On Fri, 19 Jan 2024 15:22:38 -0800, Dimensional Traveler
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[email protected]> wrote:
https://imgbox.com/M3ZobmiI#
If he wasn't the type of exec that sat on his chair with a butt-plug
in his ass watching midget porn, he might realize that software as a
service can work as long as the service provider is finding ways to
continually add value.
That can probably only happen in the multiplayer space. Nobody is
going to "subscribe for the right" to keep playing a single player
game, ever. A subscription could only work in a multiplayer game
where someone has found a way to keep the online world ever evolving
and interesting.
Electricity, water, garbage guy, etc are public utilities, they are requirements/needs and not wants.
Gaming is a want and not a need. In economic terms, this means that
games have price elasticity that's through the motherfucking roof.
Piss off the wrong group of people and you're done, when trying to
peddle highly elastic services (games or otherwise).
What I mean by "through the roof" is that the service they hope to
provide (by software as a service) is exponentially elastic. When you
give water to someone so they can take a shower, they know what
they're getting and the provider can be relatively assured the
consumer needs it for their arse to not smell bad, so the economic
elasticity is low. Constratingly, gaming is a massively subjective
art form with price elasticity that has a curve that cannot be
illustrated, and nobody really needs it for their arse to smell, as is
evident by the increasing numbers of tents popping up in the streets
of major US cities by the "woke" who feel that accepting help would
violate their person freedom by requiring them to give up hard drug
use.
Thus the only way this strategy can work is if they stick to designing multiplayer games that hook people and keep them coming back, and the
idea of that based on what gaming has become in the last 10 years
seems like slim chances.
Fortnite and some of those crap games have had short-term success with
that, good for them. But I'm not sure it's sustainable in the long
term as a business strategy. Probably not based on all the layoffs
from Epic, etc.. eventually people get tired of loot boxes I guess.
--- SoupGate-Win32 v1.05
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