Okay, that's my choice. What game or franchise do you think that the
world has forgotten but -given another chance- probably would work
today?
On Sat, 07 Jun 2025 16:52:10 -0400, Spalls Hurgenson ><[email protected]> wrote:
Okay, that's my choice. What game or franchise do you think that the
world has forgotten but -given another chance- probably would work
today?
Red Baron (1990)
Gunship (1986)
Vietcong (2003)
Archon (1983) with low latency online multiplayer play
Any of those done properly could be amazing.
In this age of sequels, reboots and remakes, what forgotten intellectual
property would you like to see revived?
On 07/06/2025 21:59, Rin Stowleigh wrote:
On Sat, 07 Jun 2025 16:52:10 -0400, Spalls Hurgenson
<[email protected]> wrote:
Okay, that's my choice. What game or franchise do you think that the
world has forgotten but -given another chance- probably would work
today?
Red Baron (1990)
Agreed and I would add:
Secret Weapons of the Luftwaffe
Their Finest Hour
Aces of the Pacific
Gunship (1986)
Vietcong (2003)
Archon (1983) with low latency online multiplayer play
Any of those done properly could be amazing.
Wasn't into Gunship when it was new and don't know the other two.
Vietcong (2003)
Archon (1983) with low latency online multiplayer play
The chess type game?
That's the one. It spawned its own genre that muddled along for a few
years during the 90s (leading to games like "Dark Legions" and "Wrath >Unleashed") but ultimately the whole idea was abandoned by the market.
It tried to bridge arcade gameplay with chess mechanics, and satisfied
fans of neither. I'm not sure it would have much more success today,
but who knows?
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
But before you answer: let's set the ground rules: when I say
'forgotten', I mean an IP that not only hasn't seen any new games made
for it in a while (let's say at least fifteen years or twenty years)
but has largely faded from the popular consciousness. One of those IPs
likely swallowed up by Activision or EA and never given another
thought. So nothing that's recently gotten a remake or reboot or
spiritual successor (e.g. "Descent"), or is likely to still be
recognized by the average gamer (e.g., "Half Life"). You know...
something you love and think deserves a second change, but most of the
world has forgotten.
Got it?
Red Baron (1990)
Gunship (1986)
Vietcong (2003)
Archon (1983) with low latency online multiplayer play
Any of those done properly could be amazing.
On Sat, 07 Jun 2025 16:59:45 -0400, Rin Stowleigh
<[email protected]> wrote:
Red Baron (1990)
Gunship (1986)
Vietcong (2003)
Archon (1983) with low latency online multiplayer play
Any of those done properly could be amazing.
Archon is a good choice. I have very fond memories of this one. I
played it a lot with my brother when we were kids. There was a sequel
called Archon II: Adept but I barely remember it.
On Sun, 8 Jun 2025 12:44:01 -0000 (UTC), vallor <[email protected]>
wrote:
On Sat, 07 Jun 2025 16:52:10 -0400, Spalls Hurgenson wrote:
In this age of sequels, reboots and remakes, what forgotten intellectual
property would you like to see revived?
I've got one, but I don't even remember the name of the game.
It was a spaceship simulator, where you were flying over a Jovian(?)
moon looking for alien artifacts. When you found one, you'd hover over
it and beam it up for analysis. This told you more about the alien
race, and also filled in a square in a mural page.
This was CGA graphics on an IBM XT. I just tried asking ChatGPT
about it, and drew a blank. I don't even remember the publisher.
Anybody remember this one?
Pretty sure it's "Echelon" (1987). Although it used EGA graphics. I
don't recall it taking place on a Jovian moon but the 'mural' thing
cinched it.
More info here:
https://www.mobygames.com/game/424/echelon/
mural picture here: https://www.mobygames.com/game/424/echelon/screenshots/dos/1959/)
Play it here (C64 version, didnt' see a playble DOS version): https://archive.org/details/Echelon_1987_Access_Software_Side_A
Buy it here:
https://www.gog.com/en/game/echelon
Yay! I'm smarter than AI! ;-)
On Sun, 08 Jun 2025 07:10:57 -0400, Xocyll <[email protected]> wrote:
Rin Stowleigh <[email protected]> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Sat, 07 Jun 2025 16:52:10 -0400, Spalls Hurgenson >>><[email protected]> wrote:
Okay, that's my choice. What game or franchise do you think that the >>>>world has forgotten but -given another chance- probably would work >>>>today?
Red Baron (1990)
I'd second that.
Gunship (1986)
Don't think I ever played that - gunship 2000 was a close as I got I
think.
Same series; Gunship 2000 was the second game in the franchise
(followed by disappointingly arcade "Gunship!" in 2000). G2K was the
best of three.
Vietcong (2003)
Don't know this one.
An excellent FPS set, unsurprisingly, during the Vietnam war. It
attempted to present a more realistic battlefield than other FPS games
of the era. It wasn't perfect (some of the levels were unduly long,
and the underground levels were gruelingly tedious) but it stood apart
from its peers. It was made by the same team that did Mafia and looked >absolutely gorgeous back in 2003. It had a rockin' soundtrack too.
Archon (1983) with low latency online multiplayer play
The chess type game?
That's the one. It spawned its own genre that muddled along for a few
years during the 90s (leading to games like "Dark Legions" and "Wrath >Unleashed") but ultimately the whole idea was abandoned by the market.
It tried to bridge arcade gameplay with chess mechanics, and satisfied
fans of neither. I'm not sure it would have much more success today,
but who knows?
Any of those done properly could be amazing.
And I'll add out-something (Outwars maybe?)
A shooter in which vertical was as important as horizontal - you had a
jet pack of sorts and later glider wings that added to it to give you
more flight range.
Ah, the barely explored jetpack FPS genre. There are, of course, a
number of games that feature jetpacks, but few games made them central
to your gameplay. Maybe "Anthem" is the most modern?
Gunship (1986)Don't think I ever played that - gunship 2000 was a close as I got I
think.
On 08/06/2025 12:10, Xocyll wrote:
Gunship (1986)Don't think I ever played that - gunship 2000 was a close as I got I
think.
I played a lot of it on the Atari ST and found it lots of fun. It had a >really good balance between giving you a simulator feel while also being >rather playable. In comparison I really didn't get on with Fighting
Falcon as landing was a complete nightmare (at least for me) and even if
I managed to finish a mission I might end up just ejecting as it was
better than crashing.
The next one I played was Jane's Longbow 2. Unfortunately by that point
in my life I no longer found much enjoyment in spending up to hour
learning how to land with a damaged engine using auto-rotate!
On 08/06/2025 12:10, Xocyll wrote:
Gunship (1986)Don't think I ever played that - gunship 2000 was a close as I got I
think.
I played a lot of it on the Atari ST and found it lots of fun. It had a really good balance between giving you a simulator feel while also being rather playable. In comparison I really didn't get on with Fighting
Falcon as landing was a complete nightmare (at least for me) and even if
I managed to finish a mission I might end up just ejecting as it was
better than crashing.
The next one I played was Jane's Longbow 2. Unfortunately by that point
in my life I no longer found much enjoyment in spending up to hour
learning how to land with a damaged engine using auto-rotate!
It's been a while since we've done one of these Completely Random and >Pointless Polls... so let's do one now!
Here's the question:
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
On Sat, 07 Jun 2025 16:52:10 -0400, Spalls Hurgenson ><[email protected]> wrote:
Okay, that's my choice. What game or franchise do you think that the
world has forgotten but -given another chance- probably would work
today?
Archon (1983) with low latency online multiplayer play
On Sun, 08 Jun 2025 10:42:59 -0400, Spalls Hurgenson ><[email protected]> wrote:
Archon (1983) with low latency online multiplayer play
The chess type game?
That's the one. It spawned its own genre that muddled along for a few
years during the 90s (leading to games like "Dark Legions" and "Wrath >>Unleashed") but ultimately the whole idea was abandoned by the market.
It tried to bridge arcade gameplay with chess mechanics, and satisfied
fans of neither. I'm not sure it would have much more success today,
but who knows?
I'm guessing you're not talking about the 1983 (Atari 8 bit computer)
version I'm referring to?
It was insanely popular, won awards, and really put Electronic Arts
(the original team, not what they are today) on the map.
Multiplayer (which of course back then meant two joysticks going into
a single computer) was an insane mix of strategy and reflexes.
There was a remake in 2010 that isn't really worth bothering with.
For it to succeed these days it would require online lobby matching
with no wait times (good luck with that these days) and input latency >requirements that might be hard to achieve consistently on an Internet >connected game. This was part of the fun factor of the original.
On Mon, 09 Jun 2025 01:23:55 -0400, Xocyll <[email protected]> wrote:
Spalls Hurgenson <[email protected]> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
say:
Vietcong (2003)
An excellent FPS set, unsurprisingly, during the Vietnam war. It >>>attempted to present a more realistic battlefield than other FPS games
of the era. It wasn't perfect (some of the levels were unduly long,
and the underground levels were gruelingly tedious) but it stood apart >>>from its peers. It was made by the same team that did Mafia and looked >>>absolutely gorgeous back in 2003. It had a rockin' soundtrack too.
The only Vietnam game I played I think was one set on one of those
tactical riverboats.
Probably "Gunboat" (1990, Accolade, multiple platforms including DOS)
An interesting game in that it let you man all the different positions
on the boat, similar to how Microprose's "B-17 Flying Fortress" would
let you do the same ("Gunboat" predated "B-17" by a couple of years, >however). But the extreme linearity of the missions made for >less-than-exciting gameplay, as I recall. It verged more towards the
arcade than sim.
And I'll add out-something (Outwars maybe?)
A shooter in which vertical was as important as horizontal - you had a >>>>jet pack of sorts and later glider wings that added to it to give you >>>>more flight range.
Ah, the barely explored jetpack FPS genre. There are, of course, a
number of games that feature jetpacks, but few games made them central
to your gameplay. Maybe "Anthem" is the most modern?
The only one I Recall offhand was the extremely brief use of on in Duke >>Nukem 3D. That's what I liked about Outwars, the mission maps
_required_ you to use the pack to get around.
There were a few, but not many. "Dark Void" comes to mind. "Tribes" to
some degree. And, similarly, "Section 8". "Project Nomad" is another >forgotten game that featured a jetpack'd protagonist. Plus stuff like
"Star Wars Battlefront", which had jetpacks but they were optional
gear and the game didn't revolve around FPS flight.
As to why they aren't more common, it may be as you suggest that it
has to do with 3D spatial awareness. But I think it has as much to do
with the fact that first-person jumping (and essentially, that's all a >jet-pack is in these sorts of games; an extended jump ability) isn't
much fun. Lacking a physical presence in the games makes it hard to
judge where you are, which makes flight and landings less intuitive
than it needs be. It's just not that much fun.
For a while, whirly-bird sims were all the rage. We got classics like
the Gunship games, but also "LHX", the Comanche series (including "Werewolf"), "Hind", "Apache", "Thunderhawk 2", "KA-50 Hokum", and
the aforementioned Longbow games. It was just a glut of whirlybirds in
the 90s (there were actually more than that; the ones I mentioned were
just the most prominent 😉.
Okay, that's my choice. What game or franchise do you think that the
world has forgotten but -given another chance- probably would work
today?
On Tue, 10 Jun 2025 10:03:55 +0100, JAB <[email protected]> wrote:
On 09/06/2025 15:49, Spalls Hurgenson wrote:
The strangest one I played was on a friend's computer, although I can't
remember which computer, was one designed for you to be able to practice
using a remote control Helicopter. You literally got an RC controller
(or whatever they are called) which plugged in the joystick port.
That one doesn't ring a bell, although it it was sold with specific
hardware (e.g., the RC controller) it's no wonder. But if you ever
remember the name of the game, let me know; it's a hole in my
DOS-games collection ;-)
There are modern games that are similar in concept, designed to
emulate flying a first-person drone. For best use, you're expected to
hook up [the same controls you'd use for real-life drone piloting] to
your PC. TRYP_FPV is the one I tried (nice visuals, not much in the
way of gameplay, tricky to control using mouse/keyboard).
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
It's been a while since we've done one of these Completely Random and Pointless Polls... so let's do one now!
Here's the question:
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
On Sat, 07 Jun 2025 16:52:10 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
None. I'd like to see it in the public domain in 10 years, which is a reasonable term for a digital copyright.
It's been a while since we've done one of these Completely Random and >>Pointless Polls... so let's do one now!
Here's the question:
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
And trademark expiration of 25 years, less if a company just jealously
holds onto a TM and does nothing with it other than disappearing it.
Then I'd like to see community and commercial projects that build
derivative, new works on the public domain. You know, something original built on its shoulders, which is *supposed* to be the public benefit of copyright. Society was supposed to get something in return.
I don't care about IP lineage. I don't care about brands. I don't care
about franchise. I mostly don't like reboots, retreads, or retro-styled games.
I especially don't want to see, say, Sonic The Hedgehog 36 or Sonic RPG.
That said, to be less glib, I'd like to see a new Magic Candle game.
Those were awesome. Magic Carpet too.
On Fri, 13 Jun 2025 15:22:15 +0300, Anssi Saari <[email protected]> wrote:
Spalls Hurgenson <[email protected]> writes:
It's been a while since we've done one of these Completely Random and
Pointless Polls... so let's do one now!
Here's the question:
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
I wanted to say Deus Ex. I know, it doesn't really match your criteria,
Mankind Divided is from 2017. But still...
Something a little more obscure: Microprose's Lightspeed. The idea was
simple, prep an area of space for refugees from earth, make alliances
and murder off whoever you don't like. But in practice the game was
pretty simple and silly. But done right it might be something a little
more approachable than a full 4X game.
While the latter is perfectly acceptable based upon the arbitrary
rules imposed on the poll, I would like to point out that Microprose
_did_ make a sequel to "Lightspeed" called "Hyperspeed" (released in
1991). From what I recall, its gameplay was mostly the same; although
it had a new storyline and a few new additions, it was mostly a
graphics overhaul of the original.
I only came across this series long after it's 'sell-by' date, and as
such it was (at the time) really hard for me to get past its
antiquated visuals and controls. I recall thinking it was a weird mash
of concepts of better games (a bit of "Star Control", a dash of
"Elite", maybe a splash of "Space Rogue" and a tincture of "Alien
Legacy", spiced with various other games) and I found this lack of
focus unappealing. I didn't stick with it long. It was the late 90s;
there were too many other games clamoring for my attention.
So, sure, let's get a remake for the "Lightspeed" franchise, but in
the meantime you may wish to busy yourself with "Hyperspeed".
Somewhat playable here (no saving, no joystick):
https://dos.zone/hyperspeed/
Buy it here:
https://www.gog.com/en/game/hyperspeed
Wait, let me take this one!
On Fri, 13 Jun 2025 20:04:54 -0400, Spalls Hurgenson
<[email protected]> wrote:
Wait, let me take this one!
Nothing you said in your post about the game mattered to me at the
time because the game had a fucking time limit. I have a few rules of
game design. My very first one is no time limits that end the game!
Time limits, especially in RPGs, are awful.
Nothing you said in your post about the game mattered to me at the
time because the game had a fucking time limit. I have a few rules of
game design. My very first one is no time limits that end the game!
Time limits, especially in RPGs, are awful.
Something a little more obscure: Microprose's Lightspeed. The idea was >simple, prep an area of space for refugees from earth, make alliances
and murder off whoever you don't like. But in practice the game was
pretty simple and silly. But done right it might be something a little
more approachable than a full 4X game.
On Wed, 18 Jun 2025 13:41:54 -0000 (UTC), [email protected]
(Ross Ridge) wrote:
Mike S. <[email protected]> wrote:
Nothing you said in your post about the game mattered to me at the
time because the game had a fucking time limit. I have a few rules of >>>game design. My very first one is no time limits that end the game!
Time limits, especially in RPGs, are awful.
Pretty much exactly what I was thinking when I read Spalls post. The time >>limits in these games were why I was never the least bit interested in >>playing them.
In fairness, the timer in the original game was incredibly lax. It's technically there, but unless you are really wasting time, it probably
won't effect you too much. Honestly, the first time I played the game
I assumed the whole "finish your quest before the candle burns down"
was just fluff and even to this day I'm not entirely sure it isn't
just scripted. I vaguely recall there were methods to extend the
time-limit too.
Much worse were the combats, which were slow and tedious as you had to
grind through So. Many. Monsters.
The TL;DR is that if the time-limit thing is (or was) the only thing
keeping you from playing this game... well, give it another chance.
It's incredibly generous (much more so than, say, in the original
"Fallout") and probably won't effect your gameplay.
On Wed, 18 Jun 2025 13:41:54 -0000 (UTC), [email protected]
(Ross Ridge) wrote:
Mike S. <[email protected]> wrote:
Nothing you said in your post about the game mattered to me at the
time because the game had a fucking time limit. I have a few rules of >>>game design. My very first one is no time limits that end the game!
Time limits, especially in RPGs, are awful.
Pretty much exactly what I was thinking when I read Spalls post. The time >>limits in these games were why I was never the least bit interested in >>playing them.
In fairness, the timer in the original game was incredibly lax. It's >technically there, but unless you are really wasting time, it probably
won't effect you too much. Honestly, the first time I played the game
I assumed the whole "finish your quest before the candle burns down"
was just fluff and even to this day I'm not entirely sure it isn't
just scripted. I vaguely recall there were methods to extend the
time-limit too.
Much worse were the combats, which were slow and tedious as you had to
grind through So. Many. Monsters.
The TL;DR is that if the time-limit thing is (or was) the only thing
keeping you from playing this game... well, give it another chance.
It's incredibly generous (much more so than, say, in the original
"Fallout") and probably won't effect your gameplay.
Anssi Saari <[email protected]> wrote:
Something a little more obscure: Microprose's Lightspeed. The idea was >>simple, prep an area of space for refugees from earth, make alliances
and murder off whoever you don't like. But in practice the game was
pretty simple and silly. But done right it might be something a little
more approachable than a full 4X game.
I remember playing it's sequel, Hyperspeed, back in the day. Even at the >time I thought it was a bit shallow. I also think it's quite a stretch
to call it a 4X game. It was an open-world space-sim, like Elite,
but with more of a story and structure.
I'm not sure what you liked about Lightspeed but you can find a
fair bit of that game in X: Beyond the Frontier and it's sequels.
Make friends/enemies while expanding your (business) empire. The X
series doesn't have the "silliness" of Lightspeed/Hyperspeed, but I
think that's a good thing as it was rather juvenile at times.
Wow, this must be some really resilliant wax!
On Wed, 18 Jun 2025 15:37:43 -0000 (UTC), [email protected]
(Ross Ridge) wrote:
Anssi Saari <[email protected]> wrote:
Something a little more obscure: Microprose's Lightspeed. The idea was >>>simple, prep an area of space for refugees from earth, make alliances
and murder off whoever you don't like. But in practice the game was >>>pretty simple and silly. But done right it might be something a little >>>more approachable than a full 4X game.
I'm not sure what you liked about Lightspeed but you can find a
fair bit of that game in X: Beyond the Frontier and it's sequels.
Make friends/enemies while expanding your (business) empire. The X
series doesn't have the "silliness" of Lightspeed/Hyperspeed, but I
think that's a good thing as it was rather juvenile at times.
I don't have quite the fondness for the franchise as Anssi Saari did,
(and it's been quite a while since I played either game) but I think
some of the appeal of the games was its meta-plot; from what I recall,
you were sent into a sector of space to prepare it for future human >colonization. A good deal of your activities were about preparing the
region for that goal; as Anssi wrote: "make alliances and murder
anyone you don't like". This also had a benefit of giving the game
some closure that titles like Elite, Privateer and the X-games lacked.
Nothing you said in your post about the game mattered to me at the
time because the game had a fucking time limit. I have a few rules of
game design. My very first one is no time limits that end the game!
Time limits, especially in RPGs, are awful.
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
Sounds like the plot to the movie "Dark Star."
Any talking bombs involved?
On 6/9/2025 2:47 PM, Zaghadka wrote:
On Sat, 07 Jun 2025 16:52:10 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
None. I'd like to see it in the public domain in 10 years, which is a
It's been a while since we've done one of these Completely Random and
Pointless Polls... so let's do one now!
Here's the question:
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
reasonable term for a digital copyright.
Some games are still going from that long ago. Warframe, even EQ which
is over 20 years old. Say 10 years from last update/release.
And trademark expiration of 25 years, less if a company just jealously
holds onto a TM and does nothing with it other than disappearing it.
I thought if you don't do anything with a TM it's gone quick anyway.
Then I'd like to see community and commercial projects that build
derivative, new works on the public domain. You know, something original
built on its shoulders, which is *supposed* to be the public benefit of
copyright. Society was supposed to get something in return.
That said, to be less glib, I'd like to see a new Magic Candle game.
Those were awesome. Magic Carpet too.
Magic Carpet was one I was thinking of while trying to figure out what
I'd like to see.
Magic Candle was also a favorite. I remember I loved gambling in it. :)
On 6/7/2025 1:52 PM, Spalls Hurgenson wrote:
It's been a while since we've done one of these Completely Random and
Pointless Polls... so let's do one now!
Here's the question:
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
More the idea. A Fantasy action/rpg where you get to fly around on a
dragon and fight other dragons, dragon riders, as well as incinerate
ground forces.
I also miss the god games. Populous, Master of Magic, Black and White.
Of course those are well known and other than Black and White have been >attempted over and over, but no one ever seemed to approach the
originals in any way that was particularly fun.
More Wing Commander III type games, yes even with FMV. Can you imagine >something like that with the crew from Firefly?
Magic Candle was also a favorite. I remember I loved gambling in it. :)
Don't remember that game at all.
Xocyll
I don't think I ever played WC3.
1, 2, privateer, 4, 5, privateer2, starlancer, freelancer, but not wc3.
Wing Commander III was always my favorite, even though the gameplay
itself probably lagged behind its predecessor. The move to full 3D
made for slower gameplay with fewer ships in the arena. But it was
hard to resist the fantasy of being the plucky underdog hero --as
played by Mark Hammil no less!-- in an operatic sci-fi space
adventure, and the tech, for the time, was breathtaking. Full motion
video! Virtual sets! 3D spaceships with real-time lighting and texture-mapping! Four -- count em, FOUR!-- CD-ROMs! A game whose
budget rivaled (some) Hollywood movies! It truly was a revolutionary
game.
Wing Commander IV arguably boasted more mature gameplay and had a
(slightly) less juvenile storyline, but it felt a lot less
cutting-edge. It's shades-of-grey storyline was slightly less
accessible, and its gameplay loop --autopilot to waypoint, fight
enemies, repeat until mission complete-- was starting to feel a bit
long in the tooth. Had the schedules been reversed and Wing Commander
IV had come out first, though, and I think it would have been my
favorite. It's just that time was catching up on the franchise and
what had once seemed novel and exciting was now increasingly becoming
old hat.
Still, I think "Wing Commander III" holds up quite well, especially if
you apply the various fan-patches that upscale the video.* It's an
incredibly uncomplicated game, and it knows it. The missions are
simple and fast, with few attempts to add mid-game complications. If
you allow for the fact it's a 30-year old game and ultimately nothing
more than a quick arcade blast with fun FMV cutscenes, it's still a ridiculously compelling ride.
Still, I think "Wing Commander III" holds up quite well, especially if
you apply the various fan-patches that upscale the video.*
On 6/28/2025 1:25 AM, Xocyll wrote:
Justisaur <[email protected]> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
On 6/7/2025 1:52 PM, Spalls Hurgenson wrote:
It's been a while since we've done one of these Completely Random and
Pointless Polls... so let's do one now!
Here's the question:
In this age of sequels, reboots and remakes, what
forgotten intellectual property would you like to
see revived?
More the idea. A Fantasy action/rpg where you get to fly around on a
dragon and fight other dragons, dragon riders, as well as incinerate
ground forces.
So Dragon Strike and Drakan: Order of the Flame, maybe Eragon?
I also miss the god games. Populous, Master of Magic, Black and White.
Of course those are well known and other than Black and White have been
attempted over and over, but no one ever seemed to approach the
originals in any way that was particularly fun.
While I played these back in the day, somehow they were all too
forgettable.
More Wing Commander III type games, yes even with FMV. Can you imagine
something like that with the crew from Firefly?
I don't think I ever played WC3.
1, 2, privateer, 4, 5, privateer2, starlancer, freelancer, but not wc3.
WC3 was the best of them by far, also Mark Hamill, John Rhys-Davies,
Malcolm McDowell did a bang up job for a video game. WC4 was similar
but not as good to actually play, it was more movie than game. I don't
know that WC3 would hold up at this point though. Especially as I don't
even have a flight stick any more, and can't see paying for one just to
play it, and ruin my nostalgic memories. I only played 1 and 2 on a
friend's computer. I don't remember if I even played 5, I did play the >lancer and privateer games as well.
| Sysop: | Keyop |
|---|---|
| Location: | Huddersfield, West Yorkshire, UK |
| Users: | 714 |
| Nodes: | 16 (2 / 14) |
| Uptime: | 135:32:33 |
| Calls: | 12,087 |
| Files: | 14,997 |
| Messages: | 6,517,369 |