XPost: comp.sys.ibm.pc.games.action, comp.sys.ibm.pc.games.rpg
Am 09.11.15 um 22:47 schrieb Rin Stowleigh:
On Mon, 9 Nov 2015 11:03:53 +0100, Werner Punz <[email protected]> wrote:
Also for Brothers I probably have to fiddle around with the right
mousepads sensitivity a little bit. It seems to be set a little bit to
low for my taste (the game is one of the few which uses both joysticks
as integral part of the gameplay to control two characters separately at
the same time)
It will be interesting to see how the controller will scale on non
controller based genres, like point and click adventure games and on the
controller based ones with some adjusted settings.
This was always the issue I had with any sort of gamepad or controller
on the PC before the advent of the 360 controller for Windows.
The controller itself did what it was supposed to do, and the games
did what they were supposed to do, and the OS did what it was supposed
to do -- but they were never all three on the same page. Sometimes it
was plug-and-go and the game worked great. Other times things needed
to be remapped or calibrated, sensitivity or dead-zones adjusted, etc.
Well thats exactly the same with the Steam controller. Well not quite. I
gave it an extensive three hour testrun yesterday. And for what it has
to do I am now very happy with it. My main goal is to open my couch for
non controller games. And at least for the games I played it worked
fine. The only exception was Trine 2 where I really had to unlearn old
habits regarding the right joystick and had to relearn how to use it.
Anyway here it goes.
Controller based games (mostly third person). You can play them
basically out of the box as you are used to. Only downside is you have
to learn to cope with a joystick emulation on the right touchpad. I did
not have a problem with it, I am used to such things on the ipad.
Either way by altering the sensitivity and dead zones, you can improve
the experience. Dead zones basically are pointless with this controller
due to non existent drift.
The controller however really starts to shine on those games if you are
able to map the right joystick to trackball (did not really care about a
pure mouse input) mode. This is way better than pure joystick and way
better than what you would get on a normal gamepad. The camera control
is very precise while still giving you the ability to make fast
movements. Will you get a better control than with a mouse, definitely
no, will it be better than the average gamepad. Definitely yes.
The games I tried where this combo for gamepad and trackball mode worked seamlessly were Dishonored and the Witcher 3, only downside is that the
ingame help switches instantly to keyboard if you start the trackball -
pad and switches back to gamepad help once you press one of the gamepad
buttons or use the left stick. Again if you use the right pad in gamepad
stick mode this problem is gone.
Point and click adventures. Again I used a trackball mode which works
better for the touchpad than a pure mouse mode. The games were perfectly playable but it needs getting used to, mouse is better, but for couch
gaming, it is fine, played about 1 hour of those.
Text input. Now here is where I really have a problem. While highly
praised I personally feel it is cluncky, fortunately you dont need that functionality often, unless you play "Her Story", like I did. Text input
always was a pain on controllers and still is, period.
Third person control with mouse-joystick mode. Here the system tries to
emulate a mouse/trackball while providing joystick input to the game.
This is a hit and miss. Mostly a miss, sometimes a hit. I prefer
traditional joystick input over that mode almost always.
Controls if you map keyboard and mouse to the gamepad. I only could get
a small taste of it with my experiments on the right mousepad. But this
is definitely a step up to traditional controllers.
According to reports on the net the combination of Trackball/Mouse for
coarse grained movement and Gyroscope for fine grained aiming, seems to
beat traditional controllers in a big way. Is it as good as a keyboard
and mouse, no. But way better than stick based controllers.
But take this last paragraph with a grain of salt, I have yet to try
gyro aim.
Regarding the time it needs to setup the game controls. It took me on
the average 3-5 minutes onces I got the hang of the most important
settings. Sometimes I used simply one of the predefined settings (which
still lack a rating system), sometimes I did it myself.
Most of the times I just tweaked the trackball mode or joystick mode sensitivity a little bit and reduced the dead zones to zero (they are
not needed due to non existent drift)
The only thing I still really have a small problem with is the placement
and the size of the abxy buttons. The are to low for my taste and a tad
to small. But I am getting slowly used to them.
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)