On 4/27/2024 7:17 AM, Spalls Hurgenson wrote:
On Fri, 26 Apr 2024 14:18:35 -0400, Mike S. <[email protected]>
wrote:
On Fri, 26 Apr 2024 11:39:49 -0400, Spalls Hurgenson
<[email protected]> wrote:
I still like Bethesda games. I have very fond memories of playing
"Skyrim" and "Oblivion" and even "Fallout 3". But those memories also
include dealing with a lot of Bethesda jank. For a long time, the good
parts of their games - the visuals, the fun of exploring their well
detailed worlds - outbalanced the bad. But the company's reliance on
formula, the lack of novelty... it only makes the flaws in its process
all the more obvious. I can understand why opinion is turning against
them.
I never thought they were very good. I did like Daggerfall quite a bit,
but it had it's own issues. That was probably the first Bethesda game I
ever played. The second game I played of theirs was probably
Battlespire, and that was a disasterpiece.
I didn't care for Morrowind, I don't remember a single NPC, and the
combat was ridiculously easy. I only bought it because so many said it
was good.
Oblivion I held out a long time on, and actually only played it because
a friend loaned me his copy, back when that worked. At least remember a
couple things from, though one of them was how bad the characters
looked, and how badly balanced the character builds were again.
Fallout 3 I only played because it was Fallout. Initially I didn't like
it, but with enough mods it played well, and it had lots of memorable
things to run into exploring. The main quest was trash though. Trying
to replay it a couple years later, of course I found pretty much every
mod I enjoyed the first time around was broken by their constantly
patching the game - ironically of which the patches didn't seem to do
anything to improve the game. It also didn't do anything for me on
replay now that I had explored everything, and played all the builds
long enough to know their gameplay.
I'm not counting Fallout NV, as that was mostly Obsidian, not to mention
I didn't really care for it either. The crafting and scarcity wasn't my
thing. It didn't feel like it had any of the humor, or maybe I just
didn't get the humor that even Fallout 3 had, and it felt more like a
slow slog than a fun game. For some reason most if not all of the mods
leaned more into the crafting and scarcity which I didn't like.
Fallout 4 went even further into collecting, crafting, added base
building on top of that, and the only memorable quests were ones I
didn't like, such as the first Minuteman quest where you have to fight a Deathclaw. Which feels like the game strongly pushes you toward very
early.
Skyrim surprised me though, I actually enjoyed it, and found the wizard
and assassin guild quests well done and memorable. It had it's issues
of course, and modding helped, but there were just so many mods often conflicting it was hard to find just the right ones.
Fallout 76 by the time I played it was good. We all know what a
disaster it was on release though. I still felt that Bethesda games
needed mods, and it continued the base building and crafting trend they
had with 4, and of course added mtx, yuck. I felt that multiplayer was
for 95% of the game of no point and detracted from the game. Bethesda obviously didn't get multiplayer.
Starfield got such bad reviews, and what I read on it seemed like it
leaned into almost everything I didn't like about some of their games,
that I haven't tried it, and don't intend to, unless it's given away at
some point.
--
-Justisaur
ø-ø
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