On Thu, 6 Feb 2025 10:12:02 -0700, "rms" <
[email protected]>
wrote:
KDC2's development budget was ~$40 million
One steam comment mentioned they're basically using the same engine as
before, that would certainly help, and probably lower system requirements as >well. Sounds like both these game require large time commitments, which
puts me off of looking into them more.
rms
It is extraordinarily rare that I buy an SP game on release day, but I
did in this case based on early reviews and honestly I kind of wanted
to support a non-woke game.
I ended up refunding it after a little under 2 hours of play, because
cutscene after cutscene just puts me off. I want to play, not watch
movies. So I started skipping them, but began feeling like I was
missing important elements.
For those who don't mind sinking dozens of hours a week into watching
cutscenes and who are as much into the story as the gameplay itself, I
guess I can see how its a great game. It felt really polished and
impressive, fun and immersive. When I was playing it was fun... I
just don't like being held back from playing and forced to spectate.
It could be that the first few hours are a tutorial of sorts.. I got
that impression the first time at the alchemy table (my god what a
chore.... fun the first time you do it maybe but I was concerned I
have to do all that shit every time I craft a recipe?). But I wasn't
going to take a chance on finding out the entire game is hundreds of
hours full of cutscenes I'm not interested in, not at the $60 price
point.
It's weird because since I refunded it, something about me wants to
give it another chance, but at the moment with all of the other ways
I'd like to spend my time I think I'd like to do that at the $30 price
point or so.
I also have KCD1 already (I think I got it free or extremely cheap)
and never loaded it up. Lol.
I do think that for someone who doesn't have a lot of other hobbies
and a shortage of time already, honestly it did strike me as a special
game, so I kind of do see what all the fuss is about.
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