On Mon, 21 May 2018 10:27:33 -0700 (PDT),
[email protected] wrote:
PLEASE HELP!
Level 7 (Drow Level) I am stuck in a room with a pressure plate
that closes a hole in the floor but stepping on it again will not
re-open it. There are 2 doors at the end of the corridor with no
button or keyhole I can't force open and there is a secret wall
that leads to a room with a door that has a button but goes
nowhere!
I really don't wanna start from scratch if I can help it. I have
searched every wall for a button or another false wall and
nothing!
Okay, that's vague, especially when asking about a 27 year old game.
Have you tried falling down into the pit? If I recall, some pits led
down to the next level.
If you gave some more information - were there any monsters? scrawled
messages on the wall? how long is this corridor, what direction does
it go and what is its approximate shape? - I might be able to find
where you are in the cluebook and offer more concrete advice. After
twenty years, I certainly don't remember all the specifics of all the
EOB maps and I doubt anyone else does either. "A corridor with doors,
buttons and secret walls" pretty much describes 90% of the maps in
that game ;-)
Honestly, I was never a huge fan of the EOB series. The Goldbox games
- released in 1988 - showed how much deeper CRPGs could get, and the
genre had only improved in the three years. Even in 1991, EOB felt
old, a throw-back to an era when the primitive computers couldn't do
more than mazes and endless combat. I mean, I loved Bards Tale but it
was unbelievably shallow. EOB had some stellar graphics and updated
the interface but had the same hoary gameplay. It was one of those
games I struggled to play to the end, not because it was difficult
(although I did find it challenging) but because it was doing a very
poor job of keeping me entertained. Of course, then there is that
ending...
Eye of the Beholder II was a (very) slight improvement, but I remember
it most for its intro, which I watched and rewatched endlessly. The
water dripping into the puddle and Blackstaff's glistening eyes seemed
the epitomy of high-end graphics; surely no computer game would ever
boast more realistic graphics, I thought.
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