• Looking for information and/or Code for Level Of Detail

    From [email protected]@21:1/5 to All on Sun May 5 06:56:11 2019
    I am looking for information on Level Of Detail (LOD) for efficiently displaying very large number of polygons in OpenGl. For example, selectively not drawing the polygons far away from the eye, like lighting a single pixel for the entire polygon.

    Any information is greatly appreciated.

    Sisira

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  • From [email protected]@21:1/5 to [email protected] on Sun Jun 23 19:20:58 2019
    On Sunday, 5 May 2019 21:56:13 UTC+8, [email protected] wrote:
    I am looking for information on Level Of Detail (LOD) for efficiently displaying very large number of polygons in OpenGl. For example, selectively not drawing the polygons far away from the eye, like lighting a single pixel for the entire polygon.

    Any information is greatly appreciated.

    Sisira

    You may think about using a space oct-tree to solve this. Just for an advice!

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