I've added Galdyn to my watchlist on Git. Played a sample round and did some looking through the source last night.
Here's my idea for something to add to the game: tech trees similar to Civilization.
You could add a new planet type (research) and a new resource (research).
You'd tell your researchers (not scientists, because some of the tech tree stuff would be military/tactics) what to research, and all research points would be devoted towards it each turn.
Some ideas for techs would be stuff like
Guerilla Warfare (bonus to soldier effectiveness when defending)
Ambush (requires GW, soldiers get to attack and cause casualties before
attacker's calculations are performed)
FTL Communications (increase effectiveness of generals)
Espionage (reduce cost of spy missions)
Industrial Espionage (requires espionage, steal random already discovered
tech)
Exotic Materials (less sprockets needed for command ship)
Propaganda (requires FTL comms, espionage. Adds new spy mission to cause
increased chance of civil war in target.)
That kind of stuff. It'd be nice if it wasn't all flat numeric bonuses,
because then it'd be harder for people to min/max.
I know enough C that I might start working on adding the framework for some
of this on my own.
Thouhts?
--- Mystic BBS v1.12 A36 (Windows/32)
* Origin: Deep Space '94 *
telnet://deepspace94.com * fnord (21:2/136)