• Re: ScummVM Discworld

    From Kerr-Mudd, John@21:1/5 to Spalls Hurgenson on Tue Feb 25 09:14:09 2025
    XPost: alt.fan.pratchett

    On Mon, 24 Feb 2025 11:56:54 -0500
    Spalls Hurgenson <[email protected]> wrote:

    On Mon, 24 Feb 2025 10:23:09 +0100, Kyonshi <[email protected]> wrote:

    gah... this is just me complaining.

    I finally got my kid hooked on a classic adventure game, specifically >Discworld.
    Yeah I know, but HE doesn't know it's gonna be difficult yet and he
    liked me reading the first two novels to him.

    ...and of course I was using ScummVM to play it, as one does.
    And it turns out if you load a save in the current stable version of >ScummVM it loses the ability to open the save dialogue. Which means all
    the progress he did in one session was completely gone.

    So I will have to get a newer version and play to the point he was at
    and then save, so he doesn't get yet another meltdown over it.

    And I mean, yes, a meltdown over a game is annoying, but I have to say I >totally get it. I hated it when something like that was happening to me
    as a kid.

    I've a love-hate with the Discworld games.

    On the one hand, they're such typical adventure games, with so much of
    what people dislike about the genre. There's a lot of... well, I don't
    recall a lot of outright moon-logic puzzling, but a lot of the
    solutions aren't intuitive, and I don't find that sort of thing fun.

    I don't actually like the Discworld novels or Pratchett's writing in
    general (this despite the fact that I usually adore British humor).
    It's fine and I intellectually I understand why he's so adored, but "Discworld" never grabbed me the way other fantasy series did. That
    said, I adore the games for how well they translated Pratchett's
    writing to the computer screen, and --if you like Pratchett's style--
    then you'll find these games some of the funniest games on market.

    [Or off market, since I don't think you can actually BUY
    these games anywhere anymore]

    The games have excellent production values, being well written, well animated, and excellently voiced. Somewhat dated mechanics aside (the
    games were released in the 90s) they are some of the premier examples
    of classic adventure games and well worth a play-through.

    Assuming you like Pratchett, of course.


    As for ScummVMM... it isn't necessary in your case, apparently, as a
    fix has already been made, but one of the cool things about the
    project is how reactive the development team is. If you find a bug
    like that and report it, it'll likely be fixed in the next nightly
    release. Although I personally prefer to use native versions of the
    game rather than using SCUMMVM myself...


    I don't have anything to add, but I'll xpost this to afp, as it needs
    some on-topic traffic.

    --
    Bah, and indeed Humbug.

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