Spalls Hurgenson <
[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Fri, 26 Oct 2018 22:49:24 -0700 (PDT), [email protected]
wrote:
On Friday, October 26, 2018 at 9:58:37 PM UTC+1, Rin Stowleigh wrote:
On Fri, 26 Oct 2018 11:24:33 -0700 (PDT), [email protected]
wrote:
On Monday, December 2, 1996 at 8:00:00 AM UTC, dstephen wrote:
Can't any of you wait until something is fixed before buying it? I
heard so many reports of bugs in the first game (Arena) that I never
bought it. People go out and buy this stuff like the first day when it >>> >> is totally unfinished. I guess someone has to so I know better. The
thing I can't figure out is how game magazines are giving it like 83
percent or above. I'd say based upon what I see hear it pretty much
bites... (I don't want to spend 2-10 hours in a dungeon killing
rats.... then bump into some mega vampire guy all of a sudden)
Well, after your beta testing you paid like 40 bucks to do is
over.. maybe I'll get it then with patch 369 final-hopefully for like >>> >> 16 bucks in a bargain bin.
Based upond sales of this game, Bethesda will release number III >>> >> with a bunch of bugs also. They do it because they know they can get
away with it.
Dave
Let's be honest, the majority of bugs in it are now fixed completely.
Anyway, a few bugs doesn't matter for such an amazing game for the time.
Yeah, talk about ants in the pants, impatience is a non virtue.
Couldn't he have kept a lid on it for 22 years or however long it took
them to get it working properly?
My god, someone responded. I was joking, to be honest. The original poster
wasn't wrong, anyway, they did 'just keep making them'.
And they did get less buggy. I mean, the latter games were in no way >bug-free, but Daggerfall was an absolute mess - often to the point of
being unplayable and unfinishable - on release. You can't say that
about Morrowind, Oblivion or Skyrim. You might face the occassional >crash-to-desktop or a quest might be screwed up, but at least you
could finish the game without resorting to cheat codes!
Not strictly true.
Morrowind had a massive problem at release, the copy protection
(SafeDisc) made _CONSTANT_ calls to the disc and lagged systems so badly
the game was unplayable.
To the point that Bethesda quickly released a patch that completely
removed the copy protection.
The pirated version of course never had the problem.
That said, it was never the bugs that killed my interest in
Daggerfall. It was the huge, characterless world. Oh sure, the game
had size but - because it was all procedurally generated - all that
space was filled with uninteresting and repetitive content. I didn't
so much mind the wilderness (especially since you could quick-travel
past most of it) but the cities were just the worst. I was really
surprised that there was an Elder Scrolls 3, because Daggerfall - for
all its attempts at innovation - was such an awful experience.
Fortunately, Bethesda saw the light and switched over to hand-created
content for the latter games.
But the bugs were a concern. The first time I played, I fell through
the floor of the starting dungeon, and things didn't get much better
from there. I persevered, but it didn't make the game any more
enjoyable.
Sometimes the randomly stitched together dungeons could also misalign
setting up areas that could not be gotten to at all.
Still, it's is probably still my vote for greatest game of all time.
It did not handhold you, it gave you so many, many options for character builds, and it was huge, giving you the sense that you are just one of
many people in a world, instead of the usual "ALL-TIME SUPERSTAR HERO
KNOWN BY EVERYONE YOU MEET" of all too many games since then.
Skyrim by comparison is some kids playing in the backyard, it is so damn
tiny, you can literally run across the entire _COUNTRY_ in minutes.
And for all the "handcrafted" dungeons, they sure all seemed very, very
similar in Morrowind, and the oblivion gates in Oblivion were all the
same and mind numbingly tedious.
Now add in all the things that went away, and I fully expect ES5 or 6 to
end up in 2d, they're losing so much depth.
Everyone picks locks in Skyrim, no matter what "class" you are, you pick
locks, while in Daggerfall, thief types picked locks, magic users used
spells and warriors bashed things open.
You could climb walls to enter cities, and climb up on houses to escape
guards - who chased you and tried to kill you they didn't just tell you
to stop and YOU AUTO-STOPPED and had to make a choice to run or flee,
which gave you an instant bounty that the ENTIRE PLANET instantly knows
about, even though they were nowhere near you and could not have caught
you or even identified you.
You could steal stuff and even sell it back to the guy you stole it from
in Daggerfall - compare that to Morrowind, where you stole an item and
now all items of that type are forever flagged as stolen to the guy you
stole one of them from.
Yeah, Daggerfall had issues, but it did so many things exactly right,
and is pretty much the last game to do so.
Every Elder Scrolls game since has been dumbed down and lost features
like class specific skills, spell crafting, stats.
It's being dumbed down into a generic console game, where everything
will get chosen for you, because you don't get to make any decisions,
not even your character's name - that makes it too hard for them to tell
a story and do full voice acting of your character.
Which lets face it, isn't really yours.
That's not role playing to me, that's playing a role someone else wrote, acting. No imagination required or even permitted, just control the
character in QTE's and fights and sit back and watch the cutscenes, most
of the rest of the time. NO THANKS!
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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