloadable *content*. It doesn't
unlock any activity, character class, place or story in the game.
This is an imporant distiction because many free-to-play games encourage
you to spend money by locking actual content behind a paywall. None of
the stuff in these bundles really alievates the grinding you need to do >progress in the game. Also, most of the stuff in the bundles is I've
gotten for free, some many times over.
To be clear, I do not mind supporting games I enjoy playing and I
think LOTRO's monetization method is perfectly acceptable, but it
sounds like from your post, that BDO's monetization is downright
generous by comparison. Thank you for the heads-up.
Mike S. <[email protected]> wrote:
To be clear, I do not mind supporting games I enjoy playing and I
think LOTRO's monetization method is perfectly acceptable, but it
sounds like from your post, that BDO's monetization is downright
generous by comparison. Thank you for the heads-up.
I don't want to oversell it, it may have a very generous free-to-play
model, but it's still a grindy Korean MMORPG, so you're not going to
get LOTRO but without the paywalls. But for the price of free, I think
it worth trying out. Even if all you do is run a character through the
main quest until you get bored of the game I don't think you find it a >complete waste of time.
To be clear, I do not mind supporting games I enjoy playing and I
think LOTRO's monetization method is perfectly acceptable, but it
sounds like from your post, that BDO's monetization is downright
generous by comparison. Thank you for the heads-up.
I don't want to oversell it, it may have a very generous free-to-play
model, but it's still a grindy Korean MMORPG, so you're not going to
get LOTRO but without the paywalls. But for the price of free, I think
it worth trying out. Even if all you do is run a character through the
main quest until you get bored of the game I don't think you find it a >complete waste of time.
I can't comment on LOTRO but my problems in general with MTX in games is
that it has been shown that for a certain section of gamers there is a >correlation, not causation, between problem gamblers and the likes of >lootboxes but companies still sell them anyway. Next-up is that the game >becomes focused not on what's good for the game experience but instead
how do we get people to open their wallets yet again with the
'psychological warfare' that entails.
My favorite is still City of Heroes, which is now running off Homecoming
and free, no MTX.
My problem with it was that it was an MMO where you solo, and then you
can go to a boss fight where six other people are fighting the same boss,
in the same place, you can see all of them, and nobody can interact.
Did I miss the point, or is it still like that?
Sadly no supers (Villains!) MMOs that are anywhere near as fun, and it's >definately aging. Marvel Omega was a distant second, but I miss that
one too. The DC one isn't bad, but it's a bit too corpretized/monitized >feeling. Of course CoH was getting that way at the end, but now that
it's on Homecoming all that's removed.
I can't comment on LOTRO but my problems in general with MTX in games is
that it has been shown that for a certain section of gamers there is a >correlation, not causation, between problem gamblers and the likes of >lootboxes but companies still sell them anyway. Next-up is that the game >becomes focused not on what's good for the game experience but instead
how do we get people to open their wallets yet again with the
'psychological warfare' that entails.
On Mon, 7 Jul 2025 11:11:16 -0700, Justisaur <[email protected]>
wrote:
Sadly no supers (Villains!) MMOs that are anywhere near as fun, and it's >>definately aging. Marvel Omega was a distant second, but I miss that
one too. The DC one isn't bad, but it's a bit too corpretized/monitized >>feeling. Of course CoH was getting that way at the end, but now that
it's on Homecoming all that's removed.
The only other MMO like City of Heroes I ever played was Champions
Online but I did not think it was anywhere near as good as CoH.
On 7/7/2025 6:35 AM, Mike S. wrote:
On Sun, 6 Jul 2025 13:55:07 -0700, Justisaur <[email protected]>
wrote:
My favorite is still City of Heroes, which is now running off Homecoming >>> and free, no MTX.
I love City of Heroes. Seriously, it is right behind LOTRO for me. I
have 750 badges on my main character on Homecoming. It is the only MMO
where I actually like grouping up with others.
My main issue was leveling up with a group was so fast paced I felt like
I was hardly doing anything besides trying to keep up. Homecoming made
it a bit too easy to level up. The villain side is pretty dead too, if
you want to do some of the missions they can be a bit hard solo, and >difficult to find people to do them with you. The end game raids were
pretty awesome, but they started getting repetitive.
It's perfectly playable solo too (though some builds struggle.)
Sadly no supers (Villains!) MMOs that are anywhere near as fun, and it's >definately aging. Marvel Omega was a distant second, but I miss that
one too. The DC one isn't bad, but it's a bit too corpretized/monitized >feeling. Of course CoH was getting that way at the end, but now that
it's on Homecoming all that's removed.
On Mon, 7 Jul 2025 08:08:09 +0100, JAB <[email protected]> wrote:
I can't comment on LOTRO but my problems in general with MTX in games is
that it has been shown that for a certain section of gamers there is a
correlation, not causation, between problem gamblers and the likes of
lootboxes but companies still sell them anyway. Next-up is that the game
becomes focused not on what's good for the game experience but instead
how do we get people to open their wallets yet again with the
'psychological warfare' that entails.
Gamers chose this. When Turbine changed LOTRO's monetization to free
to play, their profits tripled within six months. Smaller MMOs (like
LOTRO) will not survive on a $15 a month model anymore.
On 07/07/2025 14:39, Mike S. wrote:
On Mon, 7 Jul 2025 08:08:09 +0100, JAB <[email protected]> wrote:
I can't comment on LOTRO but my problems in general with MTX in games is >>> that it has been shown that for a certain section of gamers there is a
correlation, not causation, between problem gamblers and the likes of
lootboxes but companies still sell them anyway. Next-up is that the game >>> becomes focused not on what's good for the game experience but instead
how do we get people to open their wallets yet again with the
'psychological warfare' that entails.
Gamers chose this. When Turbine changed LOTRO's monetization to free
to play, their profits tripled within six months. Smaller MMOs (like
LOTRO) will not survive on a $15 a month model anymore.
The problem is there are a section of gamers who don't 'choose' to spend
the amount of money they do in a real sense but instead are susceptible
to being manipulated and companies are more than happy to oblige them.
So take paid lootboxes, personally I don't like them in games at all but
if we must have them is it really that much to ask for users to be able
to set limits on their ability to buy them if they think they need it.
So think there's default limits and if you want to change them down it's
done straight away but if you want to put them up then you have to wait
a day or two before that change is made. Admittedly companies would have
to be forced to do this as we all know that people just love surprise >mechanics.
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