Hi,
I know zero about programming 3D cards, but I was wondering - I heard about the new cards from Nvidia which let you do realtime raytracing, and I was wondering about how it worked...? Do you just hand over a mesh of <whatever visuals you're supposed to
to the card, and just tell it to raytrace it, and it does everything? ie. there'll be a function in your code like this: raytrace (scene.3ds); or whatever? Or is it completely different?
Thanks.
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