• Planet Changes

    From apam@21:1/125 to ALL on Fri Sep 22 09:11:22 2017
    Hey

    I committed some changes to GD today, you no longer "buy" planets but
    "explore" for them (ok it's more or less buying them)

    However, buing planets comes with exploration costs, which is dependent
    on how many you have.

    So if you have 10 ore planets and want to explore for another 10, it will
    cost: 2000 * 10 + 20 * 100 = 22000

    I'm trying to regin in growth a little bit..

    Any suggestions are welcome :)

    Andrew


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  • From garycrunk@21:2/105 to apam on Thu Sep 21 16:47:40 2017
    cost: 2000 * 10 + 20 * 100 = 22000

    Is this just for Ore Planets or for Factory/Production Planets as well?

    As well, Urban planets and Food Planets?

    I also think it would be interesting to tie in Ore & Production planets into how quickly you can build your command ship. Not only do you have to have
    $### but must have XXX amoung of Ore and XXX amount of production
    capability... That would also slow down the ability to build the command
    ship, but it makes sense since building a ship requires both Ore and
    Factories to make the Parts....

    Just a thought.

    Gary

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  • From apam@21:1/125 to garycrunk on Fri Sep 22 10:02:38 2017
    Is this just for Ore Planets or for Factory/Production Planets as well?
    As well, Urban planets and Food Planets?

    For all planet types, I was just using ore planets as an example.

    I also think it would be interesting to tie in Ore & Production planets into how quickly you can build your command ship. Not only do you have t have $### but must have XXX amoung of Ore and XXX amount of production capability... That would also slow down the ability to build the command ship, but it makes sense since building a ship requires both Ore and Factories to make the Parts...

    Could be interesting. Not sure how to do it. Perhaps have new kinds of 'currency' called 'ore' and 'doodads' that ore and industrial planets
    produce instead of credits. Then credits are only gained by taxes or
    selling 'ore' and 'doodads' but various things like fighters and defence stations cost some 'ore' and 'doodads' as well as credits to produce?

    Andrew


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  • From garycrunk@21:2/105 to apam on Thu Sep 21 17:13:02 2017
    'currency' called 'ore' and 'doodads' that ore and industrial planets produce instead of credits. Then credits are only gained by taxes or selling 'ore' and 'doodads' but various things like fighters and defence stations cost some 'ore' and 'doodads' as well as credits to produce?

    Hmmm. I know changes/adds are dependent on how the actual code is structured, and how the data items are... But I think making the new type(s) of currency would be a good way to approach it. It sounds like a lot of re-write and re-coding things... I do not want to suggest things that will make you pull your hair out... 'Twas just an idea... :)

    Gary

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  • From apam@21:1/125 to garycrunk on Fri Sep 22 10:25:06 2017
    Hmmm. I know changes/adds are dependent on how the actual code is structured, and how the data items are... But I think making the new type(s) of currency would be a good way to approach it. It sounds like a lot of re-write and re-coding things... I do not want to suggest things that will make you pull your hair out... 'Twas just an idea... :

    Hehe, all good. Shouldn't be too much work to add those currencys, but I
    might wait and see what Dan thinks about the idea as well before I do
    anything.

    Right now I'm installing synchronet to see if I can figure out dosemu
    with it. :) Just somthing to do.

    Andrew


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  • From garycrunk@21:2/105 to apam on Thu Sep 21 18:20:12 2017
    might wait and see what Dan thinks about the idea as well before I do anything.

    Sounds like a plan...

    Right now I'm installing synchronet to see if I can figure out dosemu
    with it. :) Just somthing to do.

    Oh cool. Are you doing that based on my door-game issue at BBSLink? It
    would be cool if you could help figure that one out. Let me know if you get Synchronet on Linux/DOSEmu working... I will send you my (Pre-Release) of
    Break The Web so maybe you can figure out how to do it, then I can tell the
    guy at BBSLink how to do it also... (Or maybe you can if you want, I can give you his Email Address..)

    Let me know what you want to do...

    Gary Crunk

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  • From apam@21:1/125 to garycrunk on Fri Sep 22 11:25:20 2017
    garycrunk said....

    Right now I'm installing synchronet to see if I can figure out dosemu with it. :) Just somthing to do.

    Oh cool. Are you doing that based on my door-game issue at BBSLink? It would be cool if you could help figure that one out. Let me know if you get Synchronet on Linux/DOSEmu working...

    Well that was my thinking, but I can't seem to even get synchronet working, for some reason SCFG just hangs.

    I don't think I'm going to be much help sorry.

    Andrew
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  • From Black Panther@21:1/186 to apam on Thu Sep 21 22:05:44 2017
    On 09/22/17, apam said the following...

    I committed some changes to GD today, you no longer "buy" planets but "explore" for them (ok it's more or less buying them)

    That makes sense. Good idea!

    So if you have 10 ore planets and want to explore for another 10, it will cost: 2000 * 10 + 20 * 100 = 22000

    I'm trying to regin in growth a little bit..

    That will slow the growth down... How will I ever achieve a negative score
    with you making all these changes? lol ;)


    ---

    Black Panther
    aka Dan Richter
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  • From Black Panther@21:1/186 to apam on Thu Sep 21 22:09:30 2017
    On 09/22/17, apam said the following...

    Could be interesting. Not sure how to do it. Perhaps have new kinds of 'currency' called 'ore' and 'doodads' that ore and industrial planets produce instead of credits. Then credits are only gained by taxes or selling 'ore' and 'doodads' but various things like fighters and defence stations cost some 'ore' and 'doodads' as well as credits to produce?

    What if the ore was mined, and the industrial planets used the ore to make parts for the command ship or weapons for the military units?

    I'm just throwing some more ideas out there... :)


    ---

    Black Panther
    aka Dan Richter
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    The sparrows are flying again...

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  • From Black Panther@21:1/186 to garycrunk on Thu Sep 21 22:12:02 2017
    On 09/21/17, garycrunk said the following...

    a lot of re-write and re-coding things... I do not want to suggest
    things that will make you pull your hair out... 'Twas just an idea... :)

    I've seen Andrew's picture on GitHub. He has a lot of hair to pull out... ;)

    Actually, I'm jealous of how much hair he has...


    ---

    Black Panther
    aka Dan Richter
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    telnet://castlerockbbs.com
    The sparrows are flying again...

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  • From Black Panther@21:1/186 to apam on Thu Sep 21 22:16:46 2017
    On 09/22/17, apam said the following...

    Hehe, all good. Shouldn't be too much work to add those currencys, but I might wait and see what Dan thinks about the idea as well before I do anything.

    I'm all in favor of the idea. After this in implemented, you might be able to use the completion of the command ship as the end-game.

    Right now I'm installing synchronet to see if I can figure out dosemu
    with it. :) Just somthing to do.

    I've got it running here under Ubuntu. It's actually a pain to get going and keep going, in my opinion. I think it's because of the environments that need to be set...

    Right now, I'm just using the newslink.js from Synchronet to get the usenet messages for the BBS. I'm cheating though, and calling it as a crontab job. :)


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
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  • From apam@21:1/125 to Black Panther on Fri Sep 22 14:27:50 2017
    I'm all in favor of the idea. After this in implemented, you might be
    able to use the completion of the command ship as the end-game

    Sounds good to me, I'll start work on this soon.

    I attacked you in-game the other day and I saw you attacked me back, did
    the battle messages look legit? You completley wiped my forces out, you
    didn't send one troop this time?

    I've got it running here under Ubuntu. It's actually a pain to get going and keep going, in my opinion. I think it's because of the environments that need to be set..

    Yeah I don't know what the issue was, but it may not have been
    synchronet. I installed it on ubuntu on a VMware virtual machine, when I
    ran SCFG it just froze, so left it and did other things, when I came back
    the machine had kernel panicked.

    Andrew


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  • From Black Panther@21:1/186 to apam on Thu Sep 21 22:35:14 2017
    On 09/22/17, apam said the following...

    I attacked you in-game the other day and I saw you attacked me back, did the battle messages look legit? You completley wiped my forces out, you didn't send one troop this time?

    Yes, you seemed to destroy quite a few of my defense stations. I did lose a fair amount of troops as well.

    Hehehe, nope. I sent a bunch. Your score was getting too high. ;)


    ---

    Black Panther
    aka Dan Richter
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    telnet://castlerockbbs.com
    The sparrows are flying again...

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  • From apam@21:1/125 to Black Panther on Fri Sep 22 15:00:40 2017
    I'm all in favor of the idea. After this in implemented, you might be
    able to use the completion of the command ship as the end-game

    Ok, so I've just pushed some basic changes adding sprockets and ore.
    Sprockets are used to build the command ship, ore is used to fuel
    industrial planets which make sprockets.

    As this changes the user database, games will need to be reset (test
    games, not the interbbs one :)

    I've set it up on exotica, it's the second galactic dynasty on the doors
    menu. Feel free to test it out there or set it up on your BBS if you
    wish, but this is a huge change in game play so hopefully it works out
    and all our citizens don't starve :)

    Andrew


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  • From Black Panther@21:1/186 to apam on Fri Sep 22 00:20:06 2017
    On 09/22/17, apam said the following...

    Ok, so I've just pushed some basic changes adding sprockets and ore. Sprockets are used to build the command ship, ore is used to fuel industrial planets which make sprockets.

    Wow, that was quick!

    I've got it running here. The changes really seem to slow the progress down
    at the start. I think I'll have to change my entire strategy now... :)

    I've set it up on exotica, it's the second galactic dynasty on the doors menu. Feel free to test it out there or set it up on your BBS if you
    wish, but this is a huge change in game play so hopefully it works out
    and all our citizens don't starve :)

    I haven't seen a problem with feeding the citizens. I played my turns, and
    food wasn't a problem at all. It does make building your military a little tougher...


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
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  • From apam@21:1/125 to Black Panther on Fri Sep 22 16:54:24 2017
    Wow, that was quick!

    Hehe, it wasn't too complicated a change, and I only changed the bare
    minimum so we could see if it would work before spending too much time
    tweaking it.

    I haven't seen a problem with feeding the citizens. I played my turns,
    and food wasn't a problem at all. It does make building your military a little tougher..

    Yeah, it seems to be, but at least it's tougher for everyone. It does
    feel like all my turns are spent deciding which planets to aquire, which
    I guess is about the same as it used to be, just now it has a bigger
    impact.

    Be interesting to see how hard/easy it is in a few days of play.

    Andrew

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  • From Black Panther@21:1/186 to apam on Fri Sep 22 01:20:12 2017
    On 09/22/17, apam said the following...

    Yeah, it seems to be, but at least it's tougher for everyone. It does
    feel like all my turns are spent deciding which planets to aquire, which
    I guess is about the same as it used to be, just now it has a bigger impact.

    I'm just glad that I was able to purchase more than 2 on my second day of playing. (I'm glad I installed it before midnight...) I think I can now purchase 4 or 5, depending on which planets.

    Be interesting to see how hard/easy it is in a few days of play.

    It is going to be interesting. I have noticed that I purchase urban, to increase credits, but that also increases the need for food... The purchasing has to be balanced now, or the player will get into trouble. :)


    ---

    Black Panther
    aka Dan Richter
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    telnet://castlerockbbs.com
    The sparrows are flying again...

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  • From Black Panther@21:1/186 to apam on Sat Sep 23 00:33:08 2017
    On 09/22/17, apam said the following...

    Hehe, it wasn't too complicated a change, and I only changed the bare minimum so we could see if it would work before spending too much time tweaking it.

    Well, I think I found an 'undocumented feature' in the game...

    I had gone to the bank, and withdrew enough credits to afford the number of planets that I wanted. I then bought those planets, which should have left me with 0 credits on hand. However, the following is what I had...


    Buy Stuff Your funds: 4294967196 credits ===========================[Price]=[You Have]=[Can Afford
    (1) Troops 100 2282 42949671
    (2) Generals 500 30 8589934
    (3) Fighters 1000 10 4294967
    (4) Defence Stations 1000 52 4294967
    (5) Command Ship 40000SPK 3% no
    (6) Colonize Planets 165 ...
    (7) Food 100 1097 42949671
    (8) Spies 5000 0 858993

    Of course I deposited those credits into the bank, which now shows a negative number, but it also shows that I will receive 208000 in interest each day...

    Not a bad deal, but I do know there is an issue somewhere... :)


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

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  • From apam@21:1/125 to Black Panther on Sat Sep 23 17:08:54 2017
    Well, I think I found an 'undocumented feature' in the game...

    Thanks for that.. should be fixed now.

    Andrew


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  • From Black Panther@21:1/186 to apam on Sat Sep 23 01:33:36 2017
    On 09/23/17, apam said the following...

    Well, I think I found an 'undocumented feature' in the game...

    Thanks for that.. should be fixed now.

    Dang, that was quick... :)

    I've updated the game I've got running here...

    Thanks,


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    Black Panther
    aka Dan Richter
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    telnet://castlerockbbs.com
    The sparrows are flying again...

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  • From apam@21:1/125 to Black Panther on Sat Sep 23 20:54:42 2017
    Dang, that was quick... :)

    Yeah, it was a silly mistake took me a few minutes to realize what I'd
    done but when I did..facepalm

    Basically I was adding the newly bought planets before removing the
    credits so it was actually charging you too much, and overflowing the
    unsigned integer.

    Oh well haha

    Andrew

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