Hey
As people have asked for version info in Galactic Dynasty, and the
difficult task of adding the Jenkins build number to the git repo I think
I've come up with a compromise...
From now on, I've made two more jenkins projects, which will not get
built automatically, but rather built when I think it's ready to be
hatched or used on interbbs. these builds will be suffixed with -fsx.
Building from the source downloaded from the jenkins source project will
result in a build with the -fsx suffix, and the windows build will also
have this suffix.
Each time this build is run it will have a different version number.
We're starting at 0.3.0
next time i build it will be 0.3.1 or something else.
The old automatic build for windows and pulling the source from git will
result in a -dev build. The version numbers won't be increased each time.
I've added the version number to the Game Menu, and also added a |V pipe
code that will add the version number to the headers and footers of score files.
Paul, I hope you don't mind me using the fsx acronym, it's meant to
refelect what we're playing on fsxnet rather than say -stable which would
imply it's a stable build which it may not be.
If someone from another net wants to setup a game, they could either use
our fsx builds, or pull from git, compile it themselves with a different
tag to represent the version they're using.
Hopefully this will be a good compromise :)
Andrew
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