• Re: Where can I get the source code for Age of Empires...

    From Russell Lazier@21:1/5 to Frank on Sun Apr 16 23:22:44 2023
    On Monday, October 2, 2000 at 2:00:00 AM UTC-5, Frank wrote:
    "Mo" <[email protected]> schrieb im Newsbeitrag news:[email protected]...
    MoMad here, Im trying to program a computer game like age of empires and quake... but The problem is, I dont know where to start or what
    application to use... I have Visual C++ 6.0 and I know some basic c/c++ programming.... I was looking around and found the source code for
    quake... and thought "hmmmm... its not that hard at all..." of course i could be wrong, but Now, I just need to know how to make those kinds of worlds, or maps, you know... the scroll-maps.... A top-view game
    file://any
    ways if you can help that'll be great.

    Thanx, MoMad the NoMad...

    hi,
    you could check out André LaMothes (http://www.xgames3d.com/) books!!
    (one of the guru's of game programming)
    or any of these (in no perticular order!!! some might be dead!!) http://www.gdmag.com/
    http://www.programmersheaven.com/
    http://www.perplexed.com/GPMega/index.htm/
    bye
    frank
    Stephan-Frank Henry
    ----------------------------------
    [email protected]
    i guess there is no source code but cant play the game without on WTF

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  • From Spalls Hurgenson@21:1/5 to [email protected] on Mon Apr 17 09:31:53 2023
    On Sun, 16 Apr 2023 23:22:44 -0700 (PDT), Russell Lazier
    <[email protected]> wrote:

    On Monday, October 2, 2000 at 2:00:00?AM UTC-5, Frank wrote:
    "Mo" <[email protected]> schrieb im Newsbeitrag
    news:[email protected]...
    MoMad here, Im trying to program a computer game like age of empires and >> > quake... but The problem is, I dont know where to start or what
    application to use... I have Visual C++ 6.0 and I know some basic c/c++
    programming.... I was looking around and found the source code for
    quake... and thought "hmmmm... its not that hard at all..." of course i
    could be wrong, but Now, I just need to know how to make those kinds of
    worlds, or maps, you know... the scroll-maps.... A top-view game
    file://any
    ways if you can help that'll be great.


    I don't know what is funnier, the following quote : "I looked at the
    source code for Quake and thought it's not that hard at all" or the
    idea that he'd get access to the source code for a (fairly new at the
    time) commercial game... and on Usenet of all places.

    Anyway, twenty years later there's finally an answer, of sorts (I'm
    sure the original poster is still checking Usenet regularly in hopes
    of getting a useful reply, right? ;-). Of course, it may not be the
    answer he was hoping for - access to the source code for "Age of
    Empires" - but it's a good second option: a fairly decent from-scratch open-source re-implementation of the game called "OpenAge" https://openage.sft.mx/


    I can't wait to see what exciting progress Monad the Nomad creates now
    that he has the necessary sourcecode to inspire him. ;-P

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  • From Geeknix@21:1/5 to Spalls Hurgenson on Tue Apr 18 10:30:04 2023
    On 2023-04-17, Spalls Hurgenson <[email protected]> wrote:
    On Sun, 16 Apr 2023 23:22:44 -0700 (PDT), Russell Lazier
    <[email protected]> wrote:

    On Monday, October 2, 2000 at 2:00:00?AM UTC-5, Frank wrote:
    "Mo" <[email protected]> schrieb im Newsbeitrag
    news:[email protected]...
    MoMad here, Im trying to program a computer game like age of empires and >>> > quake... but The problem is, I dont know where to start or what
    application to use... I have Visual C++ 6.0 and I know some basic c/c++ >>> > programming.... I was looking around and found the source code for
    quake... and thought "hmmmm... its not that hard at all..." of course i >>> > could be wrong, but Now, I just need to know how to make those kinds of >>> > worlds, or maps, you know... the scroll-maps.... A top-view game
    file://any
    ways if you can help that'll be great.

    Anyway, twenty years later there's finally an answer, of sorts (I'm
    sure the original poster is still checking Usenet regularly in hopes
    of getting a useful reply, right? ;-).

    (serious question) how do you find posts this old?

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

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  • From Spalls Hurgenson@21:1/5 to [email protected] on Tue Apr 18 10:17:05 2023
    On Tue, 18 Apr 2023 10:30:04 GMT, Geeknix
    <[email protected]> wrote:
    On 2023-04-17, Spalls Hurgenson <[email protected]> wrote:
    On Sun, 16 Apr 2023 23:22:44 -0700 (PDT), Russell Lazier >><[email protected]> wrote:
    On Monday, October 2, 2000 at 2:00:00?AM UTC-5, Frank wrote:
    "Mo" <[email protected]> schrieb im Newsbeitrag
    news:[email protected]...


    MoMad here, Im trying to program a computer game like age of empires and >>>> > quake... but The problem is, I dont know where to start or what
    application to use... I have Visual C++ 6.0 and I know some basic c/c++ >>>> > programming.... I was looking around and found the source code for
    quake... and thought "hmmmm... its not that hard at all..." of course i >>>> > could be wrong, but Now, I just need to know how to make those kinds of >>>> > worlds, or maps, you know... the scroll-maps.... A top-view game
    file://any
    ways if you can help that'll be great.

    Anyway, twenty years later there's finally an answer, of sorts (I'm
    sure the original poster is still checking Usenet regularly in hopes
    of getting a useful reply, right? ;-).

    (serious question) how do you find posts this old?

    I don't.
    I just respond to the ones who do. ;-)

    How THEY find these posts is a different question entirely (I blame GoogleGroups, which doesn't always make it clear how old a post really
    is)

    Still, I can't get too upset. If it weren't for necroposting, this
    group wouldn't get half the traffic it does. ;-)

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Tue Apr 18 10:59:29 2023
    On Tue, 18 Apr 2023 10:17:05 -0400, in comp.sys.ibm.pc.games.strategic,
    Spalls Hurgenson wrote:

    On Tue, 18 Apr 2023 10:30:04 GMT, Geeknix
    <[email protected]> wrote:
    On 2023-04-17, Spalls Hurgenson <[email protected]> wrote:
    On Sun, 16 Apr 2023 23:22:44 -0700 (PDT), Russell Lazier >>><[email protected]> wrote:
    On Monday, October 2, 2000 at 2:00:00?AM UTC-5, Frank wrote:
    "Mo" <[email protected]> schrieb im Newsbeitrag
    news:[email protected]...


    MoMad here, Im trying to program a computer game like age of empires and
    quake... but The problem is, I dont know where to start or what
    application to use... I have Visual C++ 6.0 and I know some basic c/c++ >>>>> > programming.... I was looking around and found the source code for >>>>> > quake... and thought "hmmmm... its not that hard at all..." of course i >>>>> > could be wrong, but Now, I just need to know how to make those kinds of >>>>> > worlds, or maps, you know... the scroll-maps.... A top-view game
    file://any
    ways if you can help that'll be great.

    Anyway, twenty years later there's finally an answer, of sorts (I'm
    sure the original poster is still checking Usenet regularly in hopes
    of getting a useful reply, right? ;-).

    (serious question) how do you find posts this old?

    I don't.
    I just respond to the ones who do. ;-)

    How THEY find these posts is a different question entirely (I blame >GoogleGroups, which doesn't always make it clear how old a post really
    is)

    Still, I can't get too upset. If it weren't for necroposting, this
    group wouldn't get half the traffic it does. ;-)

    Ha! and I was going to say "Knowing Spalls, he has it all archived."

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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