The current version of Alpine stopped compiling on MacOS since the last update to the Apple Xcode package. The error messages suggest that the problem is that
there is now a new build environment for their VR headset, and something in the source code needs to be tweaked to say not to build there, just like it
doesn't try to build for iOS or WatchOS.
Anyone have any ideas how to fix this? I've been programming Unix systems for a long time but have very little Apple-specific experience.
My existing compiled version of Alpine still works fine but if I need to rebuild
it for a new version of OpenSSL or whatever, uh oh.
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John Levine,
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https://jl.ly
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