On Sun, 14 Jan 2024 10:09:05 -0700, in comp.sys.ibm.pc.games.action, rms
wrote:
Cocoon (playing this now; chill, not overly difficult puzzle game, >>enjoying it)
I'm *almost* done (97%). I've had to look up walkthroughs at 3 points
for a specific maneuver I couldn't figure, but cocoon is very good about >herding you forward and teaching you a mechanic before extending its use, so >no backtracking and everything you need is right in front of you, just a >little exploring/experimenting and thought is required.
Finished it in 6-1/2 hours and I did a little sightseeing. That's a very
short game for $25. Luckily, I got it for free and have no particular
need to add it to The Number, though I'm sure it will be offered for
sacrifice on my altar of free games at some point.
Apparently I missed some completionist stuff by not releasing some
creatures. I wasn't really looking for it and the achievements didn't
ping properly when I released a few of them just sightseeing. Going back
and replaying a game with near zero replay value is not my idea of fun.
The game desperately needed a "run" button by the end. Puzzles became
very long walks through their very nature. Nesting puzzles were more
annoying than fun.
There wasn't enough of the purple universe's mechanic, IMO.
But it's a pretty cool game just like Inside and Limbo were. Just the
right amount of weird. Beautiful too, and can run on any system made in
the last 5 years.
I'll recap it in the 'What did you play in January?' thread if I think of anything else to say about it.
--
Zag
No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten
--- SoupGate-Win32 v1.05
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