• Re: How long till rpgs die?

    From Mike S.@21:1/5 to [email protected] on Wed Feb 19 14:41:47 2025
    On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
    <[email protected]> wrote:

    Adventure died

    RPG is just adventure + combat

    It's time is coming.

    I don't think any genre is going to die as long as indie games are a
    thing.

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  • From Zaghadka@21:1/5 to All on Thu Feb 20 02:00:01 2025
    On Wed, 19 Feb 2025 14:41:47 -0500, in comp.sys.ibm.pc.games.rpg, Mike S. wrote:

    On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
    <[email protected]> wrote:

    Adventure died

    RPG is just adventure + combat

    It's time is coming.

    I don't think any genre is going to die as long as indie games are a
    thing.

    Agreed.

    Besides, I don't think graphic adventure died. It just left the
    mainstream. Now text adventure. That died proper. Last one I can remember
    is Anchorhead.

    Besides, JRPG is quite alive and well. You have a Western perspective on
    this, and I'm not sure you're even right there. BG3 may be niche, but it
    is a commercial success.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Hurgenson on Sun Feb 23 15:02:18 2025
    On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg, Spalls Hurgenson wrote:

    On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <[email protected]>
    wrote:

    Besides, I don't think graphic adventure died. It just left the
    mainstream. Now text adventure. That died proper. Last one I can remember >>is Anchorhead.

    Besides, JRPG is quite alive and well. You have a Western perspective on >>this, and I'm not sure you're even right there. BG3 may be niche, but it
    is a commercial success.

    Not to mention pretty much every major game now includes RPG mechanics
    of some sort or another. Features that used to be definitive to the
    genre --stats, leveling, inventory, etc.-- are now common across
    multiple game-styles.

    RPG dying? It's arguably more popular than it ever was before.


    As for text adventures... even those live on, albeit greatly reduced
    in popularity. But there are still commercial releases (Example: "The >Filmmaker" on Steam). Yes, many of these aren't 'true' text adventures
    (in the classic early-80s sense), as they include some visuals. But
    even if you really insist on being a purist, ifdb.org will more than
    satisfy your needs. There's a lot of traditional interactive fiction
    there, with new games released every year.

    But I'm a lot more lenient, and a few pictures and maps don't exclude
    a game from the genre, as far as I'm concerned (even Infocom
    eventually included those features!) You could even argue that many
    'visual novels' are just the latest iteration on the concept.

    Oh yeah. By "die," I mean "died in the mass market." I have an install of Inform 7 on my desktop. Interactive Fiction is still very much a thing.
    Even the purist, no graphics kind.

    The last mass market IF I saw was in Talos Principle 2, as a bit of a
    joke and homage. A game within a game.

    As I said, I think "Anchorhead" was the last commercially released text
    based IF title on Steam. It may have pictures.

    Meanwhile, graphic adventures in the style of Sierra still have mass
    market releases. They are not by any means "dead."

    But everything worthwhile thrives on its own. There's Inform, ADRIFT,
    Git, and a newcomer called Twine that I haven't looked into, where people author IF. Beyond that, there's Frotz, the Magnetic Scrolls interpreter,
    etc. if you haven't played all the old commercial titles from the 80s. I
    even have a bunch of old Scott Adams games in z-interpreter format.

    I still vow that I will finish "The Lurking Horror." Someday.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Mike S.@21:1/5 to All on Sun Feb 23 21:13:55 2025
    On Sun, 23 Feb 2025 15:02:18 -0600, Zaghadka <[email protected]>
    wrote:

    I still vow that I will finish "The Lurking Horror." Someday.

    I own the C-64 version of this one. I never finished it either. This
    one came with a rubber centipede feelie. :)

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  • From Justisaur@21:1/5 to Kyonshi on Thu Mar 6 06:53:54 2025
    On 2/24/2025 1:24 AM, Kyonshi wrote:
    On 2/19/2025 2:21 PM, Tahitian pearl wrote:
    Adventure died

    RPG is just adventure + combat

    It's time is coming.

    Eh, I don't think it will die but rather transform. RPG-elements is
    already a thing in a lot of other genres. People like being able to
    progress as a character.

    Exactly.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Ander GM@21:1/5 to All on Wed Jul 9 21:05:59 2025
    El Sun, 23 Feb 2025 15:02:18 -0600
    Zaghadka <[email protected]> escribió:
    On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg,
    Spalls Hurgenson wrote:

    On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <[email protected]>
    wrote:

    Besides, I don't think graphic adventure died. It just left the >>mainstream. Now text adventure. That died proper. Last one I can
    remember is Anchorhead.

    Besides, JRPG is quite alive and well. You have a Western
    perspective on this, and I'm not sure you're even right there. BG3
    may be niche, but it is a commercial success.

    Not to mention pretty much every major game now includes RPG
    mechanics of some sort or another. Features that used to be
    definitive to the genre --stats, leveling, inventory, etc.-- are now
    common across multiple game-styles.

    RPG dying? It's arguably more popular than it ever was before.


    As for text adventures... even those live on, albeit greatly reduced
    in popularity. But there are still commercial releases (Example: "The >Filmmaker" on Steam). Yes, many of these aren't 'true' text
    adventures (in the classic early-80s sense), as they include some
    visuals. But even if you really insist on being a purist, ifdb.org
    will more than satisfy your needs. There's a lot of traditional
    interactive fiction there, with new games released every year.

    But I'm a lot more lenient, and a few pictures and maps don't exclude
    a game from the genre, as far as I'm concerned (even Infocom
    eventually included those features!) You could even argue that many
    'visual novels' are just the latest iteration on the concept.

    Oh yeah. By "die," I mean "died in the mass market." I have an
    install of Inform 7 on my desktop. Interactive Fiction is still very
    much a thing. Even the purist, no graphics kind.

    The last mass market IF I saw was in Talos Principle 2, as a bit of a
    joke and homage. A game within a game.

    As I said, I think "Anchorhead" was the last commercially released
    text based IF title on Steam. It may have pictures.

    Meanwhile, graphic adventures in the style of Sierra still have mass
    market releases. They are not by any means "dead."

    But everything worthwhile thrives on its own. There's Inform, ADRIFT,
    Git, and a newcomer called Twine that I haven't looked into, where
    people author IF. Beyond that, there's Frotz, the Magnetic Scrolls interpreter, etc. if you haven't played all the old commercial titles
    from the 80s. I even have a bunch of old Scott Adams games in
    z-interpreter format.

    I still vow that I will finish "The Lurking Horror." Someday.


    The original version it's free at IFDB. No graphics nor sounds, but you
    get the whole game.

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