As fast as they were running in Interpreted BASIC...I would expect
th
would be way too fast to play. Look fantastic...but ASM would
probabl
make them unplayable.
Wouldn't it be possible to write a game in such a way that the game and engine can load quickly but throttle the gameplay?
Expect it would be the same thing with some old DOS games running in DOSBox. There would be a way...especially since GOG.com has seemed to do it for all
the old ones I have bought which run on DOSBox.
of the old BBS's written in BASIC & set it up for this box. For that matter...you could get Ahl's books online as PDF's. Setup stuff like this on the system.
That would be hella tight.
For that matter...how about some of those old Apple ][ games written in basic?
I'd like to design an all-in-one with the color maximite 2 inside and mimic the old c64. Have it 3d printed.
Can't remember what he said the guts of the box was...but it shouldn't be too hard to get yourself built close to it with a killer 3D printed case!
ACME BBS-Member of fsxNet/WWIVNet/SciNet/AmigaNet/VKRadio/FidoNet/MicroNet.
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