cost: 2000 * 10 + 20 * 100 = 22000
Is this just for Ore Planets or for Factory/Production Planets as well?
As well, Urban planets and Food Planets?
I also think it would be interesting to tie in Ore & Production planets into how quickly you can build your command ship. Not only do you have t have $### but must have XXX amoung of Ore and XXX amount of production capability... That would also slow down the ability to build the command ship, but it makes sense since building a ship requires both Ore and Factories to make the Parts...
'currency' called 'ore' and 'doodads' that ore and industrial planets produce instead of credits. Then credits are only gained by taxes or selling 'ore' and 'doodads' but various things like fighters and defence stations cost some 'ore' and 'doodads' as well as credits to produce?
Hmmm. I know changes/adds are dependent on how the actual code is structured, and how the data items are... But I think making the new type(s) of currency would be a good way to approach it. It sounds like a lot of re-write and re-coding things... I do not want to suggest things that will make you pull your hair out... 'Twas just an idea... :
might wait and see what Dan thinks about the idea as well before I do anything.
Right now I'm installing synchronet to see if I can figure out dosemu
with it. :) Just somthing to do.
Right now I'm installing synchronet to see if I can figure out dosemu with it. :) Just somthing to do.
Oh cool. Are you doing that based on my door-game issue at BBSLink? It would be cool if you could help figure that one out. Let me know if you get Synchronet on Linux/DOSEmu working...
I committed some changes to GD today, you no longer "buy" planets but "explore" for them (ok it's more or less buying them)
So if you have 10 ore planets and want to explore for another 10, it will cost: 2000 * 10 + 20 * 100 = 22000
I'm trying to regin in growth a little bit..
Could be interesting. Not sure how to do it. Perhaps have new kinds of 'currency' called 'ore' and 'doodads' that ore and industrial planets produce instead of credits. Then credits are only gained by taxes or selling 'ore' and 'doodads' but various things like fighters and defence stations cost some 'ore' and 'doodads' as well as credits to produce?
a lot of re-write and re-coding things... I do not want to suggest
things that will make you pull your hair out... 'Twas just an idea... :)
Hehe, all good. Shouldn't be too much work to add those currencys, but I might wait and see what Dan thinks about the idea as well before I do anything.
Right now I'm installing synchronet to see if I can figure out dosemu
with it. :) Just somthing to do.
I'm all in favor of the idea. After this in implemented, you might be
able to use the completion of the command ship as the end-game
I've got it running here under Ubuntu. It's actually a pain to get going and keep going, in my opinion. I think it's because of the environments that need to be set..
I attacked you in-game the other day and I saw you attacked me back, did the battle messages look legit? You completley wiped my forces out, you didn't send one troop this time?
I'm all in favor of the idea. After this in implemented, you might be
able to use the completion of the command ship as the end-game
Ok, so I've just pushed some basic changes adding sprockets and ore. Sprockets are used to build the command ship, ore is used to fuel industrial planets which make sprockets.
I've set it up on exotica, it's the second galactic dynasty on the doors menu. Feel free to test it out there or set it up on your BBS if you
wish, but this is a huge change in game play so hopefully it works out
and all our citizens don't starve :)
Wow, that was quick!
I haven't seen a problem with feeding the citizens. I played my turns,
and food wasn't a problem at all. It does make building your military a little tougher..
Yeah, it seems to be, but at least it's tougher for everyone. It does
feel like all my turns are spent deciding which planets to aquire, which
I guess is about the same as it used to be, just now it has a bigger impact.
Be interesting to see how hard/easy it is in a few days of play.
Hehe, it wasn't too complicated a change, and I only changed the bare minimum so we could see if it would work before spending too much time tweaking it.
Well, I think I found an 'undocumented feature' in the game...
Well, I think I found an 'undocumented feature' in the game...
Thanks for that.. should be fixed now.
Dang, that was quick... :)
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