What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?
Brent Hendricks <[email protected]> wrote:
What was your favorite text adventure or graphics/text adventure for the
Commodore 8-bit line?
I always avoided the text adventures because of their limited
"understanding" of what you could do. I did try Hulk, or was
it Incredible Hulk.
In the beginning you were tied up and I guess you had to do
"bite lip" to get free. If you did not do so, you would be
forever stuck in the beginning. I never got anything done
and gave up.
Brent Hendricks <[email protected]> wrote:
What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?
forever stuck in the beginning. I never got anything done
and gave up.
What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line? Mine was Trasure Island by Windham Classics. It has the dubious honor of being one of the only adventure game that I ever solved (and it took me MONTHS!), it also got me to read the actual book by Rober Louis Stevenson.
I liked the game engine, and the graphics and music also added to the overall experience.
Odd, when trying to post this it was refused due to the header line
| Distribution: The Rat's Den Amiga - bbs.catracing.org:6840
How did this get into my header? I removed it now.
At times I still like logging onto my BBS and loading up some InfoGames text file advetures myself.
I was only ever able to complete
Treaure Island and Police Quest 3....
On 2026-06-10, Brent Hendricks <[email protected]> wrote:
I was only ever able to complete
Treaure Island and Police Quest 3....
Someone is making a Scummvm engine for Synchronet.. We'll be able to
play Monkey Island and such games on BBSes soon.
With a fancy terminal, that is.
You can already play Gameboy games.
Re: Re: Favorite text adventure?
By: phigan to All on Fri Jul 24 2026 05:00 pm
On 2026-06-10, Brent Hendricks <[email protected]> wrote:
I was only ever able to complete
Treaure Island and Police Quest 3....
Someone is making a Scummvm engine for Synchronet.. We'll be able to play Monkey Island and such games on BBSes soon.
That someone is me. :-) It's called SyncScumm and (along with SyncDOOM, SyncDuke, SyncRetro, SyncConquer, SyncMoo1, and SyncRPG) can be run on any DOOR32.SYS compatible BBS (not just Synchronet). I play to make an intro/demo YT video soon. I think it'll blow some minds.
Someone is making a Scummvm engine for Synchronet.. We'll be able to play Monkey Island and such games on BBSes soon.
That someone is me. :-) It's called SyncScumm and (along with SyncDOOM, SyncDuke, SyncRetro, SyncConquer, SyncMoo1, and SyncRPG) can be run on any DOOR32.SYS compatible BBS (not just Synchronet). I play to make an intro/demo YT video soon. I think it'll blow some minds.
Do these Sync* environments require that the sysop own the games, or do the games/some games come with packages like the Scummvm engine?
That someone is me. :-) It's called SyncScumm and (along with SyncDOOM,
With a fancy terminal, that is.
Works best with SyncTERM v1.10+ (the only option if you want audio),
SyncRetro already supports Intellivison, NES, and classic Arcade games (ROMs), but not Gameboy or other handhelds.
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