On Sunday, 5 May 2019 21:56:13 UTC+8,
[email protected] wrote:
I am looking for information on Level Of Detail (LOD) for efficiently displaying very large number of polygons in OpenGl. For example, selectively not drawing the polygons far away from the eye, like lighting a single pixel for the entire polygon.
Any information is greatly appreciated.
Sisira
You may think about using a space oct-tree to solve this. Just for an advice!
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