• Re: TIL - Steam FPS

    From Rin Stowleigh@21:1/5 to All on Fri Jun 20 20:59:13 2025
    Ummm..

    The FPS counter has been in the Steam client for at least 10 years.

    I've been in this newsgroup long enough to remember a time when many
    here were trying to convince me that frames per second didn't matter
    at all with regard to gameplay enjoyment, how the most recent version
    of Windows was inferior to the one two versions back, how 30 FPS was
    the maximum the human eye could detect anyway so that was all that was
    ever needed, physical media like CDs and DVDs would never go away,
    CRTs had no advantages over LCDs (at the time at least.. ok times
    have changed there a bit thanks to tech advancements).

    It's all just a symptom of techno-ludditism, a fairly serious mental
    disorder that indicates many personal shortcomings.

    So yeah, maybe now they've added some other metrics but you can still
    get those many other ways with a single keystroke.

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  • From Rin Stowleigh@21:1/5 to [email protected] on Fri Jun 20 21:02:10 2025
    On Fri, 20 Jun 2025 17:59:05 -0700, Dimensional Traveler
    <[email protected]> wrote:

    On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
    Today I learned that Steam has a built-in FPS counter.

    Since I don't play First Person Shooter games, why would I need a
    counter for them?

    For that matter, why would you even need to know whether FPS means
    first person shooter, frames per second, or fuck people silly? It's
    all about your own pursuit of opportunity, one might suppose? :)

    --- SoupGate-Win32 v1.05
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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Jun 20 17:59:05 2025
    On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
    Today I learned that Steam has a built-in FPS counter.

    Since I don't play First Person Shooter games, why would I need a
    counter for them?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
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  • From Xocyll@21:1/5 to All on Sat Jun 21 05:32:50 2025
    Rin Stowleigh <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    Ummm..

    The FPS counter has been in the Steam client for at least 10 years.

    I've been in this newsgroup long enough to remember a time when many
    here were trying to convince me that frames per second didn't matter
    at all with regard to gameplay enjoyment,

    Depends on the game, if it's not a shooter, it probably doesn't matter
    that much. I used to play Morrowind back in the day at ~16fps and it
    was fine, since everything in the game ran at the same speed.

    how the most recent version
    of Windows was inferior to the one two versions back,

    Win11 to win7, decidedly inferior.

    how 30 FPS was
    the maximum the human eye could detect anyway so that was all that was
    ever needed,

    It's as much as a lot of humans eyes can see, but not all.
    Cute test; the new LED Grid traffic lights pulse in order to be bright
    enough. Most people cannot see the pulsing, like most people are fine
    with 30fps. Some can see the pulsing and can see a difference over
    30fps.


    physical media like CDs and DVDs would never go away,

    For some people they never will, since companies cannot take away your
    access to physical media you purchased (or burned yourself.)

    CRTs had no advantages over LCDs (at the time at least.. ok times
    have changed there a bit thanks to tech advancements).

    Not having to lug a 70lb monitor around is a huge advantage.

    It's all just a symptom of techno-ludditism, a fairly serious mental
    disorder that indicates many personal shortcomings.

    So yeah, maybe now they've added some other metrics but you can still
    get those many other ways with a single keystroke.

    But often in a program that causes conflicts with some games or gets
    flagged by buggy anti-cheating software, potentially getting your
    account banned. Whether or not you can convince them to unban you,
    likely depends on whether or not it's a Chinese company.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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  • From Xocyll@21:1/5 to All on Sat Jun 21 05:23:03 2025
    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>
    * something I've no interest in using. Games are buggy enough already
    without me sticking them in a buggy launcher too

    The only time I want to deal with a buggy launcher will be in some kind
    of bizarre steampunk game where you are literally launching buggies at
    things. Probably with some kind of steam powered trebuchet or
    catapult.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Sun Jun 22 14:10:06 2025
    Dimensional Traveler <[email protected]> wrote at 00:59 this Saturday (GMT):
    On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
    Today I learned that Steam has a built-in FPS counter.

    Since I don't play First Person Shooter games, why would I need a
    counter for them?


    It's wildly inaccurate anyway, seems to sell and buy them at an alarming rate...
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Jun 23 19:30:05 2025
    Spalls Hurgenson <[email protected]> wrote at 15:07 this Sunday (GMT):
    On Sun, 22 Jun 2025 14:10:06 -0000 (UTC), candycanearter07
    <[email protected]> wrote:

    Dimensional Traveler <[email protected]> wrote at 00:59 this Saturday (GMT): >>> On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
    Today I learned that Steam has a built-in FPS counter.

    Since I don't play First Person Shooter games, why would I need a
    counter for them?


    It's wildly inaccurate anyway, seems to sell and buy them at an alarming >>rate...

    I dunno, mine's pegged at 60, which seems accurate for my rate of acquisition. ;-)


    ONLY 60 fps games? For shame!
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue Jun 24 13:40:17 2025
    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 23 Jun 2025 19:30:05 -0000 (UTC), candycanearter07 ><[email protected]> wrote:

    Spalls Hurgenson <[email protected]> wrote at 15:07 this Sunday (GMT):
    On Sun, 22 Jun 2025 14:10:06 -0000 (UTC), candycanearter07 >>><[email protected]> wrote:

    Dimensional Traveler <[email protected]> wrote at 00:59 this Saturday (GMT):
    On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
    Today I learned that Steam has a built-in FPS counter.

    Since I don't play First Person Shooter games, why would I need a
    counter for them?


    It's wildly inaccurate anyway, seems to sell and buy them at an alarming >>>>rate...

    I dunno, mine's pegged at 60, which seems accurate for my rate of
    acquisition. ;-)


    ONLY 60 fps games? For shame!

    I remember when games struggled to reach 24fps,* and boasted about
    reaching that level (parity with film/motion pictures). I played Quake
    on a 486 with single-digit FPS. 60 frames per second is a luxury!

    Wow that must have been one crappy 486.

    I think my first experience with quake was playing it on a 386DX40, it
    ran surprisingly well, at about 2/3rds of normal speed.
    Playable since everything ran at that speed so you were not at a
    disadvantage.

    Anyway, while my computer can likely render faster than that, my
    displays are limited to 60Hz. I'm much more sensitive to fluctuating >framerates than if they're too high or too low anyway, so a stable
    framerate locked at 60fps is all I need.

    Ditto, in some cases I've locked down to 30fps to avoid fluctuation,
    although that was on the older system.

    Since my tired old eyes don't really see any difference between 30fps
    and higher than 30, that's not an issue, although I imagine Rin would be gnashing his teeth at being limited to 30 since his eyes do seem to see
    a difference up to/over 100fps.

    * "Flashback: A Quest For Identity", the 1992 made the 24
    frames-per-second thing a major part of their advertising pitch. "The
    Only Science-Fiction Action Adventure With Movie-Like Animation!"

    It was an impressive game for the time - the sequel in 3d, less so.

    The sort-of-prequel was cool too Out of this World I think it was
    called.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Xocyll on Fri Jun 27 06:10:04 2025
    Xocyll <[email protected]> wrote at 17:40 this Tuesday (GMT):
    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 23 Jun 2025 19:30:05 -0000 (UTC), candycanearter07 >><[email protected]> wrote:

    Spalls Hurgenson <[email protected]> wrote at 15:07 this Sunday (GMT):
    On Sun, 22 Jun 2025 14:10:06 -0000 (UTC), candycanearter07 >>>><[email protected]> wrote:

    Dimensional Traveler <[email protected]> wrote at 00:59 this Saturday (GMT):
    On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
    Today I learned that Steam has a built-in FPS counter.

    Since I don't play First Person Shooter games, why would I need a
    counter for them?


    It's wildly inaccurate anyway, seems to sell and buy them at an alarming >>>>>rate...

    I dunno, mine's pegged at 60, which seems accurate for my rate of
    acquisition. ;-)


    ONLY 60 fps games? For shame!

    I remember when games struggled to reach 24fps,* and boasted about
    reaching that level (parity with film/motion pictures). I played Quake
    on a 486 with single-digit FPS. 60 frames per second is a luxury!

    Wow that must have been one crappy 486.

    I think my first experience with quake was playing it on a 386DX40, it
    ran surprisingly well, at about 2/3rds of normal speed.
    Playable since everything ran at that speed so you were not at a disadvantage.

    Isn't that true of any singleplayer game? I mean, unless its REALLY
    badly designed (doesn't offset by time between frames), it should do
    that automatically.

    Anyway, while my computer can likely render faster than that, my
    displays are limited to 60Hz. I'm much more sensitive to fluctuating >>framerates than if they're too high or too low anyway, so a stable >>framerate locked at 60fps is all I need.

    Ditto, in some cases I've locked down to 30fps to avoid fluctuation,
    although that was on the older system.

    Since my tired old eyes don't really see any difference between 30fps
    and higher than 30, that's not an issue, although I imagine Rin would be gnashing his teeth at being limited to 30 since his eyes do seem to see
    a difference up to/over 100fps.

    I honestly don't care that much about FPS at all, just as long as the
    game doesn't FEEL choppy.

    * "Flashback: A Quest For Identity", the 1992 made the 24 >>frames-per-second thing a major part of their advertising pitch. "The
    Only Science-Fiction Action Adventure With Movie-Like Animation!"

    It was an impressive game for the time - the sequel in 3d, less so.

    The sort-of-prequel was cool too Out of this World I think it was
    called.

    Xocyll


    Of course, now "movie like games" are all the rage. Thanks, Telltale.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Fri Jun 27 04:16:46 2025
    candycanearter07 <[email protected]>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Xocyll <[email protected]> wrote at 17:40 this Tuesday (GMT):
    Spalls Hurgenson <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 23 Jun 2025 19:30:05 -0000 (UTC), candycanearter07 >>><[email protected]> wrote:

    Spalls Hurgenson <[email protected]> wrote at 15:07 this Sunday (GMT):
    On Sun, 22 Jun 2025 14:10:06 -0000 (UTC), candycanearter07 >>>>><[email protected]> wrote:

    Dimensional Traveler <[email protected]> wrote at 00:59 this Saturday (GMT):
    On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
    Today I learned that Steam has a built-in FPS counter.

    Since I don't play First Person Shooter games, why would I need a >>>>>>> counter for them?


    It's wildly inaccurate anyway, seems to sell and buy them at an alarming >>>>>>rate...

    I dunno, mine's pegged at 60, which seems accurate for my rate of
    acquisition. ;-)


    ONLY 60 fps games? For shame!

    I remember when games struggled to reach 24fps,* and boasted about >>>reaching that level (parity with film/motion pictures). I played Quake
    on a 486 with single-digit FPS. 60 frames per second is a luxury!

    Wow that must have been one crappy 486.

    I think my first experience with quake was playing it on a 386DX40, it
    ran surprisingly well, at about 2/3rds of normal speed.
    Playable since everything ran at that speed so you were not at a
    disadvantage.

    Isn't that true of any singleplayer game? I mean, unless its REALLY
    badly designed (doesn't offset by time between frames), it should do
    that automatically.

    Absolutely not true, some games are all over the place when it comes to
    the speed the run at, when below the normal minimum.

    Anyway, while my computer can likely render faster than that, my
    displays are limited to 60Hz. I'm much more sensitive to fluctuating >>>framerates than if they're too high or too low anyway, so a stable >>>framerate locked at 60fps is all I need.

    Ditto, in some cases I've locked down to 30fps to avoid fluctuation,
    although that was on the older system.

    Since my tired old eyes don't really see any difference between 30fps
    and higher than 30, that's not an issue, although I imagine Rin would be
    gnashing his teeth at being limited to 30 since his eyes do seem to see
    a difference up to/over 100fps.

    I honestly don't care that much about FPS at all, just as long as the
    game doesn't FEEL choppy.

    Exactly. Unfortunately if you don't meet min spec, games can be very
    very choppy, especially depending on where you are below spec (CPU or
    GPU.)

    I commented on Quake's rock steady 2/3rds normal speed because it was
    almost unique in doing that instead of being choppy.

    MDK, another game of the era, would not even start if you didn't meet
    their min spec - they did a system check then said something like "your
    system is too slow for a proper user experience, so we won't let you
    play it."

    * "Flashback: A Quest For Identity", the 1992 made the 24 >>>frames-per-second thing a major part of their advertising pitch. "The >>>Only Science-Fiction Action Adventure With Movie-Like Animation!"

    It was an impressive game for the time - the sequel in 3d, less so.

    The sort-of-prequel was cool too Out of this World I think it was
    called.

    Xocyll


    Of course, now "movie like games" are all the rage. Thanks, Telltale.

    Well Flashback wasn't "movie like" since it was mostly side scroll.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Jul 2 09:35:05 2025
    On 01/07/2025 17:13, Spalls Hurgenson wrote:
    Good job, Valve, on adding another useful feature to Steam. GOG, Epic,
    the others: you've got another thing to catch up on!

    It's not something I'd use but it's good to see that Valve realise, and
    have done for a long time, that Steam is far more than just a
    store-front and things are worthwhile for continued success even if you
    can't just put them on a spreadsheet. You kinda think that Epic would
    have spotted that by now.

    GoG I look at slightly differently as the attraction there is in the
    name, it's about the games available.

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