On Wed, 20 Dec 2023 13:19:08 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Frostbite is Electronic Art's proprietary game engine, first developed
in 2008 by developer DICE. It was used in a number of DICE's
"Battlefield" games, most prominently in "Battlefield 3", where the
new version 2.0 received an impressive - and costly! - upgrade.
Since then, EA has pushed its developers to use its
expensively-developed in-house technology, and it was pushed into
games as varied as "Need for Speed", "Plants vs. Zombies: Garden
Warfare", the 2023 "Dead Space" remake, "Mass Effect: Andromeda",
"Star Wars: Squadrons", "Madden NFL" "Dragon Age: Inquisition" and
many more. This was often done over the objections of the game
developers themselves (most famously with Bioware, who had great
difficulty adapting the engine to their needs). But the publisher
insisted, and what the publisher says usually is what happens.
However, EA has recently announced that, in future, they are taking a
less strict approach to which engine its developers use.*
EA seems to have a NIH (not invented here) problem. I think that's why
they have their own cdn client too.
EA has always wanted complete and fine control over every aspect of
product development and publication and micromanages its devs. It's good
to see that, for whatever reason, Governor Tarkin has loosened his grip.
First they did so with the EA games stub client and Steam distribution,
and now by no longer insisting that devs use tools that they don't want.
Now if only Apple would learn the same lesson.
But that's another topic entirely.
--
Zag
No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten
--- SoupGate-Win32 v1.05
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