• Civilization VII

    From =?UTF-8?B?U2FtdWVsIFPDtmRlcmJlcmc=?@21:1/5 to All on Tue Feb 11 15:41:09 2025
    The old thread derailed...

    Did you give them your money yet?

    I refunded the game.

    Not much in the way of constructive criticism.

    A sequel should not be worse than the prequel!

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  • From Zaghadka@21:1/5 to All on Tue Feb 11 11:55:43 2025
    On Tue, 11 Feb 2025 15:41:09 -0000 (UTC), in
    comp.sys.ibm.pc.games.strategic, Samuel S�derberg wrote:

    The old thread derailed...

    Did you give them your money yet?

    I have not. I am waiting for my more "ooh shiney" friends to take the
    plunge first. The buzz is not favorable, to say the least.

    I refunded the game.

    Not much in the way of constructive criticism.

    So, on the whole, unfixable abomination then?

    A sequel should not be worse than the prequel!

    And there's the buzz I'm talking about. I'm collecting a lot of data
    points for "avoid like the plague" and very few for "buy now."

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Feb 12 10:39:39 2025
    On Wed, 12 Feb 2025 09:18:16 -0500, in comp.sys.ibm.pc.games.strategic,
    Spalls Hurgenson wrote:

    But with "Civilization VII", it might just be a game so awful I don't
    want to keep playing it like that. I wonder if marketing can use that >'advantage' in their ad-copy? ;-)

    "You'll never play another turn again."

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From candycanearter07@21:1/5 to Zaghadka on Tue Feb 25 22:20:03 2025
    Zaghadka <[email protected]> wrote at 16:39 this Wednesday (GMT):
    On Wed, 12 Feb 2025 09:18:16 -0500, in comp.sys.ibm.pc.games.strategic, Spalls Hurgenson wrote:

    But with "Civilization VII", it might just be a game so awful I don't
    want to keep playing it like that. I wonder if marketing can use that >>'advantage' in their ad-copy? ;-)

    "You'll never play another turn again."


    Pick up and play gameplay! Stop any time you want!
    --
    user <candycane> is generated from /dev/urandom

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  • From Zaghadka@21:1/5 to All on Wed Feb 26 12:21:16 2025
    On Tue, 25 Feb 2025 22:20:03 -0000 (UTC), in
    comp.sys.ibm.pc.games.strategic, candycanearter07 wrote:

    Zaghadka <[email protected]> wrote at 16:39 this Wednesday (GMT):
    On Wed, 12 Feb 2025 09:18:16 -0500, in comp.sys.ibm.pc.games.strategic,
    Spalls Hurgenson wrote:

    But with "Civilization VII", it might just be a game so awful I don't >>>want to keep playing it like that. I wonder if marketing can use that >>>'advantage' in their ad-copy? ;-)

    "You'll never play another turn again."


    Pick up and play gameplay! Stop any time you want!

    Given the fact that some dislike the length of the game, we have
    introduced the option of a "ceasefire" card. The game immediately ends
    when it is drawn and whoever has the most points wins the game.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Feb 26 14:49:09 2025
    On Wed, 26 Feb 2025 14:15:49 -0500, in comp.sys.ibm.pc.games.strategic,
    Spalls Hurgenson wrote:

    <shudder>

    This. Exactly this. <shudder>

    The reference is from "Risk," however. The game is such an endless slog
    that the only way Hasbro could fix it was to randomly end the game. You
    bury a game-ending card, and everyone has to play less conservatively.

    But, I'm sure deck building will come to Civ. Seems to be where gaming is going. Then you'll be able to level up your governors like an RPG! (Oh
    wait. That already happened).

    (BTW, my guinnea pig friends have already bought Civ VII and are actively playing. I will report on the preliminary results soon!)

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From candycanearter07@21:1/5 to Zaghadka on Thu Feb 27 23:20:05 2025
    Zaghadka <[email protected]> wrote at 20:49 this Wednesday (GMT):
    On Wed, 26 Feb 2025 14:15:49 -0500, in comp.sys.ibm.pc.games.strategic, Spalls Hurgenson wrote:

    <shudder>

    This. Exactly this. <shudder>

    The reference is from "Risk," however. The game is such an endless slog
    that the only way Hasbro could fix it was to randomly end the game. You
    bury a game-ending card, and everyone has to play less conservatively.

    But, I'm sure deck building will come to Civ. Seems to be where gaming is going. Then you'll be able to level up your governors like an RPG! (Oh
    wait. That already happened).

    (BTW, my guinnea pig friends have already bought Civ VII and are actively playing. I will report on the preliminary results soon!)


    Wait, does Civ take that long to play? I've never really been attached
    to the franchise.
    --
    user <candycane> is generated from /dev/urandom

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  • From Rin Stowleigh@21:1/5 to [email protected] on Thu Feb 27 21:03:03 2025
    On Thu, 27 Feb 2025 23:20:05 -0000 (UTC), candycanearter07 <[email protected]> wrote:

    Wait, does Civ take that long to play? I've never really been attached
    to the franchise.

    Computationally, yeah it takes a long time, because even starting with
    Civ1, the calculation times required by the CPU only grow with each
    turn, so it kind of gets increasingly painful late in the game.

    For this reason, in Civ1, I used to sometimes just draw a line in the
    sand on the total game time, then at the end of that time (whatever it
    turned out to be) I would just quit and look at the line graphs of who
    was ahead to determine "if I won" or not.

    Sometimes that was still quite fun, especially in the early 90's when
    visually Civ 1 was on a par with peers.

    For whatever reason, there is a huge population of gamers that don't
    understand there is no such thing as "beating the game" in any single
    player game. There is no end. You will only "win" single player
    games if the game was designed in a way to let you win, it's a
    question of how long that will take. And if it takes you a long time
    to lose then that brings into question the value of time altogether :)

    Granted, the whole experience might still be enjoyable -- if your goal
    is to "enjoy" and not to "win". But this is why "I beat the game" is
    a figment of anyones imagination. A programmed game cannot be beaten
    unless it is programmed to let you win. Only a human opponent can be
    beaten. But if the point is the enjoyment of the experience, then a
    long duration game (especially one that could be put down and picked
    up later) would be a good thing, would it not? And if enjoyment of
    the game is what matters, the duration really shouldn't.

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