Huuuge potential.
Usb stack on a ][?
8 bit acellerator card?
I2c card on a][?
devevelopment card?
cross platform pollination? Atari,c=, atmos,nes,lynx,sega game
gear,BBC,...
Can you [or someone else doing all the dev work] imagine emulating
a gamegear/lynx gfx and sound chips on the rp2040 and interfacing
it with a ][ ?
Its like the pc gfx/soundcard market...plug in a matrox for 2d
cad work,
plug in such and such 3d card for this game, plug in a voodoo
3/4/5 for that amiga gfx-like experience on a pc.
A whole new world of gfx/sfx cards for the ][?
But I hear you say its pointless ! without a single std how
would we have a framework for 8 bit memory map/gfx/snd interface?
and one will use an app for the c64 chips some use the
gamegear/lynx/c64/nes/etc chipset, it will be a mess!Some devs
would support one over the other, requiring this card or that,
why spend $200 on one gfx card to play one game?
One card, all these windows emulators have source to emulate these
chips.
Once the source is ported, and the gfx/sound chip is allocated a
range of memory [rom driver/window] ,
All the developer has to do, is include the binary file of the
gfx/snd card as a file on disk, with the game/app upload it to
this rpi type card sitting in the slot upon running the
app.
The game/app will support 256 colours? It will with the gfx chip
its written for.
No major development is needed, appart from stiching it into the
]['s memory map, as all the 8 bit systems in existance already
have their gfx chips in x86/ppc/arm code.Application and Demo
examples of how to trick the chips are already demonstrated
..
The biggest hurdle is the lack of ability to share emulator code
with an fpga. Now we can.
NB Ive overlooked some details and paid little attention to some
details in order to focus on the pertinent ones.
Forgive me, fill in the blanks, but dont loose sight of the
bigger picture.
https://github.com/OLIMEX/Neo6502
https://www.facebook.com/groups/745798620676673/
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